Stun rod: Difference between revisions

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imported>Trashmonks
(Updated by egocarib with game version 2.0.201.70 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Line 26: Line 26:
| inheritingfrom = MeleeWeapon
| inheritingfrom = MeleeWeapon
| dynamictable = {{Dynamic object|MeleeWeapons|Stun Rod}}
| dynamictable = {{Dynamic object|MeleeWeapons|Stun Rod}}
| unidentifiedinfo = {{Unidentified info | tile = stun rod unidentified.png | name = weird artifact | altname = melee weapon }}
| unidentifiedinfo = {{Unidentified info | tile = stun rod unidentified.png | name = weird artifact | altname = device }}
| desc = A telescoping, slate-colored rod with a knob on the head.
| desc = A telescoping, slate-colored rod with a knob on the head.
| categories = Cudgels
| categories = Cudgels
| gameversion = 2.0.201.70
| gameversion = 2.0.201.114
}}
}}
<!-- END QBE -->
<!-- END QBE -->

Revision as of 23:03, 30 August 2021

stun rod
4/6
PV/Max PV
♥
1d2
average: 1.5range: 1-2
$
50.00
Commerce Value
2
lbs.
Weight
Charge per Use

10 Solar cell: 250 usesFidget cell: 250 usesLead-acid cell: 400 usesCombustion cell: 600 usesChem cell: 1000 usesThermoelectric cell: 4000 usesBiodynamic cell: 6000 usesNuclear cell: 10000 usesAntimatter cell: 20000 usesMecha power core: 50000 uses

Charge Used For

Stun effect

Complexity

1

Tier

1

<001>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker I

Skill Used

Cudgel

Character

\

ID?Use this ID to Wish for the item

Stun Rod

Spawns in

MeleeWeapons

Extra Info:
stun rod

A telescoping, slate-colored rod with a knob on the head.

Perfect

A stun rod is a type of cudgel which, when powered, can stun enemies on hit. It is a part of the starting equipment for True Kin of the Artifex caste.

When powered, has a 25% chance to stun an enemy for 1d4 turns. While stunned, the enemy has a chance to make a toughness save each turn (difficulty 15) to snap out of the effect sooner.