Stun rod: Difference between revisions
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| dynamictable = {{Dynamic object|MeleeWeapons|Stun Rod}} | | dynamictable = {{Dynamic object|MeleeWeapons|Stun Rod}} | ||
| unidentifiedinfo = {{Unidentified info | tile = stun rod unidentified.png | name = weird artifact | altname = device }} | | unidentifiedinfo = {{Unidentified info | tile = stun rod unidentified.png | name = weird artifact | altname = device }} | ||
| supportedmods = WeaponMods,CommonMods,ElectronicsMods | |||
| desc = A telescoping, slate-colored rod with a knob on the head. | | desc = A telescoping, slate-colored rod with a knob on the head. | ||
Revision as of 00:39, 3 October 2021
stun rod
Charge per Use
|
10 |
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Charge Used For
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Stun effect |
Complexity
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1 |
Tier
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1 |
<001> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
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|
Skill Used
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|
Potential
Mods? |
|
Character
|
\ |
ID?
|
Stun Rod |
Spawns in
|
|
Extra Info:
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Infobox data from game version 2.0.201.114
|
stun rod
A telescoping, slate-colored rod with a knob on the head.
Strength Bonus Cap: 2
Weapon Class: Cudgel (dazes on critical hit)
A stun rod is a type of cudgel which, when powered, can stun enemies on hit. It is a part of the starting equipment for True Kin of the Artifex caste.
When powered, has a 25% chance to stun an enemy for 1d4 turns. While stunned, the enemy has a chance to make a toughness save each turn (difficulty 15) to snap out of the effect sooner.