Vibro blade: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
imported>Trashmonks
(Updated by egocarib with game version 2.0.202.1 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(22 intermediate revisions by 4 users not shown)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.202.1}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|c|{{(}}vibro blade{{)}}}}}}
| title = {{Qud text|{{Qud shader|c|{{(}}vibro blade{{)}}}}}}
| image = vibro blade.png
| image = vibro blade.png
| overrideimages = {{altimage start}}{{altimage | vibro blade identified.png | type = identified}}{{altimage | vibro blade unidentified.png | type = unidentified}}{{altimage end}}
| pv = 4
| pv = 4
| maxpv = 4
| maxpv = 4
Line 10: Line 10:
| damage = 1d10
| damage = 1d10
| weight = 2
| weight = 2
| featureweightinfo = yes
| commerce = 300
| commerce = 300
| weaponskill = {{SkillID to name|LongBlades}}
| weaponskill = {{SkillID to name|LongBlades}}
| energycellrequired = yes
| energycellrequired = yes
| chargeused = 100
| chargeused = 100
| chargefunction = Adaptive penetration
| chargefunction = Adaptive Penetration
| id = Vibro Blade
| id = Vibro Blade
| complexity = 5
| complexity = 5
Line 21: Line 22:
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;c
| tilecolors = cy
| renderstr = \
| renderstr = \
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| inheritingfrom = BaseLongBlade
| inheritingfrom = BaseLongBlade
| dynamictable = {{Dynamic object|MeleeWeapons|Vibro Blade}}
| dynamictable = {{Dynamic object|Items|Vibro Blade}} </br>{{Dynamic object|MeleeWeapons|Vibro Blade}}
| desc = A long, humming white blade extends an arm's length from a dense black plastic hand-grip.
| unidentifiedimage = vibro blade unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = sword
| supportedmods = LongBladeMods,BladeMods,WeaponMods,CommonMods,ElectronicsMods
| desc = A long, matte blade of ionic plastifer sits on a finger-rest hilt. When charged it blurs in high-width motion and jostles its material obstacles out of the way.


{{Qud shader|rules|{{(}}Weapon Class: Long Blades (increased penetration on critical hit){{)}}}}
{{Qud shader|rules|{{(}}When charged, this weapon's penetration value is equal to the defender's armor value.{{)}}}}
{{Qud shader|rules|{{(}}When charged, this weapon's penetration value is equal to the defender's armor value.{{)}}}}
| categories = Long Blades
| categories = Long Blades
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
 
The {{name}} is a [[Vibro weapons|vibro]] long sword whose damage output is equivalent to a {{favilink|folded carbide long sword}}. Like all vibro weapons, when powered, the {{PV}}[[PV]] of its strikes will match the target's {{AV}}[[AV]], guaranteeing a 99.2% chance of at least one penetration. For the technical math behind this, see [[Vibro weapon#Penetration Chances]]. Each strike consumes 100 units of [[Energy|charge]].
 
{{favilink|Warden Ualraig}} will always spawn equipped with a fully charged vibro blade.<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code>, blueprint <code>Warden Ualraig</code></ref>
 
==References==
<references/>
 
{{Weapon Navbox}}
{{Weapon Navbox}}


[[Category:Long Blades]]
[[Category:Long Blades]]
[[Category:Vibro Weapons]]
[[Category:Vibro Weapons]]

Latest revision as of 00:09, 19 January 2024

vibro blade
Adaptive PV
(Vibro)
♥
1d10
average: 5.5range: 1-10
$
300.00
Commerce Value
2
lbs.
Weight
PV (Unpowered)

4/4

Charge per Use

100 Solar cell: 25 usesFidget cell: 25 usesLead-acid cell: 40 usesCombustion cell: 60 usesChem cell: 100 usesThermoelectric cell: 400 usesBiodynamic cell: 600 usesNuclear cell: 1000 usesAntimatter cell: 2000 usesMecha power core: 5000 uses

Charge Used For

Adaptive Penetration

Complexity

5

Tier

5

<0015>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Long Blade

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

longblade, blade, melee weapon, general, electronics

Character

\

ID?Use this ID to Wish for the item

Vibro Blade

Spawns in

Items
MeleeWeapons

Extra Info:
vibro blade

A long, matte blade of ionic plastifer sits on a finger-rest hilt. When charged it blurs in high-width motion and jostles its material obstacles out of the way.

Weapon Class: Long Blades (increased penetration on critical hit)
When charged, this weapon's penetration value is equal to the defender's armor value.

Perfect


The vibro blade is a vibro long sword whose damage output is equivalent to a folded carbide long sword. Like all vibro weapons, when powered, the PV of its strikes will match the target's ♦AV, guaranteeing a 99.2% chance of at least one penetration. For the technical math behind this, see Vibro weapon#Penetration Chances. Each strike consumes 100 units of charge.

Warden Ualraig will always spawn equipped with a fully charged vibro blade.[1]

References

  1. ObjectBlueprints.xml, blueprint Warden Ualraig