Force projector: Difference between revisions
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| tilecolors = yr | | tilecolors = yr | ||
| renderstr = ∩ | | renderstr = ∩ | ||
| extra = {{Extra info|weight = 15000 | empsensitive = yes | metal = yes | flyover = no | isoccluding = yes | capacitorcharge = 0-2000 | capacitormax = 2000 | capacitorrate = 100 | chargeconsumeelectrical = 10000}} | | extra = {{Extra info|weight = 15000 | empsensitive = yes | metal = yes | flyover = no | isoccluding = yes | capacitorcharge = 0-2000 | capacitormax = 2000 | capacitorrate = 100 | chargeconsumeelectrical = 10000 | chargeconsumehydraulic = 1000}} | ||
| inheritingfrom = SolidHighTechInstallation | | inheritingfrom = SolidHighTechInstallation | ||
| unidentifiedname = bizarre contraption | | unidentifiedname = bizarre contraption | ||
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| capacitorrate = 100 | | capacitorrate = 100 | ||
| chargeconsumeelectrical = 10000 | | chargeconsumeelectrical = 10000 | ||
| chargeconsumehydraulic = 1000 | |||
| acid = 75 | | acid = 75 | ||
| electric = 25 | | electric = 25 | ||
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| desc = Inside the glass and steel chassis, a sea of force fluid churns in turbulence. It's then pulverized into solid matter by the dynamo and projected into space as a field. | | desc = Inside the glass and steel chassis, a sea of force fluid churns in turbulence. It's then pulverized into solid matter by the dynamo and projected into space as a field. | ||
| categories = Machinery | | categories = Machinery | ||
| gameversion = 2.0. | | gameversion = 2.0.203.20 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 06:19, 19 February 2022
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Acid Res: 75 Elec Res: 25 Cold Res: 75 Heat Res: 75 | |
Character
|
∩ |
---|---|
ID?
|
Force Projector |
Charge per Use
|
91 |
Charge Used For
|
Basic Operation [1], Per-Tile Projection [90] |
Complexity
|
4 |
Tier
|
4 |
Extra info:
| |
Infobox data from game version 2.0.203.20
|
Inside the glass and steel chassis, a sea of force fluid churns in turbulence. It's then pulverized into solid matter by the dynamo and projected into space as a field.
A force projector is a mechanism that projects a force barrier in straight line until it hits a solid barrier such as a wall. The barrier is impassable to all creatures by default, but specific creatures can be granted access to pass harmlessly through the barrier.[1] A force projector acts as a barrier to the entryway of Grit Gate until the player completes the More Than a Willing Spirit quest, at which point the player is granted access to walk through the force projection barrier and enter Grit Gate.
Force projectors consume 1 base charge while operational, plus 90 charge per tile that their forcefield projects into, up to a maximum of 9 tiles.
References
This information is reliable as of patch 2.0.202.104. |
- ↑
XRL.World.Parts.ForceProjector
|