Quantum rippler: Difference between revisions
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Quantum ripplers are vulnerable to [[reality stabilization]] effects, which can cause them to implode and generate a [[Neutron_flux#Volatility|neutron flux explosion]] with a force of 20,000 and {{heart}}{{dice tooltip|12d10+300}} damage. {{Code Reference|class=QuantumRippler}} | Quantum ripplers are vulnerable to [[reality stabilization]] effects, which can cause them to implode and generate a [[Neutron_flux#Volatility|neutron flux explosion]] with a force of 20,000 and {{heart}}{{dice tooltip|12d10+300}} damage. {{Code Reference|class=QuantumRippler}} | ||
There are two types of {{name|plural}} - one that is powered by broadcast power{{XML Reference|object|Quantum Rippler}}, and one that is powered by grid (electric or hydrolic) power{{XML Reference|object|Grid Quantum Rippler}}. The broadcast power version can receive up to 100 charge from broadcast power per turn, while the grid version can receive up to 1000 electric or hydraulic power per turn. | |||
== References == | == References == |
Revision as of 14:06, 11 March 2023
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Acid Res: 75 Elec Res: 25 Cold Res: 75 Heat Res: 75 | |
Character
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░ |
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ID?
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Quantum Rippler |
Charge per Use
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500 |
Charge Used For
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QuantumRippler |
Complexity
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6 |
Tier
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7 |
Extra info:
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Infobox data from game version 2.0.204.61
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Out of a gold-plated box, kaleidoscopic tiles and tones harmonize over several dimensions.
A quantum rippler is a high-tech device that appears to be designed to help stabilize space-time vortices.
Quantum ripplers are vulnerable to reality stabilization effects, which can cause them to implode and generate a neutron flux explosion with a force of 20,000 and 12d10+300312-420 (Avg: 366) damage. [1]
There are two types of quantum ripplers - one that is powered by broadcast power[2], and one that is powered by grid (electric or hydrolic) power[3]. The broadcast power version can receive up to 100 charge from broadcast power per turn, while the grid version can receive up to 1000 electric or hydraulic power per turn.
References
This information is reliable as of patch 2.0.201.114. |
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