Maghammer: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Item | {{Item | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|text={{(}}maghammer{{)}}|colors=c-C-Y-W|type=alternation}}}} | ||
| image = maghammer.png | | image = maghammer.png | ||
| overrideimages = {{altimage start}}{{altimage | maghammer identified.png | type = identified}}{{altimage | maghammer unidentified.png | type = unidentified}}{{altimage end}} | |||
| pv = 5 | | pv = 5 | ||
| maxpv = 11 | | maxpv = 11 | ||
| damage = 6d2 | | damage = 6d2 | ||
| weight = 20 | | weight = 20 | ||
| featureweightinfo = yes | |||
| commerce = 520 | | commerce = 520 | ||
| weaponskill = {{SkillID to name|Cudgel}} | |||
| energycellrequired = yes | |||
| chargeused = 10 | |||
| chargefunction = Latch Effect | |||
| id = Maghammer | |||
| complexity = 3 | | complexity = 3 | ||
| tier = 5 | | tier = 5 | ||
Line 13: | Line 20: | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &C | | colorstr = &C | ||
| tilecolors = Cy | |||
| renderstr = \ | | renderstr = \ | ||
| | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes}} | ||
| twohanded = yes | |||
| metal = yes | |||
| inheritingfrom = Cudgel5th | | inheritingfrom = Cudgel5th | ||
| dynamictable = {{Dynamic object|MeleeWeapons|Maghammer}} | | dynamictable = {{Dynamic object|Items|Maghammer}} </br>{{Dynamic object|MeleeWeapons|Maghammer}} | ||
| desc = Bands of aquamarine lodestone tori wrap around the hitting part of a hefty, double-fisted truncheon. On the bottom handle there's a slot for a battery to juice the magnets. | | unidentifiedimage = maghammer unidentified.png | ||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = club | |||
| supportedmods = CudgelMods,WeaponMods,CommonMods | |||
| desc = Bands of aquamarine lodestone tori wrap around the hitting part of a hefty, double-fisted truncheon. On the bottom handle there's a slot for a battery to juice the magnets. | |||
{{Qud shader|rules|{{(}}Strength Bonus Cap: 6 | |||
Weapon Class: Cudgel (dazes on critical hit){{)}}}} | |||
{{Qud shader|rules|{{(}}Latches onto metal objects for 8-12 rounds.{{)}}}} | |||
| categories = Cudgels | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
[[ | <!-- END QBE --> | ||
The {{name}} is an artifact that, on hit, will [[latched onto|latch onto]] metal creatures or a creature wearing [[Metal]] equipment for 8-12 rounds. This latching attempt will take 10 charge and have an initial strength [[save]] of 20. While [[latched onto|latched on]], each attempt to break free will be a strength saving throw with difficulty 20. At the end of every turn that creature remains latched onto, that creature will be autohit by the {{name}}.<ref><code>XRL.World.Parts.LatchesOn</code></ref> | |||
The {{name}} can be [[tinker II|tinkered]] with a randomized bit ({{bits|A}}, {{bits|B}}, {{bits|C}}, or {{bits|D}}) and {{bits|345}}. | |||
==References== | |||
<references/> | |||
{{Weapon Navbox}} |
Latest revision as of 22:17, 18 January 2024
Charge per Use
|
10 |
---|---|
Charge Used For
|
Latch Effect |
Complexity
|
3 |
Tier
|
5 |
<0345> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
|
Character
|
\ |
ID?
|
Maghammer |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
Bands of aquamarine lodestone tori wrap around the hitting part of a hefty, double-fisted truncheon. On the bottom handle there's a slot for a battery to juice the magnets.
Strength Bonus Cap: 6
Weapon Class: Cudgel (dazes on critical hit)
Latches onto metal objects for 8-12 rounds.
The maghammer is an artifact that, on hit, will latch onto metal creatures or a creature wearing Metal equipment for 8-12 rounds. This latching attempt will take 10 charge and have an initial strength save of 20. While latched on, each attempt to break free will be a strength saving throw with difficulty 20. At the end of every turn that creature remains latched onto, that creature will be autohit by the maghammer.[1]
The maghammer can be tinkered with a randomized bit (<A>, <B>, <C>, or <D>) and <345>.
References
- ↑
XRL.World.Parts.LatchesOn