Slip ring: Difference between revisions
(Basic description) |
Trashmonks (talk | contribs) |
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| tilecolors = gy | | tilecolors = gy | ||
| renderstr = ] | | renderstr = ] | ||
| extra = {{Extra info|powerloadsensitive = yes | leakswhenbroken = 10-20}} | | extra = {{Extra info|powerloadsensitive = yes | metal = yes | leakswhenbroken = 10-20}} | ||
| inheritingfrom = | | inheritingfrom = BaseUtilityBracelet | ||
| dynamictable = {{Dynamic object|Items|Slip Ring}} | | dynamictable = {{Dynamic object|Items|Slip Ring}} | ||
| unidentifiedimage = slip ring unidentified.png | | unidentifiedimage = slip ring unidentified.png | ||
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+5% chance to slip away from natural melee attacks{{)}}}} | +5% chance to slip away from natural melee attacks{{)}}}} | ||
| categories = Bracelets | | categories = Bracelets | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
A {{name}} gives a large bonus to [[saves]] against being [[latched onto]] and also gives a small chance to avoid melee attacks that might otherwise pass the wearer's {{DV}}[[DV]]. It requires a supply of any slippery liquid — such as {{favilink|gel}}, {{favilink|ink}}, {{favilink|oil}}, or {{favilink|slime}} — to function. However, the [[jacked]] and [[fitted with suspensors]] mods allow it to be powered by electricity instead.{{Code Reference|class=LiquidFueledPowerPlant}}{{Code Reference|class=SlipRing}} | |||
{{name|pluralcaps}} may be [[overloaded]], improving the save bonus to +19 and the "slip away" chance to 6%. | |||
{{references|2.0.202.96}} | |||
{{Arm Equipment Navbox}} |
Latest revision as of 01:45, 19 January 2024
Max Volume
|
8 drams |
---|---|
Charge per Use
|
1 |
Charge Used For
|
Slipperiness |
Charge per Dram
|
10000 |
Complexity
|
5 |
Tier
|
5 |
<0035> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Potential
Mods? |
|
Character
|
] |
ID?
|
Slip Ring |
Worn On
|
Arm |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
Slick grease-stuff coats the hexagonally-arranged pores across the surface of the metal torus. There's a push cap for lubricant refills.
+15 to saves vs. being grabbed
+5% chance to slip away from natural melee attacks
A slip ring gives a large bonus to saves against being latched onto and also gives a small chance to avoid melee attacks that might otherwise pass the wearer's DV. It requires a supply of any slippery liquid — such as gel, ink, oil, or slime — to function. However, the jacked and fitted with suspensors mods allow it to be powered by electricity instead.[1][2]
Slip rings may be overloaded, improving the save bonus to +19 and the "slip away" chance to 6%.
References
This information is reliable as of patch 2.0.202.96. |
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