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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|W|Heirlooms of Qud}}}} | | title = {{Qud text|{{Qud shader|W|{{(}}Heirlooms of Qud{{)}}}}}} | ||
| image = heirlooms of qud.png | | image = heirlooms of qud.png | ||
| weight = 1 | | weight = 1 | ||
| featureweightinfo = yes | |||
| commerce = 150 | | commerce = 150 | ||
| id = HeirloomsCatalog | | id = HeirloomsCatalog | ||
| colorstr = &w | | colorstr = &w | ||
| tilecolors = Cy | |||
| renderstr = = | | renderstr = = | ||
| inheritingfrom = Book | | inheritingfrom = Book | ||
| desc = | | dynamictable = {{Dynamic object|Items|HeirloomsCatalog}} | ||
| supportedmods = BookMods | |||
| desc = Crisp pages of goatskin vellum are bound into a codex. | |||
| categories = Books | | categories = Books | ||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
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== Faction Heirlooms == | == Faction Heirlooms == | ||
Each faction's preferred heirloom type is randomly selected during each individual playthrough. There is an equal chance of each heirloom type being chosen for a faction.{{Code Reference|namespace=XRL.World|class=Faction|name=Faction}} | |||
The full list of heirloom types, along with the chance to get a specific item within | The full list of heirloom types, along with the chance to get a specific item within those heirloom type groupings, are as follows. Chances are rounded to the nearest tenth of a percent.{{Code Reference|namespace=XRL.World|class=Items}}<ref><code>PopulationTables.xml</code></ref> | ||
<div style="display:flex;flex-wrap:wrap;"> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | {| class="wikitable" | ||
Line 28: | Line 36: | ||
! Item Chance | ! Item Chance | ||
|- | |- | ||
| rowspan="4" | | | rowspan="4" | long blades <ref><code>PopulationTables.xml</code>, "Long Blades 5" and "Long Blades 6"</ref> | ||
| {{favilink|fullerite long sword}} | | {{favilink|fullerite long sword}} | ||
| 25% | | 25% | ||
Line 41: | Line 49: | ||
| 25% | | 25% | ||
|- | |- | ||
| rowspan=" | | rowspan="2" | short blades <ref><code>PopulationTables.xml</code>, "Short Blades 5" and "Short Blades 6"</ref> | ||
| {{favilink|fullerite dagger}} | | {{favilink|fullerite dagger}} | ||
| | | 50% | ||
|- | |- | ||
| {{favilink|crysteel dagger}} | | {{favilink|crysteel dagger}} | ||
| 50% | | 50% | ||
|- | |- | ||
| rowspan="4" | axes | | rowspan="4" | axes <ref><code>PopulationTables.xml</code>, "Axes 5" and "Axes 6"</ref> | ||
| {{favilink|fullerite battle axe}} | | {{favilink|fullerite battle axe}} | ||
| 25% | | 25% | ||
Line 64: | Line 69: | ||
| 25% | | 25% | ||
|- | |- | ||
| rowspan="4" | cudgels | | rowspan="4" | cudgels <ref><code>PopulationTables.xml</code>, "Cudgels 5" and "Cudgels 6"</ref> | ||
| {{favilink|fullerite maul}} | | {{favilink|fullerite maul}} | ||
| 25% | | 25% | ||
Line 77: | Line 82: | ||
| 25% | | 25% | ||
|- | |- | ||
| rowspan=" | | rowspan="6" | pistols <ref><code>PopulationTables.xml</code>, "Pistols 5" and "Pistols 6"</ref> | ||
| {{favilink|overloaded laser pistol}} | | {{favilink|overloaded laser pistol}} | ||
| | | 19.2% | ||
|- | |||
| {{favilink|eigenpistol}} | |||
| 19.2% | |||
|- | |||
| {{favilink|arc winder}} | |||
| 11.5% | |||
|- | |- | ||
| {{favilink|blood-gradient hand vacuum}} | | {{favilink|blood-gradient hand vacuum}} | ||
| | | 16.7% | ||
|- | |||
| {{favilink|hand rail}} | |||
| 16.7% | |||
|- | |||
| {{favilink|di-thermo beam}} | |||
| 16.7% | |||
|- | |- | ||
| rowspan="6" | rifles | | rowspan="6" | rifles <ref><code>PopulationTables.xml</code>, "Rifles 5" and "Rifles 6"</ref> | ||
| {{favilink|chain laser}} | | {{favilink|chain laser}} | ||
| | | 12.5% | ||
|- | |- | ||
| {{favilink|eigenrifle}} | | {{favilink|eigenrifle}} | ||
| | | 12.5% | ||
|- | |- | ||
| {{favilink|freeze ray}} | | {{favilink|freeze ray}} | ||
| | | 12.5% | ||
|- | |- | ||
| {{favilink|turbow}} | | {{favilink|turbow}} | ||
| | | 12.5% | ||
|- | |- | ||
| {{favilink|hypertractor}} | | {{favilink|hypertractor}} | ||
| | | 25% | ||
|- | |- | ||
| shields | | {{favilink|light rail}} | ||
| 25% | |||
|} | |||
</div> | |||
<div style="margin-right: 2.5em;"> | |||
{| class="wikitable" | |||
! Heirloom Type | |||
! Possible Items | |||
! Item Chance | |||
|- | |||
| shields <ref><code>PopulationTables.xml</code>, "Shields 5" and "Shields 6"</ref> | |||
| {{favilink|fullerite aegis}} | | {{favilink|fullerite aegis}} | ||
| 100% | | 100% | ||
|- | |- | ||
| rowspan=" | | rowspan="4" | helms <ref><code>PopulationTables.xml</code>, "Helms 5" and "Helms 6"</ref> | ||
| {{favilink|fullerite armet}} | | {{favilink|fullerite armet}} | ||
| | | 26.3% | ||
|- | |- | ||
| {{favilink|ganglionic teleprojector}} | | {{favilink|ganglionic teleprojector}} | ||
| | | 21.1% | ||
|- | |||
| {{favilink|quartzfur hat}} | |||
| 2.6% | |||
|- | |- | ||
| {{favilink|crysteel coronet}} | | {{favilink|crysteel coronet}} | ||
| 50% | | 50% | ||
|- | |- | ||
| rowspan=" | | rowspan="3" | gloves <ref><code>PopulationTables.xml</code>, "Gloves 5" and "Gloves 6"</ref> | ||
| {{favilink|fullerite gauntlets}} | | {{favilink|fullerite gauntlets}} | ||
| | | 47.5% | ||
|- | |||
| {{favilink|quartzfur gloves}} | |||
| 2.5% | |||
|- | |- | ||
| {{favilink|crysteel gauntlets}} | | {{favilink|crysteel gauntlets}} | ||
| 50% | | 50% | ||
|- | |- | ||
| rowspan="5" | shoes | | rowspan="5" | shoes <ref><code>PopulationTables.xml</code>, "Shoes 5" and "Shoes 6"</ref> | ||
| {{favilink|fullerite boots}} | | {{favilink|fullerite boots}} | ||
| 47. | | 47.6% | ||
|- | |- | ||
| {{favilink|crysteel boots}} | | {{favilink|crysteel boots}} | ||
| 39. | | 39.9% | ||
|- | |- | ||
| {{favilink|ninefold boots}} | | {{favilink|ninefold boots}} | ||
| | | 10.0% | ||
|- | |- | ||
| {{favilink|flawless crysteel boots}} | | {{favilink|flawless crysteel boots}} | ||
| 2. | | 2.4% | ||
|- | |- | ||
| {{favilink|zetachrome pumps}} | | {{favilink|zetachrome pumps}} | ||
| 0. | | 0.1% | ||
|- | |- | ||
| rowspan="4" | chest pieces | | rowspan="4" | chest pieces <ref><code>PopulationTables.xml</code>, "Chest Pieces 5" and "Chest Pieces 6"</ref> | ||
| {{favilink|fullerite plate mail}} | | {{favilink|fullerite plate mail}} | ||
| 25% | | 25% | ||
Line 153: | Line 186: | ||
| 25% | | 25% | ||
|- | |- | ||
| rowspan="4" | bracelets | | rowspan="4" | bracelets <ref><code>PopulationTables.xml</code>, "Bracelets 5" and "Bracelets 6"</ref> | ||
| {{favilink|hologram bracelet}} | | {{favilink|hologram bracelet}} | ||
| 25% | | 25% | ||
Line 166: | Line 199: | ||
| 25% | | 25% | ||
|- | |- | ||
| rowspan=" | | rowspan="4" | cloaks <ref><code>PopulationTables.xml</code>, "Cloaks 5" and "Cloaks 6"</ref> | ||
| {{favilink|mercurial cloak}} | | {{favilink|mercurial cloak}} | ||
| | | 23.8% | ||
|- | |- | ||
| {{favilink|powered exoskeleton}} | | {{favilink|powered exoskeleton}} | ||
| | | 23.8% | ||
|- | |||
| {{favilink|quartzfur cloak}} | |||
| 2.4% | |||
|- | |- | ||
| {{favilink|rainboweave cloak}} | | {{favilink|rainboweave cloak}} | ||
| 50% | | 50% | ||
|} | |} | ||
</div> | |||
</div> | |||
A faction heirloom will:<ref name="Faction" /> | A faction heirloom will:<ref name="Faction" /> | ||
Line 188: | Line 227: | ||
== References == | == References == | ||
{{As | {{As of patch inline|2.0.202.92}} | ||
<references /> | <references /> |
Latest revision as of 02:36, 19 January 2024
Heirlooms of Qud
1 lb. Weight | |
Potential
Mods? |
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Character
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= |
ID?
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HeirloomsCatalog |
Spawns in
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Infobox data from game version 2.0.206.57
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Heirlooms of Qud
Crisp pages of goatskin vellum are bound into a codex.
Heirlooms of Qud documents the types of items preferred by each faction as heirlooms.
During The Earl of Omonporch quest, at The First Council of Omonporch, the player may have an opportunity to obtain one of these items.[1]
Faction Heirlooms
Each faction's preferred heirloom type is randomly selected during each individual playthrough. There is an equal chance of each heirloom type being chosen for a faction.[2]
The full list of heirloom types, along with the chance to get a specific item within those heirloom type groupings, are as follows. Chances are rounded to the nearest tenth of a percent.[3][4]
Heirloom Type | Possible Items | Item Chance |
---|---|---|
long blades [5] | fullerite long sword | 25% |
two-handed fullerite long sword | 25% | |
crysteel long sword | 25% | |
crysteel great sword | 25% | |
short blades [6] | fullerite dagger | 50% |
crysteel dagger | 50% | |
axes [7] | fullerite battle axe | 25% |
fullerite two-handed axe | 25% | |
crysteel battle axe | 25% | |
crysteel halberd | 25% | |
cudgels [8] | fullerite maul | 25% |
two-handed fullerite maul | 25% | |
crysteel mace | 25% | |
crysteel warhammer | 25% | |
pistols [9] | overloaded laser pistol | 19.2% |
eigenpistol | 19.2% | |
arc winder | 11.5% | |
blood-gradient hand vacuum | 16.7% | |
hand rail | 16.7% | |
di-thermo beam | 16.7% | |
rifles [10] | chain laser | 12.5% |
eigenrifle | 12.5% | |
freeze ray | 12.5% | |
turbow | 12.5% | |
hypertractor | 25% | |
light rail | 25% |
Heirloom Type | Possible Items | Item Chance |
---|---|---|
shields [11] | fullerite aegis | 100% |
helms [12] | fullerite armet | 26.3% |
ganglionic teleprojector | 21.1% | |
quartzfur hat | 2.6% | |
crysteel coronet | 50% | |
gloves [13] | fullerite gauntlets | 47.5% |
quartzfur gloves | 2.5% | |
crysteel gauntlets | 50% | |
shoes [14] | fullerite boots | 47.6% |
crysteel boots | 39.9% | |
ninefold boots | 10.0% | |
flawless crysteel boots | 2.4% | |
zetachrome pumps | 0.1% | |
chest pieces [15] | fullerite plate mail | 25% |
fullerite flake armor | 25% | |
crysteel shardmail | 25% | |
nanoweave vest | 25% | |
bracelets [16] | hologram bracelet | 25% |
force bracelet | 25% | |
displacer bracelet | 25% | |
ontological anchor | 25% | |
cloaks [17] | mercurial cloak | 23.8% |
powered exoskeleton | 23.8% | |
quartzfur cloak | 2.4% | |
rainboweave cloak | 50% |
A faction heirloom will:[2]
- generally be a tier 5 or 6 item, with a few exceptions.
- have a proper name like a relic.
- have at least one mod if any are applicable.
- be unmoddable by Tinkering.
- have a minor relic enhancement if possible.
- have either a major relic power or a second minor relic enhancement bestowed (50% chance of each) if possible.
- have its value increased by 20%, plus 20% per minor relic enhancement, plus 40% for a major relic power.
References
This information is reliable as of patch 2.0.202.92. |
This information is reliable as of patch 2.0.202.92.
- ↑
XRL.World.Parts.SpindleNegotiation
- ↑ 2.0 2.1
XRL.World.Faction
- ↑
XRL.World.Items
- ↑
PopulationTables.xml
- ↑
PopulationTables.xml
, "Long Blades 5" and "Long Blades 6" - ↑
PopulationTables.xml
, "Short Blades 5" and "Short Blades 6" - ↑
PopulationTables.xml
, "Axes 5" and "Axes 6" - ↑
PopulationTables.xml
, "Cudgels 5" and "Cudgels 6" - ↑
PopulationTables.xml
, "Pistols 5" and "Pistols 6" - ↑
PopulationTables.xml
, "Rifles 5" and "Rifles 6" - ↑
PopulationTables.xml
, "Shields 5" and "Shields 6" - ↑
PopulationTables.xml
, "Helms 5" and "Helms 6" - ↑
PopulationTables.xml
, "Gloves 5" and "Gloves 6" - ↑
PopulationTables.xml
, "Shoes 5" and "Shoes 6" - ↑
PopulationTables.xml
, "Chest Pieces 5" and "Chest Pieces 6" - ↑
PopulationTables.xml
, "Bracelets 5" and "Bracelets 6" - ↑
PopulationTables.xml
, "Cloaks 5" and "Cloaks 6"