Heirlooms of Qud: Difference between revisions

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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|{{Qud shader|W|Heirlooms of Qud}}}}
| title = {{Qud text|{{Qud shader|W|{{(}}Heirlooms of Qud{{)}}}}}}
| image = heirlooms of qud.png
| image = heirlooms of qud.png
| weight = 1
| weight = 1
| featureweightinfo = yes
| commerce = 150
| commerce = 150
| id = HeirloomsCatalog
| id = HeirloomsCatalog
| colorstr = &amp;w
| colorstr = &amp;w
| tilecolors = Cy
| renderstr = =
| renderstr = =
| bookid = @HeirloomsBook
| inheritingfrom = Book
| inheritingfrom = Book
| desc = An unadorned codex of goatskin vellum.
| dynamictable = {{Dynamic object|Items|HeirloomsCatalog}}
| supportedmods = BookMods
| desc = Crisp pages of goatskin vellum are bound into a codex.
| categories = Books
| categories = Books
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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== Faction Heirlooms ==
== Faction Heirlooms ==
The heirloom type for each faction is chosen randomly during each individual playthrough. Each heirloom type has an equal chance of being chosen for a faction.{{Code Reference|namespace=XRL.World|class=Faction|name=Faction}}
Each faction's preferred heirloom type is randomly selected during each individual playthrough. There is an equal chance of each heirloom type being chosen for a faction.{{Code Reference|namespace=XRL.World|class=Faction|name=Faction}}


The full list of heirloom types, along with the chance to get a specific item within each heirloom type, are as follows:{{Code Reference|namespace=XRL.World|class=Items}}<ref><code>PopulationTables.xml</code></ref>
The full list of heirloom types, along with the chance to get a specific item within those heirloom type groupings, are as follows. Chances are rounded to the nearest tenth of a percent.{{Code Reference|namespace=XRL.World|class=Items}}<ref><code>PopulationTables.xml</code></ref>
 
<div style="display:flex;flex-wrap:wrap;">
 
<div style="margin-right: 2.5em;">


{| class="wikitable"
{| class="wikitable"
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! Item Chance
! Item Chance
|-
|-
| rowspan="4" | swords
| rowspan="4" | long blades <ref><code>PopulationTables.xml</code>, "Long Blades 5" and "Long Blades 6"</ref>
| {{favilink|fullerite long sword}}
| {{favilink|fullerite long sword}}
| 25%
| 25%
Line 41: Line 49:
| 25%
| 25%
|-
|-
| rowspan="3" | daggers
| rowspan="2" | short blades <ref><code>PopulationTables.xml</code>, "Short Blades 5" and "Short Blades 6"</ref>
| {{favilink|fullerite dagger}}
| {{favilink|fullerite dagger}}
| 25%
| 50%
|-
| {{favilink|fullerite short sword}}
| 25%
|-
|-
| {{favilink|crysteel dagger}}
| {{favilink|crysteel dagger}}
| 50%
| 50%
|-
|-
| rowspan="4" | axes
| rowspan="4" | axes <ref><code>PopulationTables.xml</code>, "Axes 5" and "Axes 6"</ref>
| {{favilink|fullerite battle axe}}
| {{favilink|fullerite battle axe}}
| 25%
| 25%
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| 25%
| 25%
|-
|-
| rowspan="4" | cudgels
| rowspan="4" | cudgels <ref><code>PopulationTables.xml</code>, "Cudgels 5" and "Cudgels 6"</ref>
| {{favilink|fullerite maul}}
| {{favilink|fullerite maul}}
| 25%
| 25%
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| 25%
| 25%
|-
|-
| rowspan="2" | pistols
| rowspan="6" | pistols <ref><code>PopulationTables.xml</code>, "Pistols 5" and "Pistols 6"</ref>
| {{favilink|overloaded laser pistol}}
| {{favilink|overloaded laser pistol}}
| 50%
| 19.2%
|-
| {{favilink|eigenpistol}}
| 19.2%
|-
| {{favilink|arc winder}}
| 11.5%
|-
|-
| {{favilink|blood-gradient hand vacuum}}
| {{favilink|blood-gradient hand vacuum}}
| 50%
| 16.7%
|-
| {{favilink|hand rail}}
| 16.7%
|-
| {{favilink|di-thermo beam}}
| 16.7%
|-
|-
| rowspan="6" | rifles
| rowspan="6" | rifles <ref><code>PopulationTables.xml</code>, "Rifles 5" and "Rifles 6"</ref>
| {{favilink|chain laser}}
| {{favilink|chain laser}}
| 18.33%
| 12.5%
|-
|-
| {{favilink|eigenrifle}}
| {{favilink|eigenrifle}}
| 18.33%
| 12.5%
|-
| {{favilink|linear cannon}}
| 18.33%
|-
|-
| {{favilink|freeze ray}}
| {{favilink|freeze ray}}
| 18.33%
| 12.5%
|-
|-
| {{favilink|turbow}}
| {{favilink|turbow}}
| 18.33%
| 12.5%
|-
|-
| {{favilink|hypertractor}}
| {{favilink|hypertractor}}
| 8.33%
| 25%
|-
|-
| shields
| {{favilink|light rail}}
| 25%
|}
 
</div>
 
<div style="margin-right: 2.5em;">
 
{| class="wikitable"
! Heirloom Type
! Possible Items
! Item Chance
|-
| shields <ref><code>PopulationTables.xml</code>, "Shields 5" and "Shields 6"</ref>
| {{favilink|fullerite aegis}}
| {{favilink|fullerite aegis}}
| 100%
| 100%
|-
|-
| rowspan="3" | helms
| rowspan="4" | helms <ref><code>PopulationTables.xml</code>, "Helms 5" and "Helms 6"</ref>
| {{favilink|fullerite armet}}
| {{favilink|fullerite armet}}
| 25%
| 26.3%
|-
|-
| {{favilink|ganglionic teleprojector}}
| {{favilink|ganglionic teleprojector}}
| 25%
| 21.1%
|-
| {{favilink|quartzfur hat}}
| 2.6%
|-
|-
| {{favilink|crysteel coronet}}
| {{favilink|crysteel coronet}}
| 50%
| 50%
|-
|-
| rowspan="2" | gloves
| rowspan="3" | gloves <ref><code>PopulationTables.xml</code>, "Gloves 5" and "Gloves 6"</ref>
| {{favilink|fullerite gauntlets}}
| {{favilink|fullerite gauntlets}}
| 50%
| 47.5%
|-
| {{favilink|quartzfur gloves}}
| 2.5%
|-
|-
| {{favilink|crysteel gauntlets}}
| {{favilink|crysteel gauntlets}}
| 50%
| 50%
|-
|-
| rowspan="5" | shoes
| rowspan="5" | shoes <ref><code>PopulationTables.xml</code>, "Shoes 5" and "Shoes 6"</ref>
| {{favilink|fullerite boots}}
| {{favilink|fullerite boots}}
| 47.62%
| 47.6%
|-
|-
| {{favilink|crysteel boots}}
| {{favilink|crysteel boots}}
| 39.91%
| 39.9%
|-
|-
| {{favilink|ninefold boots}}
| {{favilink|ninefold boots}}
| 9.98%
| 10.0%
|-
|-
| {{favilink|flawless crysteel boots}}
| {{favilink|flawless crysteel boots}}
| 2.38%
| 2.4%
|-
|-
| {{favilink|zetachrome pumps}}
| {{favilink|zetachrome pumps}}
| 0.12%
| 0.1%
|-
|-
| rowspan="4" | chest pieces
| rowspan="4" | chest pieces <ref><code>PopulationTables.xml</code>, "Chest Pieces 5" and "Chest Pieces 6"</ref>
| {{favilink|fullerite plate mail}}
| {{favilink|fullerite plate mail}}
| 25%
| 25%
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| 25%
| 25%
|-
|-
| rowspan="4" | bracelets
| rowspan="4" | bracelets <ref><code>PopulationTables.xml</code>, "Bracelets 5" and "Bracelets 6"</ref>
| {{favilink|hologram bracelet}}
| {{favilink|hologram bracelet}}
| 25%
| 25%
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| 25%
| 25%
|-
|-
| rowspan="3" | cloaks
| rowspan="4" | cloaks <ref><code>PopulationTables.xml</code>, "Cloaks 5" and "Cloaks 6"</ref>
| {{favilink|mercurial cloak}}
| {{favilink|mercurial cloak}}
| 25%
| 23.8%
|-
|-
| {{favilink|powered exoskeleton}}
| {{favilink|powered exoskeleton}}
| 25%
| 23.8%
|-
| {{favilink|quartzfur cloak}}
| 2.4%
|-
|-
| {{favilink|rainboweave cloak}}
| {{favilink|rainboweave cloak}}
| 50%
| 50%
|}
|}
</div>
</div>


A faction heirloom will:<ref name="Faction" />
A faction heirloom will:<ref name="Faction" />
Line 188: Line 227:


== References ==
== References ==
{{As Of Patch|2.0.201.49}}
{{As of patch inline|2.0.202.92}}
<references />
<references />

Latest revision as of 02:36, 19 January 2024

Heirlooms of Qud
Heirlooms of qud.png
$
150.00
Commerce Value
1
lb.
Weight
Potential
Mods?Mods this item can support
(subject to additional logic & rules)

book

Character

=

ID?Use this ID to Wish for the item

HeirloomsCatalog

Spawns in

Items

Heirlooms of Qud

Crisp pages of goatskin vellum are bound into a codex.

Perfect

Heirlooms of Qud documents the types of items preferred by each faction as heirlooms.

During The Earl of Omonporch quest, at The First Council of Omonporch, the player may have an opportunity to obtain one of these items.[1]

Faction Heirlooms

Each faction's preferred heirloom type is randomly selected during each individual playthrough. There is an equal chance of each heirloom type being chosen for a faction.[2]

The full list of heirloom types, along with the chance to get a specific item within those heirloom type groupings, are as follows. Chances are rounded to the nearest tenth of a percent.[3][4]

A faction heirloom will:[2]

  • generally be a tier 5 or 6 item, with a few exceptions.
  • have a proper name like a relic.
  • have at least one mod if any are applicable.
  • be unmoddable by Tinkering.
  • have a minor relic enhancement if possible.
  • have either a major relic power or a second minor relic enhancement bestowed (50% chance of each) if possible.
  • have its value increased by 20%, plus 20% per minor relic enhancement, plus 40% for a major relic power.

References

This information is reliable as of patch 2.0.202.92.
  1. XRL.World.Parts.SpindleNegotiation
  2. 2.0 2.1 XRL.World.Faction
  3. XRL.World.Items
  4. PopulationTables.xml
  5. PopulationTables.xml, "Long Blades 5" and "Long Blades 6"
  6. PopulationTables.xml, "Short Blades 5" and "Short Blades 6"
  7. PopulationTables.xml, "Axes 5" and "Axes 6"
  8. PopulationTables.xml, "Cudgels 5" and "Cudgels 6"
  9. PopulationTables.xml, "Pistols 5" and "Pistols 6"
  10. PopulationTables.xml, "Rifles 5" and "Rifles 6"
  11. PopulationTables.xml, "Shields 5" and "Shields 6"
  12. PopulationTables.xml, "Helms 5" and "Helms 6"
  13. PopulationTables.xml, "Gloves 5" and "Gloves 6"
  14. PopulationTables.xml, "Shoes 5" and "Shoes 6"
  15. PopulationTables.xml, "Chest Pieces 5" and "Chest Pieces 6"
  16. PopulationTables.xml, "Bracelets 5" and "Bracelets 6"
  17. PopulationTables.xml, "Cloaks 5" and "Cloaks 6"