Heirlooms of Qud: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.69 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(8 intermediate revisions by 2 users not shown)
Line 11: Line 11:
| renderstr = =
| renderstr = =
| inheritingfrom = Book
| inheritingfrom = Book
| desc = An unadorned codex of goatskin vellum.
| dynamictable = {{Dynamic object|Items|HeirloomsCatalog}}
| supportedmods = BookMods
| desc = Crisp pages of goatskin vellum are bound into a codex.
| categories = Books
| categories = Books
| gameversion = 2.0.201.69
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
Line 23: Line 25:
Each faction's preferred heirloom type is randomly selected during each individual playthrough. There is an equal chance of each heirloom type being chosen for a faction.{{Code Reference|namespace=XRL.World|class=Faction|name=Faction}}
Each faction's preferred heirloom type is randomly selected during each individual playthrough. There is an equal chance of each heirloom type being chosen for a faction.{{Code Reference|namespace=XRL.World|class=Faction|name=Faction}}


The full list of heirloom types, along with the chance to get a specific item within those heirloom type groupings, are as follows:{{Code Reference|namespace=XRL.World|class=Items}}<ref><code>PopulationTables.xml</code></ref>
The full list of heirloom types, along with the chance to get a specific item within those heirloom type groupings, are as follows. Chances are rounded to the nearest tenth of a percent.{{Code Reference|namespace=XRL.World|class=Items}}<ref><code>PopulationTables.xml</code></ref>


<div style="display:flex;flex-wrap:wrap;">
<div style="display:flex;flex-wrap:wrap;">
Line 34: Line 36:
! Item Chance
! Item Chance
|-
|-
| rowspan="4" | long blades
| rowspan="4" | long blades <ref><code>PopulationTables.xml</code>, "Long Blades 5" and "Long Blades 6"</ref>
| {{favilink|fullerite long sword}}
| {{favilink|fullerite long sword}}
| 25%
| 25%
Line 47: Line 49:
| 25%
| 25%
|-
|-
| rowspan="3" | short blades
| rowspan="2" | short blades <ref><code>PopulationTables.xml</code>, "Short Blades 5" and "Short Blades 6"</ref>
| {{favilink|fullerite dagger}}
| {{favilink|fullerite dagger}}
| 25%
| 50%
|-
| {{favilink|fullerite short sword}}
| 25%
|-
|-
| {{favilink|crysteel dagger}}
| {{favilink|crysteel dagger}}
| 50%
| 50%
|-
|-
| rowspan="4" | axes
| rowspan="4" | axes <ref><code>PopulationTables.xml</code>, "Axes 5" and "Axes 6"</ref>
| {{favilink|fullerite battle axe}}
| {{favilink|fullerite battle axe}}
| 25%
| 25%
Line 70: Line 69:
| 25%
| 25%
|-
|-
| rowspan="4" | cudgels
| rowspan="4" | cudgels <ref><code>PopulationTables.xml</code>, "Cudgels 5" and "Cudgels 6"</ref>
| {{favilink|fullerite maul}}
| {{favilink|fullerite maul}}
| 25%
| 25%
Line 83: Line 82:
| 25%
| 25%
|-
|-
| rowspan="2" | pistols
| rowspan="6" | pistols <ref><code>PopulationTables.xml</code>, "Pistols 5" and "Pistols 6"</ref>
| {{favilink|overloaded laser pistol}}
| {{favilink|overloaded laser pistol}}
| 50%
| 19.2%
|-
| {{favilink|eigenpistol}}
| 19.2%
|-
| {{favilink|arc winder}}
| 11.5%
|-
|-
| {{favilink|blood-gradient hand vacuum}}
| {{favilink|blood-gradient hand vacuum}}
| 50%
| 16.7%
|-
| {{favilink|hand rail}}
| 16.7%
|-
| {{favilink|di-thermo beam}}
| 16.7%
|-
|-
| rowspan="6" | rifles
| rowspan="6" | rifles <ref><code>PopulationTables.xml</code>, "Rifles 5" and "Rifles 6"</ref>
| {{favilink|chain laser}}
| {{favilink|chain laser}}
| 18.33%
| 12.5%
|-
|-
| {{favilink|eigenrifle}}
| {{favilink|eigenrifle}}
| 18.33%
| 12.5%
|-
| {{favilink|linear cannon}}
| 18.33%
|-
|-
| {{favilink|freeze ray}}
| {{favilink|freeze ray}}
| 18.33%
| 12.5%
|-
|-
| {{favilink|turbow}}
| {{favilink|turbow}}
| 18.33%
| 12.5%
|-
|-
| {{favilink|hypertractor}}
| {{favilink|hypertractor}}
| 8.33%
| 25%
|-
| {{favilink|light rail}}
| 25%
|}
|}


Line 119: Line 130:
! Item Chance
! Item Chance
|-
|-
| shields
| shields <ref><code>PopulationTables.xml</code>, "Shields 5" and "Shields 6"</ref>
| {{favilink|fullerite aegis}}
| {{favilink|fullerite aegis}}
| 100%
| 100%
|-
|-
| rowspan="3" | helms
| rowspan="4" | helms <ref><code>PopulationTables.xml</code>, "Helms 5" and "Helms 6"</ref>
| {{favilink|fullerite armet}}
| {{favilink|fullerite armet}}
| 25%
| 26.3%
|-
|-
| {{favilink|ganglionic teleprojector}}
| {{favilink|ganglionic teleprojector}}
| 25%
| 21.1%
|-
| {{favilink|quartzfur hat}}
| 2.6%
|-
|-
| {{favilink|crysteel coronet}}
| {{favilink|crysteel coronet}}
| 50%
| 50%
|-
|-
| rowspan="2" | gloves
| rowspan="3" | gloves <ref><code>PopulationTables.xml</code>, "Gloves 5" and "Gloves 6"</ref>
| {{favilink|fullerite gauntlets}}
| {{favilink|fullerite gauntlets}}
| 50%
| 47.5%
|-
| {{favilink|quartzfur gloves}}
| 2.5%
|-
|-
| {{favilink|crysteel gauntlets}}
| {{favilink|crysteel gauntlets}}
| 50%
| 50%
|-
|-
| rowspan="5" | shoes
| rowspan="5" | shoes <ref><code>PopulationTables.xml</code>, "Shoes 5" and "Shoes 6"</ref>
| {{favilink|fullerite boots}}
| {{favilink|fullerite boots}}
| 47.62%
| 47.6%
|-
|-
| {{favilink|crysteel boots}}
| {{favilink|crysteel boots}}
| 39.91%
| 39.9%
|-
|-
| {{favilink|ninefold boots}}
| {{favilink|ninefold boots}}
| 9.98%
| 10.0%
|-
|-
| {{favilink|flawless crysteel boots}}
| {{favilink|flawless crysteel boots}}
| 2.38%
| 2.4%
|-
|-
| {{favilink|zetachrome pumps}}
| {{favilink|zetachrome pumps}}
| 0.12%
| 0.1%
|-
|-
| rowspan="4" | chest pieces
| rowspan="4" | chest pieces <ref><code>PopulationTables.xml</code>, "Chest Pieces 5" and "Chest Pieces 6"</ref>
| {{favilink|fullerite plate mail}}
| {{favilink|fullerite plate mail}}
| 25%
| 25%
Line 169: Line 186:
| 25%
| 25%
|-
|-
| rowspan="4" | bracelets
| rowspan="4" | bracelets <ref><code>PopulationTables.xml</code>, "Bracelets 5" and "Bracelets 6"</ref>
| {{favilink|hologram bracelet}}
| {{favilink|hologram bracelet}}
| 25%
| 25%
Line 182: Line 199:
| 25%
| 25%
|-
|-
| rowspan="3" | cloaks
| rowspan="4" | cloaks <ref><code>PopulationTables.xml</code>, "Cloaks 5" and "Cloaks 6"</ref>
| {{favilink|mercurial cloak}}
| {{favilink|mercurial cloak}}
| 25%
| 23.8%
|-
|-
| {{favilink|powered exoskeleton}}
| {{favilink|powered exoskeleton}}
| 25%
| 23.8%
|-
| {{favilink|quartzfur cloak}}
| 2.4%
|-
|-
| {{favilink|rainboweave cloak}}
| {{favilink|rainboweave cloak}}
Line 207: Line 227:


== References ==
== References ==
{{As of patch inline|2.0.201.49}}
{{As of patch inline|2.0.202.92}}
<references />
<references />

Latest revision as of 02:36, 19 January 2024

Heirlooms of Qud
Heirlooms of qud.png
$
150.00
Commerce Value
1
lb.
Weight
Potential
Mods?Mods this item can support
(subject to additional logic & rules)

book

Character

=

ID?Use this ID to Wish for the item

HeirloomsCatalog

Spawns in

Items

Heirlooms of Qud

Crisp pages of goatskin vellum are bound into a codex.

Perfect

Heirlooms of Qud documents the types of items preferred by each faction as heirlooms.

During The Earl of Omonporch quest, at The First Council of Omonporch, the player may have an opportunity to obtain one of these items.[1]

Faction Heirlooms

Each faction's preferred heirloom type is randomly selected during each individual playthrough. There is an equal chance of each heirloom type being chosen for a faction.[2]

The full list of heirloom types, along with the chance to get a specific item within those heirloom type groupings, are as follows. Chances are rounded to the nearest tenth of a percent.[3][4]

A faction heirloom will:[2]

  • generally be a tier 5 or 6 item, with a few exceptions.
  • have a proper name like a relic.
  • have at least one mod if any are applicable.
  • be unmoddable by Tinkering.
  • have a minor relic enhancement if possible.
  • have either a major relic power or a second minor relic enhancement bestowed (50% chance of each) if possible.
  • have its value increased by 20%, plus 20% per minor relic enhancement, plus 40% for a major relic power.

References

This information is reliable as of patch 2.0.202.92.
  1. XRL.World.Parts.SpindleNegotiation
  2. 2.0 2.1 XRL.World.Faction
  3. XRL.World.Items
  4. PopulationTables.xml
  5. PopulationTables.xml, "Long Blades 5" and "Long Blades 6"
  6. PopulationTables.xml, "Short Blades 5" and "Short Blades 6"
  7. PopulationTables.xml, "Axes 5" and "Axes 6"
  8. PopulationTables.xml, "Cudgels 5" and "Cudgels 6"
  9. PopulationTables.xml, "Pistols 5" and "Pistols 6"
  10. PopulationTables.xml, "Rifles 5" and "Rifles 6"
  11. PopulationTables.xml, "Shields 5" and "Shields 6"
  12. PopulationTables.xml, "Helms 5" and "Helms 6"
  13. PopulationTables.xml, "Gloves 5" and "Gloves 6"
  14. PopulationTables.xml, "Shoes 5" and "Shoes 6"
  15. PopulationTables.xml, "Chest Pieces 5" and "Chest Pieces 6"
  16. PopulationTables.xml, "Bracelets 5" and "Bracelets 6"
  17. PopulationTables.xml, "Cloaks 5" and "Cloaks 6"