Stun rod: Difference between revisions
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Item | {{Item | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|c|{{(}}stun{{)}}}} rod}} | ||
| image = stun rod.png | | image = stun rod.png | ||
| overrideimages = {{altimage start}}{{altimage | stun rod identified.png | type = identified}}{{altimage | stun rod unidentified.png | type = unidentified}}{{altimage end}} | |||
| pv = 4 | | pv = 4 | ||
| maxpv = 6 | | maxpv = 6 | ||
| damage = 1d2 | | damage = 1d2 | ||
| weight = 2 | |||
| featureweightinfo = yes | |||
| commerce = 50 | |||
| weaponskill = {{SkillID to name|Cudgel}} | |||
| energycellrequired = yes | |||
| chargeused = 10 | | chargeused = 10 | ||
| chargefunction = Stun effect | | chargefunction = Stun effect | ||
| | | id = Stun Rod | ||
| complexity = 1 | | complexity = 1 | ||
| tier = 1 | | tier = 1 | ||
Line 15: | Line 20: | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &c | |||
| colorstr = & | | tilecolors = cy | ||
| renderstr = \ | | renderstr = \ | ||
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}} | |||
| extra = {{Extra info|twohanded = no | metal = yes }} | |||
| inheritingfrom = MeleeWeapon | | inheritingfrom = MeleeWeapon | ||
| dynamictable = {{Dynamic object|MeleeWeapons|Stun Rod}} | | dynamictable = {{Dynamic object|Items|Stun Rod}} </br>{{Dynamic object|MeleeWeapons|Stun Rod}} | ||
| desc = A | | unidentifiedimage = stun rod unidentified.png | ||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = weird artifact | |||
| supportedmods = WeaponMods,CommonMods,ElectronicsMods | |||
| desc = A long slate rod flares out at the collar to hold capacitors and a concussive corm. | |||
{{Qud shader|rules|{{(}}Strength Bonus Cap: 2 | |||
Weapon Class: Cudgel (dazes on critical hit){{)}}}} | |||
| categories = Cudgels | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
{{ | <!-- END QBE --> | ||
A {{name}} is a type of [[:Category:Cudgels|cudgel]] which, when powered, can stun enemies on hit. It is a part of the starting equipment for [[True Kin]] of the [[Artifex]] [[Castes|caste]]. | |||
When powered, has a 25% chance to [[Stunned|stun]] an enemy for 1d4 turns. While stunned, the enemy has a chance to make a [[Save|toughness save]] each turn (difficulty 12) to snap out of the effect sooner. | |||
{{Weapon Navbox}} | |||
[[Category:Cudgels]] | [[Category:Cudgels]] |
Latest revision as of 22:18, 18 January 2024
stun rod
Charge per Use
|
10 |
---|---|
Charge Used For
|
Stun effect |
Complexity
|
1 |
Tier
|
1 |
<001> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Skill Used
|
|
Potential
Mods? |
|
Character
|
\ |
ID?
|
Stun Rod |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
stun rod
A long slate rod flares out at the collar to hold capacitors and a concussive corm.
Strength Bonus Cap: 2
Weapon Class: Cudgel (dazes on critical hit)
A stun rod is a type of cudgel which, when powered, can stun enemies on hit. It is a part of the starting equipment for True Kin of the Artifex caste.
When powered, has a 25% chance to stun an enemy for 1d4 turns. While stunned, the enemy has a chance to make a toughness save each turn (difficulty 12) to snap out of the effect sooner.