Slip ring: Difference between revisions
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capitalization tweaks, remove "player" bias, add additional detail + references. |
Trashmonks (talk | contribs) |
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| tilecolors = gy | | tilecolors = gy | ||
| renderstr = ] | | renderstr = ] | ||
| extra = {{Extra info|powerloadsensitive = yes | leakswhenbroken = 10-20}} | | extra = {{Extra info|powerloadsensitive = yes | metal = yes | leakswhenbroken = 10-20}} | ||
| inheritingfrom = | | inheritingfrom = BaseUtilityBracelet | ||
| dynamictable = {{Dynamic object|Items|Slip Ring}} | | dynamictable = {{Dynamic object|Items|Slip Ring}} </br>{{Dynamic object|Trinkets|Slip Ring}} | ||
| unidentifiedimage = slip ring unidentified.png | | unidentifiedimage = slip ring unidentified.png | ||
| unidentifiedname = | | unidentifiedname = odd trinket | ||
| unidentifiedaltname = | | unidentifiedaltname = jewelry | ||
| wornon = Arm | | wornon = Arm | ||
| supportedmods = CommonMods | | supportedmods = CommonMods | ||
Line 35: | Line 35: | ||
+5% chance to slip away from natural melee attacks{{)}}}} | +5% chance to slip away from natural melee attacks{{)}}}} | ||
| categories = Bracelets | | categories = Bracelets | ||
| gameversion = 2.0. | | gameversion = 2.0.207.72 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
A {{name}} gives a large bonus to [[saves]] against being [[latched onto]] and also gives a small chance to avoid melee attacks that might otherwise pass the wearer's [[DV]]. It requires a supply of any slippery liquid — such as {{favilink|gel}}, {{favilink|ink}}, {{favilink|oil}}, or {{favilink|slime}} — to function. However, the [[jacked]] and [[fitted with suspensors]] mods allow it to be powered by electricity instead.{{Code Reference|class= | A {{name}} gives a large bonus to [[saves]] against being [[latched onto]] and also gives a small chance to avoid melee attacks that might otherwise pass the wearer's {{DV}}[[DV]]. It requires a supply of any slippery liquid — such as {{favilink|gel}}, {{favilink|ink}}, {{favilink|oil}}, or {{favilink|slime}} — to function. However, the [[jacked]] and [[fitted with suspensors]] mods allow it to be powered by electricity instead.{{Code Reference|class=LiquidFueledPowerPlant}}{{Code Reference|class=SlipRing}} | ||
{{name|pluralcaps}} may be [[overloaded]], improving the save bonus to +19 and the "slip away" chance to 6%. | {{name|pluralcaps}} may be [[overloaded]], improving the save bonus to +19 and the "slip away" chance to 6%. | ||
{{references|2.0.202.96}} | {{references|2.0.202.96}} | ||
{{Arm Equipment Navbox}} |
Latest revision as of 19:36, 24 June 2024
slip ring
Max Volume
|
8 drams |
---|---|
Charge per Use
|
1 |
Charge Used For
|
Slipperiness |
Charge per Dram
|
10000 |
Complexity
|
5 |
Tier
|
'"`UNIQ--finalizedvar-0--QINU`"' |
<0035> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Potential
Mods? |
|
Character
|
] |
ID?
|
Slip Ring |
Worn On
|
|
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.207.72
|
A slip ring gives a large bonus to saves against being latched onto and also gives a small chance to avoid melee attacks that might otherwise pass the wearer's DV. It requires a supply of any slippery liquid — such as gel,
ink,
oil, or
slime — to function. However, the jacked and fitted with suspensors mods allow it to be powered by electricity instead.[1][2]
Slip rings may be overloaded, improving the save bonus to +19 and the "slip away" chance to 6%.
References
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This information is reliable as of patch 2.0.202.96. |
This information is reliable as of patch 2.0.202.96.
|