Gun rack: Difference between revisions
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| tilecolors = Cr | | tilecolors = Cr | ||
| renderstr = ç | | renderstr = ç | ||
| inheritingfrom = | | extra = {{Extra info|metal = yes}} | ||
| inheritingfrom = BaseCyberneticsEquipment_4point | |||
| dynamictable = {{Dynamic object|Items|GunRack}} | | dynamictable = {{Dynamic object|Items|GunRack}} | ||
| unidentifiedimage = gun rack unidentified.png | | unidentifiedimage = gun rack unidentified.png | ||
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Only compatible with True Kin genotypes{{)}}}} | Only compatible with True Kin genotypes{{)}}}} | ||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0. | | gameversion = 2.0.207.72 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
{{name}} is a [[cybernetics|cybernetic implant]] that grants an additional pair of missile weapon slots. If the implantee also has the | {{name}} is a [[cybernetics|cybernetic implant]] that grants an additional pair of missile weapon slots. If the implantee also has the {{f|Akimbo}} skill, they will fire all equipped [[pistols]], [[rifles]], [[bows]], and/or [[heavy weapons]] simultaneously whenever they use the missile weapon {{qud text|&Wf&yire}} action. Otherwise, the game fires only one weapon at a time, cycling through them for each separate attack. | ||
{{name}} can be combined with {{favilink|giant hands}} to allow wielding up to four non-pistol missile weapons (which normally otherwise require two hands to wield). | {{name}} can be combined with {{favilink|giant hands}} to allow wielding up to four non-pistol missile weapons (which normally otherwise require two hands to wield). |
Latest revision as of 00:34, 9 April 2025
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This article is about the cybernetic. For the container, see Gun rack (furniture). |
gun rack
20 lbs. Weight | |
Complexity
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5 |
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Character
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ç |
ID?
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GunRack |
Spawns in
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Extra Info:
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Infobox data from game version 2.0.207.72
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Cybernetic Info
License point cost
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6 |
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Slots
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Back |
Destroyed when removed
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No |
gun rack is a cybernetic implant that grants an additional pair of missile weapon slots. If the implantee also has the Akimbo skill, they will fire all equipped pistols, rifles, bows, and/or heavy weapons simultaneously whenever they use the missile weapon fire action. Otherwise, the game fires only one weapon at a time, cycling through them for each separate attack.
gun rack can be combined with giant hands to allow wielding up to four non-pistol missile weapons (which normally otherwise require two hands to wield).
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