Girsh Bethsaida: Difference between revisions

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| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|Nephal_Talon|2|no|100|no}}
| inventory = {{inventory|Nephal_Talon|2|no|100|no}}
| skills = {{SkillID to name|Discipline_IronMind}} </br>{{SkillID to name|Endurance_ShakeItOff}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|1|38}} </br>{{creature mutation|{{MutationID to name|IrisdualBeam}}|5|38}} </br>{{creature mutation|{{MutationID to name|Regeneration}}|10|38}}
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|1|38}} </br>{{creature mutation|{{MutationID to name|IrisdualBeam}}|5|38}} </br>{{creature mutation|{{MutationID to name|Regeneration}}|10|38}}
| desc = A creature of immensity mounts the upper eyeline. Leather trapezii swell with the pump of overfurcate capillaries, vapor attaches to =pronouns.possessive= starless nares, and long hand-feet fork into a hundred digits each. Over the raw humps of =pronouns.possessive= body, even the deadest of lifegrowth (hair, nails) is quickened to act and writhes like startled maggots. Finally, irisdual light churning under =pronouns.possessive= tx-glass skin is filtered to a viscus hue and radiates out of body in lituus spirals.
| desc = A creature of immensity mounts the upper eyeline. Leather trapezii swell with the pump of overfurcate capillaries, vapor attaches to =pronouns.possessive= starless nares, and long hand-feet fork into a hundred digits each. Over the raw humps of =pronouns.possessive= body, even the deadest of lifegrowth (hair, nails) is quickened to act and writhes like startled maggots. Finally, irisdual light churning under =pronouns.possessive= tx-glass skin is filtered to a viscus hue and radiates out of body in lituus spirals.
| categories = Creatures
| categories = Creatures
| gameversion = 2.0.206.57
| gameversion = 2.0.209.40
}}
}}
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== Effect ==
== Effect ==
{{name}} has the unique effect conjoined, which causes it to duplicate itself after taking 1000 damage
After losing over half of its health, {{name}} will split into two. These Bethsaidas both will have a maximum HP of 4000, but will remain at however much health Girsh Bethsaida had before dividing into two (somewhere below 2000 HP). Only one of these Bethsaidas will drop the {{favilink|Circle of light in the chord of Bethsaida}} on death.


== This creature burns bright in the chord of {{name}} ==
== This creature burns bright in the chord of {{name}} ==
Defeating Girsh Bethsaida will give all remaining Girsh +50% [[Hitpoints_(HP)|hitpoints]].
Killing Girsh Bethsaida or pacifying them via the [[water ritual]] will cause them to drop the {{favilink|Circle of light in the chord of Bethsaida}}, which grants +15% hitpoints whilst equipped. Killing them will also give all remaining Girsh +50% [[Hitpoints_(HP)|hitpoints]]; this does not happen when pacifying them.
 
They will also drop the {{favilink|Circle of light in the chord of Bethsaida}}, which grants +15% hitpoints whilst equipped.


== Trivia ==
== Trivia ==

Latest revision as of 19:02, 2 January 2025

Spoiler Warning: This article contains information normally only found in the course of advancing the main quest line.
Girsh Bethsaida
Character

@

ID?Use this ID to Wish for Girsh Bethsaida

Bethsaida

Faction

Girsh (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

1250 XP

XP Tier

10

Role

Unspecified


Extra info:
  • Swarm Alpha: As long as this creature is adjacent to its target, it grants +2 to the swarm bonuses of each other swarmer who is adjacent to its target.
  • EMP sensitive
  • Can perform the Water Ritual, and teaches their main faction's skill
  • Weighs 201 lbs

Limbs* (Humanoid): * Excludes limbs granted via mutations
Girsh Bethsaida

A creature of immensity mounts the upper eyeline. Leather trapezii swell with the pump of overfurcate capillaries, vapor attaches to their starless nares, and long hand-feet fork into a hundred digits each. Over the raw humps of their body, even the deadest of lifegrowth (hair, nails) is quickened to act and writhes like startled maggots. Finally, irisdual light churning under their tx-glass skin is filtered to a viscus hue and radiates out of body in lituus spirals.

Perfect

Girsh Bethsaida is one of the Girsh Nephilim, who lives below Bethesda Susa. They are worshipped by the gyre wights of Bethsaida.

Bethsaida's cradle can be found at around strata 30 below Bethesda Susa, by following the pits starting in the Temple of the Rock.

Effect

After losing over half of its health, Girsh Bethsaida will split into two. These Bethsaidas both will have a maximum HP of 4000, but will remain at however much health Girsh Bethsaida had before dividing into two (somewhere below 2000 HP). Only one of these Bethsaidas will drop the circle of light in the chord of Bethsaida on death.

This creature burns bright in the chord of Girsh Bethsaida

Killing Girsh Bethsaida or pacifying them via the water ritual will cause them to drop the circle of light in the chord of Bethsaida, which grants +15% hitpoints whilst equipped. Killing them will also give all remaining Girsh +50% hitpoints; this does not happen when pacifying them.

Trivia

  • Prior to the 7th Plague update (game version 2.0.206.26), Bethsaida's worshippers were known as the Glow-wight cultists of Bethsaida. Their description said that they "chant[ed] the hymn of the hoary demon Bethsaida".