Stun rod: Difference between revisions
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| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}} | ||
| inheritingfrom = MeleeWeapon | | inheritingfrom = MeleeWeapon | ||
| dynamictable = {{Dynamic object| | | dynamictable = {{Dynamic object|Items|Stun Rod}} </br>{{Dynamic object|MeleeWeapons|Stun Rod}} | ||
| unidentifiedimage = stun rod unidentified.png | | unidentifiedimage = stun rod unidentified.png | ||
| unidentifiedname = weird artifact | | unidentifiedname = weird artifact |
Revision as of 01:08, 20 February 2022
stun rod
Charge per Use
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10 |
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Charge Used For
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Stun effect |
Complexity
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1 |
Tier
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1 |
<001> | |
Can Disassemble
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yes |
Can Build
|
yes |
Tinker Skill
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|
Skill Used
|
|
Potential
Mods? |
|
Character
|
\ |
ID?
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Stun Rod |
Spawns in
|
|
Extra Info:
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Infobox data from game version 2.0.203.20
|
stun rod
A telescoping, slate-colored rod with a knob on the head.
Strength Bonus Cap: 2
Weapon Class: Cudgel (dazes on critical hit)
A stun rod is a type of cudgel which, when powered, can stun enemies on hit. It is a part of the starting equipment for True Kin of the Artifex caste.
When powered, has a 25% chance to stun an enemy for 1d4 turns. While stunned, the enemy has a chance to make a toughness save each turn (difficulty 15) to snap out of the effect sooner.