Compute power: Difference between revisions
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|{{favilink|Cathedra with ruby tracery}} | |{{favilink|Cathedra with ruby tracery}} | ||
| | |{{favilink|Pyrokinesis}} level, Flight level, cooldown | ||
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|{{favilink|Cathedra with sapphire tracery}} | |{{favilink|Cathedra with sapphire tracery}} | ||
| | |{{favilink|Stunning Force}} level, Flight level, cooldown | ||
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|{{favilink|Electromagnetic sensor}} | |{{favilink|Electromagnetic sensor}} |
Revision as of 18:41, 8 June 2022
"Compute power on the local lattice" is a resource provided by co-processors, wrist calcs, or
palladium electrodeposits that enhances the performance of other equipment that can benefit from computing resources being placed at its disposal. Items that benefit from compute power are:
Item or behavior | Feature affected |
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Density of normality gas |
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Flight level, cooldown |
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Flight level, cooldown |
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Range |
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Rebuke level bonus |
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Range |
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Cooldown |
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Bonus and duration |
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Cooldown |
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Inspect and disassemble bonuses, tinker action cost |
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Bonuses and duration |
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Teleportation cooldown |
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Range |
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Duration, cooldown, length of projected field |
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Ammo regeneration time |
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Chance to take effect, duration |
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Bonus levels |
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Chance to target an incoming projectile |
Morphogenetic | Save difficulty |
Nav | Bonus levels |
Nulling | Effect strength |
Most boot sequences | Time to boot |
In most cases, each unit of compute power will adjust the affected numerical parameter by 1% of base value. Variations in compute power generally do not alter rules text; for example, numbers shown in the descriptions of a communications interlock or
penetrating radar will not change with your compute power, but the actual performance of the device will.
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