Early Game Checklist: Difference between revisions
m (→Jewels) |
mNo edit summary |
||
Line 23: | Line 23: | ||
| list4= | | list4= | ||
}} | }} | ||
{{ | {{Navbox | ||
{{ | | name = Teamtoto/Sandbox2 | ||
{{#cargo_query: | | title = List of [[Skills]] | ||
| listclass = hlist | |||
| state = {{{state|auto}}} | |||
| titlestyle = background:rgba(6,28,23,0.9); font-family:Source Code Pro; | |||
| groupstyle = background:rgba(6,28,23,0.8); font-family:Source Code Pro; | |||
| navbar = plain | |||
| innerstyle = font-family:Source Code Pro; | |||
| group1 =[[Acrobatics]] | |||
| list1 =<span style="display:inline-block">{{#cargo_query:table=Skills|fields=_pageName=Skill|where=Class HOLDS 'Acrobatics' AND _pageName <> 'Acrobatics' AND RequiredStats HOLDS NOT ''|format=list|order by=RequiredStats, Cost ASC|group by=_pageName|delimiter= - </span><span style="display:inline-block">}}</span> | |||
| group2style = background:rgba(6,28,23,0.2); | |||
| group2= [[Axe]] | |||
| list2 = <span style="display:inline-block">{{#cargo_query:table=Skills|fields=_pageName=Skill|where=Class HOLDS 'Axe' AND _pageName <> 'Axe' AND RequiredStats HOLDS NOT ''|format=list|order by=RequiredStats, Cost ASC|group by=_pageName|delimiter= - </span><span style="display:inline-block">}}</span> | |||
| group3style = background:rgba(6,28,23,0.2); | |||
| group3= [[Bow and Rifle]] | |||
| list3 = <span style="display:inline-block">{{#cargo_query:table=Skills|fields=_pageName=Skill|where=Class HOLDS 'Bow and Rifle' AND _pageName <> 'Bow and Rifle' AND RequiredStats HOLDS NOT ''|format=list|order by=RequiredStats, Cost ASC|group by=_pageName|delimiter= - </span><span style="display:inline-block">}}</span> | |||
| group4style = background:rgba(6,28,23,0.2); | |||
| group4= [[Cooking and Gathering]] | |||
| list4= <span style="display:inline-block">{{#cargo_query:table=Skills|fields=_pageName=Skill|where=Class HOLDS 'Cooking and Gathering' AND _pageName <> 'Cooking and Gathering' AND RequiredStats HOLDS NOT ''|format=list|order by=RequiredStats, Cost ASC|group by=_pageName|delimiter= - </span><span style="display:inline-block">}}</span> | |||
}} | |||
Sultans were people in power during 1 of 5 periods before a game has started. | Sultans were people in power during 1 of 5 periods before a game has started. |
Revision as of 22:32, 25 September 2019
|
|
Sultans were people in power during 1 of 5 periods before a game has started.
Sultan Elements
All sultans have a certain theme around them. This theme will affect their professions, preferred materials, and actions.
Glass
- Profession: Glassblower, Window maker
Glass themed sultans enjoy glass, mirrors, and prisms.
Possible Relic Properties of Glass Sultans | |
---|---|
Glazed | Melee Weapon |
Reflect | Armor and Shields |
Clairvoyance | Armor and Shields |
Jewels
- Profession: Jeweler, Geologist
Jewel themed sultans enjoy wearing and collecting gemstones and geodes.
Possible Relic Properties of Jewel Sultans | |
---|---|
+(1-2) Ego | Melee Weapon, Armor and Shields |
Transmute into Gem | Melee Weapon |
Stars
- Profession:Astrologist, Astronomer, Stargazer
Sultans associated with stars have events and items themed around celestial bodies.
Possible Relic Properties of Star Sultans | |
---|---|
Light Manipulation | Melee Weapon, Armor, and Shields |
Time
- Profession:Historian, Scribe
Sultans associated with time have historic events related to clocks and the concept of time itself.
Possible Relic Properties of Time Sultans | |
---|---|
Temporal Fugue | Melee Weapon, Armor, and Shields |
Salt
- Profession: Cook
Sultans associated with salt focus on salt, taste, and a lack of water.
Possible Relic Properties of Salt Sultans | |
---|---|
+(1-2) Willpower | Melee Weapon |
Ice
- Profession: Geologist, Stargazer, Astronomer, Glassblower, Winter eremite
Sultans associated with ice have a wide swath of professions, but have event focused on snow, ice and the cold.
Possible Relic Properties of Ice Sultans | |
---|---|
Freezing (relic) | Melee Weapon |
+(20-30) cold resist | Armor and Shields |
Scholarship
- Profession: Scholar, Scribe, Philosopher, Scientist, Historian
Sultans who focus on scholarship are dedicated to pen and paper and an understanding of the world.
Possible Relic Properties of Scholarship Sultans | |
---|---|
Discharge a clockwork beetle friend | Melee Weapon |
+(1-2) Intelligence | Armor and Shields |
Might
- Profession: Soldier, Gladiator
Sultans that are associated with Might focus on bloody combat and a lust for fighting.
Possible Relic Properties of Might Sultans | |
---|---|
+(1-2) Strength | Melee Weapon,Armor |
Reflect | Armor and Shields |
Clairvoyance | Armor and Shields |
Chance
- Profession: Gambler
Gambling sultans have their historic events themed around precious metals like gold, and games of chance.
Possible Relic Properties of Chance Sultans | |
---|---|
The Fates have their way | Melee Weapon |
Blink | Armor and Shields |
Circuitry
- Profession: Tinker, Electrician
Sultans focused on circutry enjoy wires and electrical currents.
Possible Relic Properties of Circuitry Sultans | |
---|---|
Electrical Generation | Melee Weapon, Armor, Shields |
Travel
- Profession: Explorer, Nomad
Travelling sultans are focused around events about exploring territory, and common traveling materials such as tents and compasses.
Possible Relic Properties of Travel Sultans | |
---|---|
Teleportation | Melee Weapon, Armor, Shields |
+(8 + (Tier - 1) *3 + Random(1-4)) Movespeed | Armor and Shields |
[0-4] * 5 + (Tier - 1) * 10 + 20 Carry bonus | Armor and Shields |