User:Lone Aristocrat/Sandbox: Difference between revisions

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{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|{{(}}parabolic muscular subroutine{{)}}}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}pentaceps{{)}}}}}}
| image = parabolic muscular subroutine.png
| image = pentaceps.png
| overrideimages = {{altimage start}}{{altimage | parabolic muscular subroutine identified.png | type = identified}}{{altimage | parabolic muscular subroutine unidentified.png | type = unidentified}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | pentaceps identified.png | type = identified}}{{altimage | pentaceps unidentified.png | type = unidentified}}{{altimage end}}
| weight = 0
| weight = 10
| featureweightinfo = yes
| featureweightinfo = yes
| commerce = 120
| commerce = 120
| id = ParabolicMuscularSubroutine
| id = Pentaceps
| complexity = 3
| complexity = 3
| colorstr = &amp;C
| colorstr = &amp;C
| tilecolors = Cr
| tilecolors = rC
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCyberneticsEquipment_2point
| inheritingfrom = BaseCyberneticsEquipment_2point
| dynamictable = {{Dynamic object|Items|ParabolicMuscularSubroutine}}
| dynamictable = {{Dynamic object|Items|Pentaceps}}
| unidentifiedimage = parabolic muscular subroutine unidentified.png
| unidentifiedimage = pentaceps unidentified.png
| unidentifiedname = weird artifact
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| unidentifiedaltname = weird artifact
| desc = Nerve bundles so arranged to stimulate muscles in the arm along a parabolic slide rule.
| desc = The quartet of knee joint extensors gain the assistance of a synthetic fifth.


{{Qud shader|rules|{{(}}Your throw range is increased by 2.
{{Qud shader|rules|{{(}}Your Charge range is increased by 4 spaces.
When you throw something at a target inside your throw range, your throwing accuracy is 100%.


Target body parts: Arm
Target body parts: Feet
License points: 2
License points: 2
Only compatible with True Kin genotypes{{)}}}}
Only compatible with True Kin genotypes{{)}}}}
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{{Cybernetics data infobox}}
{{Cybernetics data infobox}}
Work in progress 19 of 77
Work in progress: 20 of 77
 
{{No Description}}
{{name}} is a lower cost [[arm]]-exclusive [[cybernetic]] which improves the user's [[Thrown weapon combat#Rang|throwing range]] by 2 tiles as well as reducing their [[Thrown weapon combat#Accuracy (Aim Variance)|aim variance]] while throwing items to 0, resulting in perfectly accurate throws within the user's throw range. 
{{Cybernetics Navbox}}
 
The bonuses of the implant apply to all throwing slots such as the additional ones gained from {{favilink|grafted mirror arm|plural}} ,while most obviously synergistic with [[grenades]] and other [[thrown weapon combat#List of Thrown Weapons|throwing weapons]], all items regardless of whether it's technically considered a throwing item or not will be thrown with perfect accuracy , meaning that the user could for example throw {{favilink|phial|plural}} full of {{favilink|neutron flux}} without the risk of one going wayward and denotating prematurely.
 
While not directly stated in the description certain thrown weapons gain a +2 modifier to


Contrary to the description  and unlike certain other implants like {{favilink|phase-adaptive scope}} parabolic muscular subroutine does not require a physical target in order to function, meaning that grenades and other objects can be thrown at any tile within the user's throwing range
==Advantages & Disadvantages==
{{opinion}}
===Advantages===
*Makes grenades much safer and more consistent to use.
*Thrown
*Perfect accuracy
*Can allow
===Disadvantages===
*A character with higher-[[Agility]] and the {{favilink|deft throwing}} skill can somewhat approximate most of the implant's effects.
*Very limited utility without specific items or cybernetics.
*Investing in the [[Tinkering]] [[skill]] tree is basically required.
==Tips==
*The +2 to hit bonus on thrown objects makes it noticeably more difficult for targeted creatures to successfully dodge a thrown {{favilink|geomagnetic disc}} improving the item's effectiveness, especially against multiple targets.
*Can be used along with {{favilink|Penetrating radar}} and {{favilink|Phase-adaptive scope}}} in order to accurately throw items through walls, provided the user is aiming at a physical target. If short on targets, one can be generated anywhere within a ten-tile radius by using a {{favilink|hologram bracelet}}. 
*While parabolic muscular subroutine is installed the {{favilink|force knife|plural}} generated by {{favilink| Precision force lathe}} become perfectly accurate when thrown, potentially allowing the user to easily and infinitely output a decent amount of damage over long-distances especially if used along with a {{favilink| grafted mirror arm}} and high [[Strength]].
*Various grenade schematics can be found by installing the grenade variant of any of the three schemasoft implants, such as [[Schemasoft (low-tier)]].
{{Cybernetics Navbox}}
[[Category:Cybernetics]]
[[Category:Cybernetics]]

Latest revision as of 03:11, 16 June 2025

pentaceps
$
120.00
Commerce Value
10
lbs.
Weight
Complexity

3

Character

ç

ID?Use this ID to Wish for the item

Pentaceps

Spawns in

Items

[Implant] - pentaceps

The quartet of knee joint extensors gain the assistance of a synthetic fifth.

Your Charge range is increased by 4 spaces.

Target body parts: Feet
License points: 2
Only compatible with True Kin genotypes

Perfect
Cybernetic Info
License point cost

No results

Slots

No results

Destroyed when removed

No results

Work in progress: 20 of 77

This article looks like it has no description. You can write a bit about User:Lone Aristocrat/Sandbox by editing it. Remove this template once a description is added.
This article looks like it has no description. You can write a bit about User:Lone Aristocrat/Sandbox by editing it. Remove this template once a description is added.