Cybernetics
Revision as of 22:01, 1 August 2019 by Teamtoto (talk | contribs) (→Cybernetics: <> template and user pages)
Cybernetics are one aspect of character creation in Caves of Qud. They can be obtained at Cybernetics Racks. The player character can then install these cybernetics at a nearby Cybernetic Rook, permitted the fact that they are True kin and have enough License points to install them. License points can be gained by upgrading the license using Cybernetic Credit Wedges.
Cybernetics
For a full list with additional details, visit List of Cybernetics.
Toggle columns: Destroyed when Removed - Starting Arcologies - CyberneticID - Weight
Name | Cost | Description | Slots | Destroyed when Removed | Starting Arcologies | CyberneticID | Weight |
---|---|---|---|---|---|---|---|
Name | Cost | Description | Slots | Destroyed when Removed | Starting Arcologies | CyberneticID | Weight |
Air current microsensor | 2 | Body • Head | No | Child of the Deep • Child of the Wheel • Child of the Hearth • Fuming God-Child | AirCurrentMicrosensor | 0 | |
Anchor spikes | 2 | Feet | No | AnchorSpikes | 1 | ||
Anomaly fumigator | 3 | Hands • Feet • Body • Back • Face • Arm • Head | No | AnomalyFumigator | 1 | ||
Beautiful visage | 3 | Face | No | BeautifulVisage | 1 | ||
Biodynamic power plant | 6 | Body | No | BiodynamicPowerPlant | 2 | ||
Bionic arm | 3 | Arm | No | BionicArm | 8 | ||
Bionic hands | 3 | Hands | No | BionicHands | 5 | ||
Bionic heart | 3 | Body | No | BionicHeart | 2 | ||
Bionic liver | 3 | Body | No | BionicLiver | 0 | ||
Carbide hand bones | 2 | Hands | No | General | CarbideHandBones | 15 | |
Cathedra with black opal tracery | 12 | Back | No | CathedraBlackOpal | 20 | ||
Cathedra with ruby tracery | 12 | Back | No | CathedraRuby | 20 | ||
Cathedra with sapphire tracery | 12 | Back | No | CathedraSapphire | 20 | ||
Cathedra with white opal tracery | 12 | Back | No | CathedraWhiteOpal | 20 | ||
Cherubic visage | 1 | Face | No | Artifex • Consul • Praetorian • Eunuch | CherubicVisage | 1 | |
Communications interlock | 2 | Hands • Feet • Body • Back • Face • Arm • Head | No | CommunicationsInterlock | 1 | ||
Crysteel hand bones | 8 | Hands | No | CrysteelHandBones | 9 | ||
Custom visage | 3 | Face | Yes | CustomVisage | 0 | ||
Dermal insulation | 2 | Body • Head • Back | Yes | General | DermalInsulation | 3 | |
Dermal plating | 3 | Body • Head • Back | No | DermalPlating | 10 | ||
Dopamine synth | 3 | Head | No | DopamineSynth | 0 | ||
Electromagnetic sensor | 1 | Head • Face • Back • Body • Feet • Arm • Hands | No | ElectromagneticSensor | 0 | ||
Equipment rack | 3 | Body | No | EquipmentRack | 0 | ||
Fire suppression system | 2 | Head • Body • Back | No | FireSuppressionSystem | 3 | ||
Force modulator | 1 | Hands • Feet • Body • Back • Face • Arm • Head | No | ForceModulator | 0 | ||
Fullerite hand bones | 4 | Hands | No | FulleriteHandBones | 18 | ||
Giant hands | 3 | Hands | No | GiantHands | 3 | ||
Grafted mirror arm | 5 | Arm | No | GraftedMirrorArm | 8 | ||
Grounding shunts | 2 | Feet | No | GroundingShunts | 1 | ||
Gun rack | 6 | Back | No | GunRack | 20 | ||
High-fidelity matter recompositer | 8 | Body | No | HighFidelityMatterRecompositer | 5 | ||
High-grade dermal insulation | 3 | Body • Head • Back | Yes | HighGradeDermalInsulation | 3 | ||
Holographic visage | 6 | Face | No | HolographicVisage | 0 | ||
Hyper-elastic ankle tendons | 2 | Feet | No | General | HyperElasticAnkleTendons | 1 | |
Inflatable axons | 2 | Head | No | General | InflatableAxons | 0 | |
Intravenous port | 3 | Hands • Feet • Body • Back • Face • Arm • Head | No | IntravenousPort | 0 | ||
Magnetic core | 4 | Body | No | MagneticCore | 15 | ||
Matter recompositer | 3 | Body | No | MatterRecompositer | 5 | ||
Medassist module | 3 | Body • Back • Arm | No | MedassistModule | 1 | ||
Micromanipulator array | 5 | Hands | No | MicromanipulatorArray | 2 | ||
Motorized treads | 4 | Feet | No | MotorizedTreads | 75 | ||
Navigation system | 1 | Head • Arm • Hands • Body • Back | No | NavigationSystem | 0 | ||
Night vision | 2 | Face | No | General | NightVision | 0 | |
Nocturnal apex | 2 | Head | No | Priest of All Suns • Priest of All Moons • Syzygyrior • Horticulturist | NocturnalApex | 0 | |
Onboard recoiler | 4 | Hands • Feet • Body • Back • Face • Arm • Head | No | OnboardRecoiler | 1 | ||
Optical bioscanner | 1 | Face | No | General | BiologicalIndexer | 0 | |
Optical multiscanner | 8 | Face | No | OpticalMultiscanner | 0 | ||
Optical technoscanner | 1 | Face | No | General | TechnologicalIndexer | 0 | |
Palladium electrodeposits | 3 | Head • Body • Back • Arm | No | PalladiumElectrodeposits | 1 | ||
Parabolic muscular subroutine | 2 | Arm | No | General | ParabolicMuscularSubroutine | 0 | |
Penetrating radar | 6 | Body • Back • Head • Face • Arm | No | PenetratingRadar | 0 | ||
Pentaceps | 2 | Feet | No | General | Pentaceps | 10 | |
Phase harmonic modulator | 2 | Hands • Feet • Body • Back • Face • Arm • Head | No | PhaseHarmonicModulator | 1 | ||
Phase-adaptive scope | 4 | Back | No | Phase-Adaptive Scope | 0 | ||
Pneumatic pistons | 2 | Feet | No | PneumaticPistons | 8 | ||
Precision force lathe | 4 | Head • Arm • Body • Back | No | PrecisionForceLathe | 0 | ||
Rapid release finger flexors | 2 | Hands | No | General | RapidReleaseFingerFlexors | 1 | |
Reactive cranial plating | 2 | Head | No | ReactiveCranialPlating | 2 | ||
Reactive trauma plate | 4 | Body | No | ReactiveTraumaPlate | 4 | ||
Schemasoft (high-tier) | 4 | Head | Yes | Schemasoft4 | 0 | ||
Schemasoft (low-tier) | 2 | Head | Yes | Schemasoft2 | 0 | ||
Schemasoft (mid-tier) | 3 | Head | Yes | Schemasoft3 | 0 | ||
Security interlock | 3 | Hands • Feet • Body • Back • Face • Arm • Head | Yes | SecurityInterlock | 1 | ||
Skillsoft (high SP) | 3 | Head | No | SingleSkillsoft3 | 0 | ||
Skillsoft (low SP) | 1 | Head | No | SingleSkillsoft1 | 0 | ||
Skillsoft (medium SP) | 2 | Head | No | SingleSkillsoft2 | 0 | ||
Skillsoft plus | 8 | Head | No | TreeSkillsoft | 0 | ||
Skin glitter | 1 | Face • Arm • Head • Hands • Feet | No | SkinGlitter1 | 0 | ||
Skin glitter (high-tier) | 2 | Back • Body | No | SkinGlitter2 | 0 | ||
Social coprocessor | 8 | Head | No | SocialCoprocessor | 0 | ||
Stabilizer arm locks | 2 | Arm | No | General | StabilizerArmLocks | 5 | |
Stasis entangler | 8 | Feet • Back • Body | No | StasisEntangler | 3 | ||
Stasis projector | 6 | Head • Arm • Hands • Body • Back | No | StasisProjector | 1 | ||
Tibular hydrojets | 1 | Feet | Yes | TibularHydrojets | 1 | ||
Translucent skin | 2 | Body • Back | No | General | TranslucentSkin | 5 | |
Transparent skin | 3 | Body • Back | No | TransparentSkin | 5 | ||
Ultra-elastic ankle tendons | 3 | Feet | No | UltraElasticAnkleTendons | 1 |