Compute power: Difference between revisions
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(new things affected) |
(most features are adjusted by (compute power)%; also, micromanipulator array's quick tinkering is affected too) |
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|{{favilink|Micromanipulator array}} | |{{favilink|Micromanipulator array}} | ||
|Inspect and disassemble bonuses | |Inspect and disassemble bonuses, tinker action cost | ||
|- | |- | ||
|{{favilink|Nocturnal apex}} | |{{favilink|Nocturnal apex}} | ||
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|Time to boot | |Time to boot | ||
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Variations in compute power generally do not alter rules text; for example, numbers shown in the descriptions of a {{favilink|communications interlock}} or {{favilink|penetrating radar}} will not change with your compute power, but the actual performance of the device will. | In most cases, each unit of compute power will adjust the affected numerical parameter by 1% of base value. Variations in compute power generally do not alter rules text; for example, numbers shown in the descriptions of a {{favilink|communications interlock}} or {{favilink|penetrating radar}} will not change with your compute power, but the actual performance of the device will. | ||
{{Mechanics Navbox}} | {{Mechanics Navbox}} | ||
[[Category:Mechanics]] | [[Category:Mechanics]] |
Revision as of 03:11, 12 May 2021
"Compute power on the local lattice" is a resource provided by co-processors, wrist calcs, or palladium electrodeposits that enhances the performance of other equipment that can benefit from computing resources being placed at its disposal. Items that benefit from compute power are:
Item or behavior | Feature affected |
---|---|
anomaly fumigator | Density of normality gas |
communications interlock | Rebuke level bonus |
electromagnetic sensor | Range |
high-fidelity matter recompositer | Cooldown |
inflatable axons | Bonus and duration |
matter recompositer | Cooldown |
micromanipulator array | Inspect and disassemble bonuses, tinker action cost |
nocturnal apex | Bonuses and duration |
onboard recoiler | Teleportation cooldown |
penetrating radar | Range |
blood-gradient hand vacuum | Ammo regeneration time |
ganglionic teleprojector | Chance to take effect, duration |
precinct navigator | Bonus levels |
point-defense drone | Chance to target an incoming projectile |
Morphogenetic | Save difficulty |
Nav | Bonus levels |
Nulling | Effect strength |
Most boot sequences | Time to boot |
In most cases, each unit of compute power will adjust the affected numerical parameter by 1% of base value. Variations in compute power generally do not alter rules text; for example, numbers shown in the descriptions of a communications interlock or penetrating radar will not change with your compute power, but the actual performance of the device will.
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