Crypt ferret: Difference between revisions

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(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(8 intermediate revisions by 3 users not shown)
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| ma = 3
| ma = 3
| marange = 1+1d4
| marange = 1+1d4
| weight = 200
| weight = 201
| featureweightinfo = no
| featureweightinfo = no
| id = Crypt Ferret
| id = Crypt Ferret
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| renderstr = v
| renderstr = v
| role = Lurker
| role = Lurker
| extra = {{Extra info|weight = 200 | bodytype = Quadruped}}
| extra = {{Extra info|weight = 201 | bodytype = Quadruped}}
| inheritingfrom = BaseAnimal
| inheritingfrom = BaseAnimal
| quickness = 125
| quickness = 125
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| faction = {{creature faction|{{FactionID to name|Beasts}}|100}}
| faction = {{creature faction|{{FactionID to name|Beasts}}|100}}
| demeanor = neutral
| demeanor = neutral
| inventory = {{inventory|CryptFerret_Bite|1|no|100}}
| inventory = {{inventory|CryptFerret_Bite|1|no|100|no}}
| skills = {{SkillID to name|Acrobatics}} </br>{{SkillID to name|Acrobatics_Dodge}} </br>{{SkillID to name|Acrobatics_Jump}} </br>{{SkillID to name|Tactics}} </br>{{SkillID to name|Tactics_Juke}} </br>{{SkillID to name|ShortBlades_Expertise}}
| skills = {{SkillID to name|Acrobatics}} </br>{{SkillID to name|Acrobatics_Dodge}} </br>{{SkillID to name|Acrobatics_Jump}} </br>{{SkillID to name|Tactics}} </br>{{SkillID to name|Tactics_Juke}} </br>{{SkillID to name|ShortBlades_Expertise}}
| mutations = {{creature mutation|{{MutationID to name|ThickFur}}|0|15}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|6|15}}
| mutations = {{creature mutation|{{MutationID to name|ThickFur}}|1|15}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|6|15}}
| desc = Thin, sharp plates whisper as they press and slide against one another, driven by sinewy and coiling muscle.
| desc = Thin, sharp plates whisper as they press and slide against one another, driven by sinewy and coiling muscle.
| categories = Animals
| categories = Animals
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{name}} are creatures that appear in groups in the middle levels of the [[Tomb of the Eaters]]. They are notable for their habit of taking items from {{favilink|reliquary|plural}} and teleporting away. They all have the [[Mark of Death]], and will have all the effects that includes. They are not members of any visible faction and are always hostile to the player, but prefer ''weasel-business'' over combat and will not typically pursue the player.
{{name|pluralcaps}} are creatures that appear in groups in the middle levels of the {{favilink|Tomb of the Eaters}}. They are notable for their habit of taking items from {{favilink|reliquary|plural}} and teleporting away. They all have the [[Mark of Death]], and will have all the effects that includes. They are not members of any visible faction and are always hostile to the player, but prefer ''weasel-business'' over combat and will not typically pursue the player.


When the player is out of melee range, crypt ferrets prefer to flee and hide in any cells that the player character has not seen in that zone. Once out of sight of the player and/or any player-led creatures, crypt ferrets will look for reliquaries in vision. If one is spotted, they will move towards it, eventually filch a random object from it. They will then teleport away to a random empty cell in the zone. This teleportation can only be used after looting. {{Code Reference|class=CryptFerretBehavior}}
When the player is out of melee range, crypt ferrets prefer to flee and hide in any cells that the player character has not seen in that zone. Once out of sight of the player and/or any player-led creatures, crypt ferrets will look for reliquaries in vision. If one is spotted, they will move towards it, eventually filch a random object from it. They will then teleport away to a random empty cell in the zone. This teleportation can only be used after looting. {{Code Reference|class=CryptFerretBehavior}}
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If the player has 20 or less turns of the [[Bell of Rest]] remaining, the ferrets will stop fleeing to attack directly with their bite. This bite [[Latched onto|latches onto]] their target for 15-18 turns their targets with a initial [[agility]] [[save]] of 25. Attempts to move requires a [[strength]] save of 25 to succeed. Breaking free by moving away requires an agility save of difficulty 25.
If the player has 20 or less turns of the [[Bell of Rest]] remaining, the ferrets will stop fleeing to attack directly with their bite. This bite [[Latched onto|latches onto]] their target for 15-18 turns their targets with a initial [[agility]] [[save]] of 25. Attempts to move requires a [[strength]] save of 25 to succeed. Breaking free by moving away requires an agility save of difficulty 25.


Crypt Ferrets have extremely high [[DV|Dodge (DV)]], making them difficult to hit with conventional attacks. They will often drop valuable items they've pilfered from a reliquary upon death, such as {{favilink|Brain brine}}, {{favilink|Grave goods}} and high-tier artifacts with [[Item mods]].
{{name|pluralcaps}} have extremely high [[DV|dodge (DV)]], making them difficult to hit with conventional attacks. They will often drop valuable items they've pilfered from a reliquary upon death, such as {{favilink|Brain brine}}, {{favilink|Grave goods}} and high-tier artifacts with [[item mods]].


{{References|2.0.201.69}}
{{References|2.0.201.69}}

Latest revision as of 14:26, 18 January 2024

crypt ferret
Crypt ferret.png
Character

v

ID?Use this ID to Wish for crypt ferret

Crypt Ferret

Faction

Beasts (Loved100 Reputation)

Demeanor

neutral

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

650 XP

XP Tier

5

Role

Lurker


Extra info:
  • Weighs 201 lbs

Limbs* (Quadruped): * Excludes limbs granted via mutations
crypt ferret

Thin, sharp plates whisper as they press and slide against one another, driven by sinewy and coiling muscle.

Perfect

Crypt ferrets are creatures that appear in groups in the middle levels of the Tomb of the Eaters. They are notable for their habit of taking items from reliquaries and teleporting away. They all have the Mark of Death, and will have all the effects that includes. They are not members of any visible faction and are always hostile to the player, but prefer weasel-business over combat and will not typically pursue the player.

When the player is out of melee range, crypt ferrets prefer to flee and hide in any cells that the player character has not seen in that zone. Once out of sight of the player and/or any player-led creatures, crypt ferrets will look for reliquaries in vision. If one is spotted, they will move towards it, eventually filch a random object from it. They will then teleport away to a random empty cell in the zone. This teleportation can only be used after looting. [1]

If the player has 20 or less turns of the Bell of Rest remaining, the ferrets will stop fleeing to attack directly with their bite. This bite latches onto their target for 15-18 turns their targets with a initial agility save of 25. Attempts to move requires a strength save of 25 to succeed. Breaking free by moving away requires an agility save of difficulty 25.

Crypt ferrets have extremely high dodge (DV), making them difficult to hit with conventional attacks. They will often drop valuable items they've pilfered from a reliquary upon death, such as brain brine, grave goods and high-tier artifacts with item mods.

References

This information is reliable as of patch 2.0.201.69.
  1. XRL.World.Parts.CryptFerretBehavior