Cybernetics: Difference between revisions

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'''Cybernetics''' are one aspect of [[character]] creation in [[{{Gamename}}]]. They can be obtained at Cybernetics Nooks.
'''Cybernetics''' are one aspect of [[character]] creation in [[{{Gamename}}]]. They can be obtained at Cybernetics Nooks.


==List of Cybernetics==
==Cybernetics==
{{Cybernetic table|
For a full list with additional details, visit [[List of Cybernetics]].
{{Cybernetic
{{#cargo_query:table=Cybernetics|fields=Name,Cost,Description,PossibleSlots,DestroyOnRemove,StartingCybernetic|format=dynamic table|hidden fields=StartingCybernetic, DestroyOnRemove}}
| name = Dermal Insulation
| cost = 3
| slots = Body, Head, Back
| desc= Pillowy fiberglass scales tense around a supporting axis. Once installed, they'll unwind and inflate under the skin.
 
&C+6 Heat Resistance
&C+6 Cold Resistance
&C+6 Electrical Resistance
&C+6 Acid Resistance
| id = DermalInsulation
| startcybernetic = General
| destroyonremove = yes
| weight = 0}}
{{!}}-
{{Cybernetic
| name = Optical Bioscanner
| cost = 1
| slots = Face
| desc = A minuscule graphene array that processes optical data against a repository of robotic lifeforms and artifacts.
 
&CYou gain access to the precise hit point, armor, and dodge values of robotic creatures and you automatically identify artifacts.
| id = BiologicalIndexer
| startcybernetic = General
| weight = 0}}
{{!}}-
{{Cybernetic
| name = Optical Technoscanner
| cost = 1
| slots = Face
| desc = A minuscule graphene array that processes optical data against a repository of robotic lifeforms and artifacts.
 
&CYou gain access to the precise hit point, armor, and dodge values of robotic creatures and you automatically identify artifacts.
| id = TechnologicalIndexer
| startcybernetic = General
| destroyonremove = no
| weight = 0}}
{{!}}-
{{Cybernetic
| name = Force Modulator
| cost = 1
| slots = Hands, Feet, Body, Back, Face, Arm, Head
| desc = The emitted frequencies of your tiniest bits are synchronized with the standardized band for force emission.
 
&CYou can walk through forcefields.
| id = ForceModulator
| startcybernetic = General
| destroyonremove = no
| weight = 0}}
{{!}}-
{{Cybernetic
| name = Night Vision
| cost = 2
| slots = Face
| desc = Nerve-packed retina scatters incoming radiation and bends light so the irises turn jade.
 
&CYou gain the toggleable ability to see in the dark.
| id = NightVision
| startcybernetic = General
| destroyonremove = no
| weight = 0}}
{{!}}-
{{Cybernetic
| name = Hyper-Elastic Ankle Tendons
| cost = 2
| slots = Feet
| desc = Banded ropes of hydrogel are bundled into one.
 
&C+6 movespeed
| id = HyperElasticAnkleTendons
| startcybernetic = General
| destroyonremove = no
| weight = 1}}
{{!}}-
{{Cybernetic
| name = Parabolic Muscular Subroutine
| cost = 1
| slots = Arm
| desc = Nerve bundles so arranged to stimulate muscles in the arm along a parabolic slide rule.
 
&CYour throw range is increased by 2.
When you throw something at a target inside your throw range, your throwing accuracy is 100%
| id = ParabolicMuscularSubroutine
| startcybernetic =
| destroyonremove = no
| weight = }}
{{!}}-
{{Cybernetic
| name = Cherubic Visage
| cost = 1
| slots = Face
| desc = Carnal instructions dictate the reformation of the face's bone structure and plump tissue mass into a soft and angelic countenance. Through such thaumaturgy, the people of hoary Ibul, cradled in the breast of a collapsed ice shelf, wander its lamplighted streets in rosy-cheeked disinterest.
 
&C+1 Ego
| id = CherubicVisage
| startcybernetic = Artifex, Consul, Praetorian, Eunuch
| destroyonremove =
| weight = 5}}
{{!}}-
{{Cybernetic
| name = Translucent Skin
| cost = 2
| slots = Body, Back
| desc = Your DV is increased by 2.
| id =
| startcybernetic =
| destroyonremove =
| weight = }}
{{!}}-
{{Cybernetic
| name = Stabilizer Arm Locks
| cost = 2
| slots = Arm
| desc = Your agility is treated as if it was 6 points higher when determining the accuracy of Rifles and Bows.
| id =
| startcybernetic =
| destroyonremove =
| weight = }}
{{!}}-
{{Cybernetic
| name = Rapid Release Finger Flexors
| cost = 2
| slots = Hands
| desc = You fire pistols 25% faster.
| id =
| startcybernetic =
| destroyonremove =
| weight = }}
{{!}}-
{{Cybernetic
| name = Carbide Hand Bones
| cost = 2
| slots = Hands
| desc = Your fists do 2d3 damage.
| id =
| startcybernetic =
| destroyonremove =
| weight = }}
{{!}}-
{{Cybernetic
| name = Fullerite Hand Bones
| cost = 4
| slots = Hands
| desc = Your fists do 2d4+1 damage.
| id =
| startcybernetic =
| destroyonremove =
| weight = }}
{{!}}-
{{Cybernetic
| name = Pentaceps
| cost = 2
| slots = Feet
| desc = Your charge range is increased by 4.
| id =
| startcybernetic =
| destroyonremove =
| weight = }}
{{!}}-
{{Cybernetic
| name = Transparent Skin
| cost = 3
| slots = Body, Back
| desc = Your DV is increased by 3.
| id =
| startcybernetic =
| destroyonremove =
| weight = }}
{{!}}-
{{Cybernetic
| name = Bionic Hands
| cost = 3
| slots = Hands
| desc =Your Agility is increased by 1.
| id =
| startcybernetic =
| destroyonremove =
| weight = }}
{{!}}-
{{Cybernetic
| name = Bionic Arm
| cost = 3
| slots = Arm
| desc =Your strength is increased by 1.
| id =
| startcybernetic =
| destroyonremove =
| weight = }}
{{!}}-
{{Cybernetic
| name = Ultra Elastic Ankle Tendons
| cost = 3
| slots = Feet
| desc =Your move speed is increased by +10.
| id =
| startcybernetic =
| destroyonremove =
| weight = }}
{{!}}-
{{Cybernetic
| name = Beautiful Visage
| cost = 2
| slots = Face
| desc =Your ego is increased by 1.
| id =
| startcybernetic =
| destroyonremove =
| weight = }}
{{!}}-
{{Cybernetic
| name = Dopamine Synth
| cost = 3
| slots = Head
| desc =Increases your willpower by 1.
| id =
| startcybernetic =
| destroyonremove =
| weight = }}
{{!}}-
{{Cybernetic
| name = Bionic Heart
| cost = 2
| slots = Body
| desc =Increases your toughness by 1.
| id =
| startcybernetic =
| destroyonremove =
| weight = }}
{{!}}-
{{Cybernetic
| name = Giant Hands
| cost = 3
| slots = Hands
| desc =You may wield two-handed melee weapons in one hand.
| id =
| startcybernetic =
| destroyonremove =
| weight = }}
{{!}}-
{{Cybernetic
| name =
| cost =
| slots =
| desc =
| id =
| startcybernetic =
| destroyonremove =
| weight = }}
{{!}}-
{{Cybernetic
| name =
| cost =
| slots =
| desc =
| id =
| startcybernetic =
| destroyonremove =
| weight = }}
}}
[[Category:Character]]
[[Category:Character]]

Revision as of 21:12, 15 July 2019

This article is a stub. You can help Caves of Qud Wiki by expanding it.
This article is a stub. You can help Caves of Qud Wiki by expanding it.

Cybernetics Nook dialogue

Cybernetics are one aspect of character creation in Caves of Qud. They can be obtained at Cybernetics Nooks.

Cybernetics

For a full list with additional details, visit List of Cybernetics.

Toggle columns: StartingCybernetic - DestroyOnRemove

Name Cost Description PossibleSlots DestroyOnRemove StartingCybernetic
Name Cost Description PossibleSlots DestroyOnRemove StartingCybernetic
Air current microsensor 2 Body Head No Child of the Deep Child of the Wheel Child of the Hearth Fuming God-Child
Anchor spikes 2 Feet No
Anomaly fumigator 3 Hands Feet Body Back Face Arm Head No
Beautiful visage 3 Face No
Biodynamic power plant 6 Body No
Bionic arm 3 Arm No
Bionic hands 3 Hands No
Bionic heart 3 Body No
Bionic liver 3 Body No
Carbide hand bones 2 Hands No General
Cathedra with black opal tracery 12 Back No
Cathedra with ruby tracery 12 Back No
Cathedra with sapphire tracery 12 Back No
Cathedra with white opal tracery 12 Back No
Cherubic visage 1 Face No Artifex Consul Praetorian Eunuch
Communications interlock 2 Hands Feet Body Back Face Arm Head No
Crysteel hand bones 8 Hands No
Custom visage 3 Face Yes
Dermal insulation 2 Body Head Back Yes General
Dermal plating 3 Body Head Back No
Dopamine synth 3 Head No
Electromagnetic sensor 1 Head Face Back Body Feet Arm Hands No
Equipment rack 3 Body No
Fire suppression system 2 Head Body Back No
Force modulator 1 Hands Feet Body Back Face Arm Head No
Fullerite hand bones 4 Hands No
Giant hands 3 Hands No
Grafted mirror arm 5 Arm No
Grounding shunts 2 Feet No
Gun rack 6 Back No
High-fidelity matter recompositer 8 Body No
High-grade dermal insulation 3 Body Head Back Yes
Holographic visage 6 Face No
Hyper-elastic ankle tendons 2 Feet No General
Inflatable axons 2 Head No General
Intravenous port 3 Hands Feet Body Back Face Arm Head No
Magnetic core 4 Body No
Matter recompositer 3 Body No
Medassist module 3 Body Back Arm No
Micromanipulator array 5 Hands No
Motorized treads 4 Feet No
Navigation system 1 Head Arm Hands Body Back No
Night vision 2 Face No General
Nocturnal apex 2 Head No Priest of All Suns Priest of All Moons Syzygyrior Horticulturist
Onboard recoiler 4 Hands Feet Body Back Face Arm Head No
Optical bioscanner 1 Face No General
Optical multiscanner 8 Face No
Optical technoscanner 1 Face No General
Palladium electrodeposits 3 Head Body Back Arm No
Parabolic muscular subroutine 2 Arm No General
Penetrating radar 6 Body Back Head Face Arm No
Pentaceps 2 Feet No General
Phase harmonic modulator 2 Hands Feet Body Back Face Arm Head No
Phase-adaptive scope 4 Back No
Pneumatic pistons 2 Feet No
Precision force lathe 4 Head Arm Body Back No
Rapid release finger flexors 2 Hands No General
Reactive cranial plating 2 Head No
Reactive trauma plate 4 Body No
Schemasoft (high-tier) 4 Head Yes
Schemasoft (low-tier) 2 Head Yes
Schemasoft (mid-tier) 3 Head Yes
Security interlock 3 Hands Feet Body Back Face Arm Head Yes
Skillsoft (high SP) 3 Head No
Skillsoft (low SP) 1 Head No
Skillsoft (medium SP) 2 Head No
Skillsoft plus 8 Head No
Skin glitter 1 Face Arm Head Hands Feet No
Skin glitter (high-tier) 2 Back Body No
Social coprocessor 8 Head No
Stabilizer arm locks 2 Arm No General
Stasis entangler 8 Feet Back Body No
Stasis projector 6 Head Arm Hands Body Back No
Tibular hydrojets 1 Feet Yes
Translucent skin 2 Body Back No General
Transparent skin 3 Body Back No
Ultra-elastic ankle tendons 3 Feet No