Cybernetics: Difference between revisions

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==Cybernetics==
==Cybernetics==
For a full list with additional details, visit [[List of Cybernetics]].
For a full list with additional details, visit [[List of Cybernetics]].
{{#cargo_query:table=Cybernetics|fields=Name,Cost,Description,PossibleSlots= Slots,DestroyOnRemove=Destroyed when Removed,StartingCybernetic=Starting Arcologies|format=dynamic table|hidden fields=Destroyed when Removed, Starting Arcologies}}
{{#cargo_query:table=Cybernetics|fields=Name,Cost,Description,PossibleSlots= Slots,DestroyOnRemove=Destroyed when Removed,StartingCybernetic=Starting Arcologies,CyberneticID,Weight|format=dynamic table|hidden fields=Destroyed when Removed, Starting Arcologies, CyberneticID,Weight}}
[[Category:Character]]
[[Category:Character]]

Revision as of 23:24, 19 July 2019

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Cybernetics Nook dialogue

Cybernetics are one aspect of character creation in Caves of Qud. They can be obtained at Cybernetics Racks. The player character can then install these cybernetics at a nearby Cybernetic Rook, permitted the fact that they are True kin and have enough License points to install them. License points can be gained by upgrading the license using Cybernetic Credit Wedges.

Cybernetics

For a full list with additional details, visit List of Cybernetics.

Toggle columns: Destroyed when Removed - Starting Arcologies - CyberneticID - Weight

Name Cost Description Slots Destroyed when Removed Starting Arcologies CyberneticID Weight
Name Cost Description Slots Destroyed when Removed Starting Arcologies CyberneticID Weight
Air current microsensor 2 Body Head No Child of the Deep Child of the Wheel Child of the Hearth Fuming God-Child AirCurrentMicrosensor 0
Anchor spikes 2 Feet No AnchorSpikes 1
Anomaly fumigator 3 Hands Feet Body Back Face Arm Head No AnomalyFumigator 1
Beautiful visage 3 Face No BeautifulVisage 1
Biodynamic power plant 6 Body No BiodynamicPowerPlant 2
Bionic arm 3 Arm No BionicArm 8
Bionic hands 3 Hands No BionicHands 5
Bionic heart 3 Body No BionicHeart 2
Bionic liver 3 Body No BionicLiver 0
Carbide hand bones 2 Hands No General CarbideHandBones 15
Cathedra with black opal tracery 12 Back No CathedraBlackOpal 20
Cathedra with ruby tracery 12 Back No CathedraRuby 20
Cathedra with sapphire tracery 12 Back No CathedraSapphire 20
Cathedra with white opal tracery 12 Back No CathedraWhiteOpal 20
Cherubic visage 1 Face No Artifex Consul Praetorian Eunuch CherubicVisage 1
Communications interlock 2 Hands Feet Body Back Face Arm Head No CommunicationsInterlock 1
Crysteel hand bones 8 Hands No CrysteelHandBones 9
Custom visage 3 Face Yes CustomVisage 0
Dermal insulation 2 Body Head Back Yes General DermalInsulation 3
Dermal plating 3 Body Head Back No DermalPlating 10
Dopamine synth 3 Head No DopamineSynth 0
Electromagnetic sensor 1 Head Face Back Body Feet Arm Hands No ElectromagneticSensor 0
Equipment rack 3 Body No EquipmentRack 0
Fire suppression system 2 Head Body Back No FireSuppressionSystem 3
Force modulator 1 Hands Feet Body Back Face Arm Head No ForceModulator 0
Fullerite hand bones 4 Hands No FulleriteHandBones 18
Giant hands 3 Hands No GiantHands 3
Grafted mirror arm 5 Arm No GraftedMirrorArm 8
Grounding shunts 2 Feet No GroundingShunts 1
Gun rack 6 Back No GunRack 20
High-fidelity matter recompositer 8 Body No HighFidelityMatterRecompositer 5
High-grade dermal insulation 3 Body Head Back Yes HighGradeDermalInsulation 3
Holographic visage 6 Face No HolographicVisage 0
Hyper-elastic ankle tendons 2 Feet No General HyperElasticAnkleTendons 1
Inflatable axons 2 Head No General InflatableAxons 0
Intravenous port 3 Hands Feet Body Back Face Arm Head No IntravenousPort 0
Magnetic core 4 Body No MagneticCore 15
Matter recompositer 3 Body No MatterRecompositer 5
Medassist module 3 Body Back Arm No MedassistModule 1
Micromanipulator array 5 Hands No MicromanipulatorArray 2
Motorized treads 4 Feet No MotorizedTreads 75
Navigation system 1 Head Arm Hands Body Back No NavigationSystem 0
Night vision 2 Face No General NightVision 0
Nocturnal apex 2 Head No Priest of All Suns Priest of All Moons Syzygyrior Horticulturist NocturnalApex 0
Onboard recoiler 4 Hands Feet Body Back Face Arm Head No OnboardRecoiler 1
Optical bioscanner 1 Face No General BiologicalIndexer 0
Optical multiscanner 8 Face No OpticalMultiscanner 0
Optical technoscanner 1 Face No General TechnologicalIndexer 0
Palladium electrodeposits 3 Head Body Back Arm No PalladiumElectrodeposits 1
Parabolic muscular subroutine 2 Arm No General ParabolicMuscularSubroutine 0
Penetrating radar 6 Body Back Head Face Arm No PenetratingRadar 0
Pentaceps 2 Feet No General Pentaceps 10
Phase harmonic modulator 2 Hands Feet Body Back Face Arm Head No PhaseHarmonicModulator 1
Phase-adaptive scope 4 Back No Phase-Adaptive Scope 0
Pneumatic pistons 2 Feet No PneumaticPistons 8
Precision force lathe 4 Head Arm Body Back No PrecisionForceLathe 0
Rapid release finger flexors 2 Hands No General RapidReleaseFingerFlexors 1
Reactive cranial plating 2 Head No ReactiveCranialPlating 2
Reactive trauma plate 4 Body No ReactiveTraumaPlate 4
Schemasoft (high-tier) 4 Head Yes Schemasoft4 0
Schemasoft (low-tier) 2 Head Yes Schemasoft2 0
Schemasoft (mid-tier) 3 Head Yes Schemasoft3 0
Security interlock 3 Hands Feet Body Back Face Arm Head Yes SecurityInterlock 1
Skillsoft (high SP) 3 Head No SingleSkillsoft3 0
Skillsoft (low SP) 1 Head No SingleSkillsoft1 0
Skillsoft (medium SP) 2 Head No SingleSkillsoft2 0
Skillsoft plus 8 Head No TreeSkillsoft 0
Skin glitter 1 Face Arm Head Hands Feet No SkinGlitter1 0
Skin glitter (high-tier) 2 Back Body No SkinGlitter2 0
Social coprocessor 8 Head No SocialCoprocessor 0
Stabilizer arm locks 2 Arm No General StabilizerArmLocks 5
Stasis entangler 8 Feet Back Body No StasisEntangler 3
Stasis projector 6 Head Arm Hands Body Back No StasisProjector 1
Tibular hydrojets 1 Feet Yes TibularHydrojets 1
Translucent skin 2 Body Back No General TranslucentSkin 5
Transparent skin 3 Body Back No TransparentSkin 5
Ultra-elastic ankle tendons 3 Feet No UltraElasticAnkleTendons 1