Data:List of Cybernetics: Difference between revisions

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m (Teamtoto moved page List of Cybernetics to Data:Cybernetics: This is backend data storage.)
m (→‎List of Cybernetics: Gun Rack was listed as 4 cost instead of its current 6)
 
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{{Cybernetic table|
{{Cybernetic table|
{{Cybernetic
{{Cybernetic
| name = dermal insulation
| name           = dermal plating
| cost = 3
| cost           = 3
| slots = Body, Head, Back
| slots           = Body,Head,Back
| desc= Pillowy fiberglass scales tense around a supporting axis. Once installed, they'll unwind and inflate under the skin.
| weight          = 10
 
| id              = DermalPlating
&C+6 Heat Resistance
}}
&C+6 Cold Resistance
{{!}}-
&C+6 Electrical Resistance
{{Cybernetic
&C+6 Acid Resistance
| name            = dermal insulation
| id = DermalInsulation
| cost            = 2
| slots          = Body,Head,Back
| weight          = 3
| id             = DermalInsulation
| destroyonremove = yes
| startcybernetic = General
| startcybernetic = General
| destroyonremove = yes
| code            = 01
| weight = 0}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = optical bioscanner
| name           = optical bioscanner
| cost = 1
| cost           = 1
| slots = Face
| slots           = Face
| desc = A minuscule graphene array that processes optical data against a repository of robotic lifeforms and artifacts.
| weight          = 0
 
| id             = BiologicalIndexer
&CYou gain access to the precise hit point, armor, and dodge values of robotic creatures and you automatically identify artifacts.
| id = BiologicalIndexer
| startcybernetic = General
| startcybernetic = General
| weight = 0}}
| code            = 04
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = optical technoscanner
| name           = optical technoscanner
| cost = 1
| cost           = 1
| slots = Face
| slots           = Face
| desc = A minuscule graphene array that processes optical data against a repository of robotic lifeforms and artifacts.
| weight          = 0
 
| id             = TechnologicalIndexer
&CYou gain access to the precise hit point, armor, and dodge values of robotic creatures and you automatically identify artifacts.
| id = TechnologicalIndexer
| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| code            = 05
| weight = 0}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = force modulator
| name           = force modulator
| cost = 1
| cost           = 1
| slots = Hands, Feet, Body, Back, Face, Arm, Head
| slots           = Hands,Feet,Body,Back,Face,Arm,Head
| desc = The emitted frequencies of your tiniest bits are synchronized with the standardized band for force emission.
| weight          = 0
 
| id             = ForceModulator
&CYou can walk through forcefields.
}}
| id = ForceModulator
| startcybernetic = General
| destroyonremove = no
| weight = 0}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = night vision
| name           = night vision
| cost = 2
| cost           = 2
| slots = Face
| slots           = Face
| desc = Nerve-packed retina scatters incoming radiation and bends light so the irises turn jade.
| weight          = 0
 
| id             = NightVision
&CYou gain the toggleable ability to see in the dark.
| id = NightVision
| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| code            = 06
| weight = 0}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = hyper-elastic ankle tendons
| name           = hyper-elastic ankle tendons
| cost = 2
| cost           = 2
| slots = Feet
| slots           = Feet
| desc = Banded ropes of hydrogel are bundled into one.
| weight          = 1
 
| id             = HyperElasticAnkleTendons
&C+6 movespeed
| id = HyperElasticAnkleTendons
| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| code            = 07
| weight = 1}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = parabolic muscular subroutine
| name           = parabolic muscular subroutine
| cost = 1
| cost           = 2
| slots = Arm
| slots           = Arm
| desc = Nerve bundles so arranged to stimulate muscles in the arm along a parabolic slide rule.
| weight          = 0
 
| id             = ParabolicMuscularSubroutine
&CYour throw range is increased by 2.
| startcybernetic = General
When you throw something at a target inside your throw range, your throwing accuracy is 100%
| code            = 08
| id = ParabolicMuscularSubroutine
}}
| startcybernetic =  
| destroyonremove = no
| weight = }}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = cherubic visage  
| name           = cherubic visage
| cost = 1
| cost           = 1
| slots = Face
| slots           = Face
| desc = Carnal instructions dictate the reformation of the face's bone structure and plump tissue mass into a soft and angelic countenance. Through such thaumaturgy, the people of hoary Ibul, cradled in the breast of a collapsed ice shelf, wander its lamplighted streets in rosy-cheeked disinterest.
| weight          = 1
 
| id             = CherubicVisage
&C+1 Ego
| id = CherubicVisage
| startcybernetic = Artifex, Consul, Praetorian, Eunuch
| startcybernetic = Artifex, Consul, Praetorian, Eunuch
| destroyonremove = no
| code            = 16
| weight = 5}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = translucent skin  
| name           = translucent skin
| cost = 2
| cost           = 2
| slots = Body, Back  
| slots           = Body,Back
| desc = The diaphanous dermis throws the circulatory, muscular, and nervous networks into silhouetted relief.
| weight          = 5
 
| id             = TranslucentSkin
&C+2 DV
| id = TranslucentSkin
| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| code            = 09
| weight =5 }}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = stabilizer arm locks  
| name           = stabilizer arm locks
| cost = 2
| cost           = 2
| slots = Arm  
| slots           = Arm
| desc = Chrome clasps fasten arm joints to emulate the stillness of unlife.
| weight          = 5
 
| id             = StabilizerArmLocks
&CFor the purpose of determining your accuracy with ranged attacks, your agility is treated as if it were 6 points higher.
| id = StabilizerArmLocks
| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| code            = 11
| weight = 1}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = rapid release finger flexors  
| name           = rapid release finger flexors
| cost = 2
| cost           = 2
| slots = Hands
| slots           = Hands
| desc = Neuronically charged tissue sheaths transmit the will faster than what cell biology had achieved.
| weight          = 1
 
| id             = RapidReleaseFingerFlexors
&CYou fire pistols 25% faster.
| id = RapidReleaseFingerFlexors
| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| code            = 12
| weight = 15}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = carbide hand bones
| name           = carbide hand bones
| cost = 2
| cost           = 2
| slots = Hands
| slots           = Hands
| desc = Blue carbide merely dents where weak collagen would be smashed to bits.
| weight          = 15
 
| id             = CarbideHandBones
&CYour fists deal 2d3 damage.
| id = CarbideHandBones
| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| code            = 13
| weight = 15}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = fullerite hand bones
| name           = fullerite hand bones
| cost = 4
| cost           = 4
| slots = Hands
| slots           = Hands
| desc = Black fullerite merely dents where weak collagen would be smashed to bits.
| weight          = 18
 
| id             = FulleriteHandBones
&CYour fists deal 2d4+1 damage.
}}
| id = FulleriteHandBones
| startcybernetic =
| destroyonremove = no
| weight = 18}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = pentaceps
| name           = crysteel hand bones
| cost = 2
| cost            = 8
| slots = Feet
| slots          = Hands
| desc = The quartet of knee joint extensors gain the assistance of a synthetic fifth.
| weight          = 9
 
| id              = CrysteelHandBones
&CYour Charge range is increased by 4 spaces.
}}
| id = Pentaceps
{{!}}-
{{Cybernetic
| name            = pentaceps
| cost           = 2
| slots           = Feet
| weight          = 10
| id             = Pentaceps
| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| code            = 14
| weight = 5}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = transparent skin  
| name           = transparent skin
| cost = 3
| cost           = 3
| slots = Body, Back  
| slots           = Body,Back
| desc = The new flesh is as ghost film, cloaking none of the machinery of life.
| weight          = 5
 
| id             = TransparentSkin
&C+3 DV
}}
| id = TransparentSkin
| destroyonremove = no
| weight = 5}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = bionic hands  
| name           = bionic hands
| cost = 3
| cost           = 3
| slots = Hands
| slots           = Hands
| desc =A whole new pair of hands fabricated from graphene and neutrafoam. Their pylons await engagement.
| weight          = 5
 
| id             = BionicHands
&C+1 Agility
}}
| id = BionicHands
| startcybernetic =
| destroyonremove = no
| weight = 8}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = bionic arm  
| name           = bionic arm
| cost = 3
| cost           = 3
| slots = Arm
| slots           = Arm
| desc =A whole new arm fabricated from graphene and neutrafoam. Its pylon awaits engagement.
| weight          = 8
 
| id             = BionicArm
&C+1 Strength
}}
| id = BionicArm
| destroyonremove = no
| weight = 1}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = ultra-elastic ankle tendons  
| name           = ultra-elastic ankle tendons
| cost = 3
| cost           = 3
| slots = Feet
| slots           = Feet
| desc =Neutrafoam ropes are banded and bundled into a fluted column.
| weight          = 1
 
| id             = UltraElasticAnkleTendons
&C+10 movespeed
}}
| id = UltraElasticAnkleTendons
| destroyonremove = no
| weight = 1}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = beautiful visage  
| name           = beautiful visage
| cost = 2
| cost           = 3
| slots = Face
| slots           = Face
| desc =Instructions dictate the reformation of the face into a countenance that arouses latent desires in its onlookers.
| weight          = 1
 
| id             = BeautifulVisage
&C+1 Ego
}}
| id = BeautifulVisage
| destroyonremove = no
| weight = 1}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = dopamine synth  
| name           = dopamine synth
| cost = 3
| cost           = 3
| slots = Head
| slots           = Head
| desc =The microscopic cartridge synthesizes dopamine at a rapid rate and floods the neural pathways in motivational bliss.
| weight          = 0
 
| id             = DopamineSynth
&C+1 Willpower
}}
| id = DopamineSynth
| destroyonremove = no
| weight = 1}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = bionic heart  
| name           = bionic heart
| cost = 2
| cost           = 3
| slots = Body
| slots           = Body
| desc =An apparatus-in-chromium that pumps blood in smooth waves rather than the frantic beating of carcass-grown muscle tissue.
| weight          = 2
 
| id             = BionicHeart
&C+1 Toughness
}}
| id = BionicHeart
| destroyonremove = no
| weight = 2}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = giant hands  
| name           = giant hands
| cost = 3
| cost           = 3
| slots = Hands
| slots           = Hands
| desc =For ages they dreamed, 'the hands must grow'. In the soft luster of a laboratory, the dream was realized.
| weight          = 3
 
| id             = GiantHands
&CYou can wield two-handed melee weapons in one hand.
}}
| id = GiantHands
| destroyonremove = no
| weight = 3}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = inflatable axons
| name           = communications interlock
| cost = 2
| cost           = 2
| slots = Head
| slots           = Hands,Feet,Body,Back,Face,Arm,Head
| desc =Nanoscopic stents inflate the gossamer brain-threads that restrict the conduction of the will.
| weight          = 1
 
| id              = CommunicationsInterlock
&CActivated. Cooldown 100.
}}
&CYou gain +40 quickness for 10 rounds, then you become sluggish for 10 rounds (-10 quickness).
{{!}}-
| id = InflatableAxons
{{Cybernetic
| name            = security interlock
| cost            = 3
| slots          = Hands,Feet,Body,Back,Face,Arm,Head
| weight          = 1
| id              = SecurityInterlock
| destroyonremove = yes
}}
{{!}}-
{{Cybernetic
| name            = intravenous port
| cost            = 3
| slots          = Hands,Feet,Body,Back,Face,Arm,Head
| weight          = 0
| id              = IntravenousPort
}}
{{!}}-
{{Cybernetic
| name            = high-grade dermal insulation
| cost            = 3
| slots          = Body,Head,Back
| weight          = 3
| id              = HighGradeDermalInsulation
| destroyonremove = yes
}}
{{!}}-
{{Cybernetic
| name            = motorized treads
| cost            = 4
| slots          = Feet
| weight          = 75
| id              = MotorizedTreads
}}
{{!}}-
{{Cybernetic
| name            = inflatable axons
| cost            = 2
| slots          = Head
| weight          = 0
| id             = InflatableAxons
| startcybernetic = General
| startcybernetic = General
| destroyonremove = no
| code            = 15
| weight = 0}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = nocturnal apex
| name           = nocturnal apex
| cost = 2
| cost           = 2
| slots = Head
| slots           = Head
| desc =The metabolic rhythms of the Holy City's denizens are synchronized to their diurnal rituals: during the day, repose in prayer beneath the shade of a fluted ziggurat; during the night, prowl the toxic arboreta for sacrifices.
| weight          = 0
 
| id             = NocturnalApex
&C+10% regeneration during the day.
Once per night, you can Prowl, gaining +6 agility and +10 movespeed for 100 rounds.
| id = NocturnalApex
| startcybernetic = Priest of All Suns, Priest of All Moons, Syzygyrior, Horticulturist
| startcybernetic = Priest of All Suns, Priest of All Moons, Syzygyrior, Horticulturist
| destroyonremove = no
| code            = 16
| weight = 0}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = electromagnetic sensor
| name           = electromagnetic sensor
| cost = 1
| cost           = 1
| slots = Head, Face, Back, Body, Feet , Arm, Hands
| slots           = Head,Face,Back,Body,Feet,Arm,Hands
| desc = Small distortions in the electromagnetic field caused by machine folk are visible to this sensor.
| weight          = 0
 
| id             = ElectromagneticSensor
&CYou detect nearby robots without having to see them.
}}
| id = ElectromagneticSensor
| startcybernetic =
| destroyonremove = no
| weight = 0}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = matter recompositer
| name           = matter recompositer
| cost = 3
| cost           = 3
| slots = Body
| slots           = Body
| desc = The flux inside this milliscopic cask can fold space on just a large enough scale to shunt a human chassis nearby.
| weight          = 5
 
| id             = MatterRecompositer
&CActivated. Cooldown 100.
}}
&CYou teleport to a random, explored space on the map
| id = MatterRecompositer
| startcybernetic =
| destroyonremove = no
| weight = 5}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = air current microsensor
| name           = air current microsensor
| cost = 2
| cost           = 2
| slots = Body, Head
| slots           = Body,Head
| desc = Near the Fuming God Sea, where seawater crashes into sunrock and erupts into mephitic vapor, a labyrinth of volcanic grottos form a dimensionless space where the utility of sight wanes. For the children of the deep, new senses wax in its stead.
| weight          = 0
 
| id             = AirCurrentMicrosensor
&CStaircases and other up/down map transitions are always revealed to you.
| id = AirCurrentMicrosensor
| startcybernetic = Child of the Deep, Child of the Wheel, Child of the Hearth, Fuming God-Child
| startcybernetic = Child of the Deep, Child of the Wheel, Child of the Hearth, Fuming God-Child
| destroyonremove = no
| code            = 16
| weight = 0}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = custom visage
| name           = custom visage
| cost = 3
| cost           = 3
| slots = Face
| slots           = Face
| desc = Meticulously detailed modeling software and instructions for facial reformation allow the host to assume the visage of choice, forever obsoleting masks.
| weight          = 0
 
| id             = CustomVisage
&C+300 reputation with a faction you choose at installation time
| id = CustomVisage
| destroyonremove = yes
| destroyonremove = yes
| weight = 0}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = communications interlock
| name           = gun rack
| cost = 2
| cost           = 6
| slots = Hands, Feet, Body, Back, Face, Arm, Head
| slots           = Back
| desc = Between the multipronged sticktool and cipherbox, one can interface with all available robotic ports.
| weight          = 20
 
| id             = GunRack
&CYou rebuke robots as if you were 5 levels higher.
}}
| id = CommunicationsInterlock
| destroyonremove = no
| weight = 1}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = security interlock
| name           = cathedra with sapphire tracery
| cost = 3
| cost           = 12
| slots = Hands,Feet,Body,Back,Face,Arm,Head
| slots          = Back
| desc= Fluted keys for every wavelength along every spectrum permit entrance through every portal.
| weight          = 20
 
| id              = CathedraSapphire
&CYou can unlock any door.
}}
| id = SecurityInterlock
{{!}}-
{{Cybernetic
| name            = cathedra with ruby tracery
| cost            = 12
| slots          = Back
| weight          = 20
| id              = CathedraRuby
}}
{{!}}-
{{Cybernetic
| name            = cathedra with white opal tracery
| cost            = 12
| slots          = Back
| weight          = 20
| id              = CathedraWhiteOpal
}}
{{!}}-
{{Cybernetic
| name            = cathedra with black opal tracery
| cost            = 12
| slots          = Back
| weight          = 20
| id              = CathedraBlackOpal
}}
{{!}}-
{{Cybernetic
| name            = skillsoft (low SP)
| cost            = 1
| slots          = Head
| weight          = 0
| id              = SingleSkillsoft1
}}
{{!}}-
{{Cybernetic
| name            = skillsoft (medium SP)
| cost            = 2
| slots          = Head
| weight          = 0
| id              = SingleSkillsoft2
}}
{{!}}-
{{Cybernetic
| name            = skillsoft (high SP)
| cost            = 3
| slots           = Head
| weight          = 0
| id              = SingleSkillsoft3
}}
{{!}}-
{{Cybernetic
| name            = skillsoft plus
| cost            = 8
| slots          = Head
| weight          = 0
| id              = TreeSkillsoft
}}
{{!}}-
{{Cybernetic
| name            = Schemasoft (low-tier)
| cost            = 2
| slots          = Head
| weight          = 0
| id             = Schemasoft2
| destroyonremove = yes
| destroyonremove = yes
| weight = 1}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = intravenous port
| name           = Schemasoft (mid-tier)
| cost = 3
| cost           = 3
| slots = Hands,Feet,Body,Back,Face,Arm,Head
| slots           = Head
| desc = Three catheters imprint the skin from underneath.
| weight          = 0
 
| id             = Schemasoft3
&CThe effects of tonics last twice as long.
| destroyonremove = yes
| id = IntravenousPort
}}
| destroyonremove = no
| weight = 1}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = high-grade dermal insulation
| name           = Schemasoft (high-tier)
| cost = 3
| cost           = 4
| slots = Body,Head,Back
| slots           = Head
| desc = Pillowy neutrofoam scales tense around a supporting axis. Once installed, they'll unwind and inflate under the skin.
| weight          = 0
 
| id             = Schemasoft4
&C+9 Heat Resistance
&C+9 Cold Resistance
&C+9 Electrical Resistance
&C+9 Acid Resistance
| id = HighGradeDermalInsulation
| destroyonremove = yes
| destroyonremove = yes
| weight = 3}}
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Motorized treads
| name           = equipment rack
| cost = 4
| cost           = 3
| slots = Feet
| slots           = Body
| desc = Triangular treads swathe the teeth of giant gears that turn to locomote. Their human has escaped the confines of bipedal motion.
| weight          = 0
 
| id             = EquipmentRack
&C+50 movespeed
}}
&CYou cannot wear shoes.
&CThis implant can't be uninstalled.
| id = MotorizedTreads
| weight = 75}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = gun rack
| name           = bionic liver
| cost = 4
| cost           = 3
| slots = Back
| slots           = Body
| desc = The back-mounted gun rack of polished chrome has two slots for pistols to sit over each shoulder or for a single rifle to sit over the shoulder of choice.
| weight          = 0
 
| id             = BionicLiver
&CYou gain an additional left and right missile weapon slot.
}}
&CYou cannot wear equipment on your back.
| id = GunRack
| weight = 20}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Skillsoft (1 point)
| name           = pneumatic pistons
| cost = 1
| cost           = 2
| slots = Head
| slots           = Feet
| desc = Encoded on this chip are the neural patterns of a particular skill.
| weight          = 8
 
| id             = PneumaticPistons
&CYou gain a random skill whose cost is between 0 and 50 SP.
}}
| id = SingleSkillsoft1
| weight = 0}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Skillsoft (2 point)
| name           = reactive cranial plating
| cost = 2
| cost           = 2
| slots = Head
| slots           = Head
| desc = Encoded on this chip are the neural patterns of a particular skill.
| weight          = 2
 
| id             = ReactiveCranialPlating
&CYou gain a random skill whose cost is between 51 and 150 SP.
}}
| id = SingleSkillsoft2
| weight = 0}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Skillsoft (3 point)
| name           = high-fidelity matter recompositer
| cost = 3
| cost           = 8
| slots = Head
| slots           = Body
| desc = Encoded on this chip are the neural patterns of a particular skill.
| weight          = 5
 
| id             = HighFidelityMatterRecompositer
&CYou gain a random skill whose cost greater than 151 SP.
}}
| id = SingleSkillsoft3
| weight = 0}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Skillsoft Plus (tree)
| name           = anomaly fumigator
| cost = 8
| cost           = 3
| slots = Head
| slots           = Hands,Feet,Body,Back,Face,Arm,Head
| desc = Encoded on this chip are the neural patterns of a particular skill tree.
| weight          = 1
 
| id             = AnomalyFumigator
&CYou gain access to a whole skill tree.
}}
| id = TreeSkillsoft
| weight = 0}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Schemasoft (low-tier)
| name           = phase harmonic modulator
| cost = 2
| cost            = 2
| slots = Head
| slots          = Hands,Feet,Body,Back,Face,Arm,Head
| desc = Encoded on this chip are the schematics for a whole class of low-tier artifacts.
| weight          = 1
 
| id              = PhaseHarmonicModulator
&CYou gain access to every schematic for a single class of artifacts.
}}
| id = Schemasoft2
{{!}}-
{{Cybernetic
| name            = penetrating radar
| cost            = 6
| slots          = Body,Back,Head,Face,Arm
| weight          = 0
| id              = PenetratingRadar
}}
{{!}}-
{{Cybernetic
| name            = navigation system
| cost            = 1
| slots          = Head,Arm,Hands,Body,Back
| weight          = 0
| id              = NavigationSystem
}}
{{!}}-
{{Cybernetic
| name            = reactive trauma plate
| cost           = 4
| slots          = Body
| weight          = 4
| id              = ReactiveTraumaPlate
}}
{{!}}-
{{Cybernetic
| name            = micromanipulator array
| cost            = 5
| slots          = Hands
| weight          = 2
| id              = MicromanipulatorArray
}}
{{!}}-
{{Cybernetic
| name            = onboard recoiler
| cost            = 4
| slots           = Hands,Feet,Body,Back,Face,Arm,Head
| weight          = 1
| id              = OnboardRecoiler
}}
{{!}}-
{{Cybernetic
| name            = biodynamic power plant
| cost            = 6
| slots          = Body
| weight          = 2
| id              = BiodynamicPowerPlant
}}
{{!}}-
{{Cybernetic
| name            = fire suppression system
| cost            = 2
| slots          = Head,Body,Back
| weight          = 3
| id              = FireSuppressionSystem
}}
{{!}}-
{{Cybernetic
| name            = anchor spikes
| cost            = 2
| slots          = Feet
| weight          = 1
| id              = AnchorSpikes
}}
{{!}}-
{{Cybernetic
| name            = medassist module
| cost            = 3
| slots          = Body,Back,Arm
| weight          = 1
| id              = MedassistModule
}}
{{!}}-
{{Cybernetic
| name            = palladium electrodeposits
| cost            = 3
| slots          = Head,Body,Back,Arm
| weight          = 1
| id              = PalladiumElectrodeposits
}}
{{!}}-
{{Cybernetic
| name            = tibular hydrojets
| cost            = 1
| slots          = Feet
| weight          = 1
| id             = TibularHydrojets
| destroyonremove = yes
| destroyonremove = yes
| weight = 0}}
}}
{{!}}-
{{Cybernetic
| name            = optical multiscanner
| cost            = 8
| slots          = Face
| weight          = 0
| id              = OpticalMultiscanner
}}
{{!}}-
{{Cybernetic
| name            = magnetic core
| cost            = 4
| slots          = Body
| weight          = 15
| id              = MagneticCore
}}
{{!}}-
{{Cybernetic
| name            = skin glitter
| cost            = 1
| slots          = Face,Arm,Head,Hands,Feet
| weight          = 0
| id              = SkinGlitter1
}}
{{!}}-
{{Cybernetic
| name            = skin glitter (high-tier)
| cost            = 2
| slots          = Back,Body
| weight          = 0
| id              = SkinGlitter2
}}
{{!}}-
{{Cybernetic
| name            = stasis projector
| cost            = 6
| slots          = Head,Arm,Hands,Body,Back
| weight          = 1
| id              = StasisProjector
}}
{{!}}-
{{Cybernetic
| name            = social coprocessor
| cost            = 8
| slots          = Head
| weight          = 0
| id              = SocialCoprocessor
}}
{{!}}-
{{Cybernetic
| name            = grounding shunts
| cost            = 2
| slots          = Feet
| weight         = 1
| id              = GroundingShunts
}}
{{!}}-
{{Cybernetic
| name            = phase-adaptive scope
| cost            = 4
| slots          = Back
| weight          = 0
| id              = Phase-Adaptive Scope
}}
{{!}}-
{{Cybernetic
| name            = stasis entangler
| cost            = 8
| slots          = Feet,Back,Body
| weight          = 3
| id              = StasisEntangler
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Schemasoft (mid-tier)
| name           = holographic visage
| cost = 3
| cost           = 6
| slots = Head
| slots           = Face
| desc = Encoded on this chip are the schematics for a whole class of mid-tier artifacts.
| weight          = 0
 
| id              = HolographicVisage
&CYou gain access to every schematic for a single class of artifacts.
}}
| id = Schemasoft3
{{!}}-
| destroyonremove = yes
{{Cybernetic
| weight = 0}}
| name            = grafted mirror arm
| cost            = 5
| slots          = Arm
| weight         = 8
| id              = GraftedMirrorArm
}}
{{!}}-
{{!}}-
{{Cybernetic
{{Cybernetic
| name = Schemasoft (high-tier)
| name           = precision force lathe
| cost = 4
| cost           = 4
| slots = Head
| slots           = Head,Arm,Body,Back
| desc = Encoded on this chip are the schematics for a whole class of high-tier artifacts.
| weight          = 0
 
| id             = PrecisionForceLathe
&CYou gain access to every schematic for a single class of artifacts.
}}
| id = Schemasoft4
| destroyonremove = yes
| weight = 0}}
}}
}}


[[Category:Character]]
[[Category:Character]]

Latest revision as of 21:28, 25 February 2024

List of Cybernetics

Cybernetics
Name Cost Slots Destroy on remove? Arcologies that start
with this cybernetic
ID
dermal plating 3 Body,Head,Back no DermalPlating
dermal insulation 2 Body,Head,Back yes General DermalInsulation
optical bioscanner 1 Face no General BiologicalIndexer
optical technoscanner 1 Face no General TechnologicalIndexer
force modulator 1 Hands,Feet,Body,Back,Face,Arm,Head no ForceModulator
night vision 2 Face no General NightVision
hyper-elastic ankle tendons 2 Feet no General HyperElasticAnkleTendons
parabolic muscular subroutine 2 Arm no General ParabolicMuscularSubroutine
cherubic visage 1 Face no Artifex, Consul, Praetorian, Eunuch CherubicVisage
translucent skin 2 Body,Back no General TranslucentSkin
stabilizer arm locks 2 Arm no General StabilizerArmLocks
rapid release finger flexors 2 Hands no General RapidReleaseFingerFlexors
carbide hand bones 2 Hands no General CarbideHandBones
fullerite hand bones 4 Hands no FulleriteHandBones
crysteel hand bones 8 Hands no CrysteelHandBones
pentaceps 2 Feet no General Pentaceps
transparent skin 3 Body,Back no TransparentSkin
bionic hands 3 Hands no BionicHands
bionic arm 3 Arm no BionicArm
ultra-elastic ankle tendons 3 Feet no UltraElasticAnkleTendons
beautiful visage 3 Face no BeautifulVisage
dopamine synth 3 Head no DopamineSynth
bionic heart 3 Body no BionicHeart
giant hands 3 Hands no GiantHands
communications interlock 2 Hands,Feet,Body,Back,Face,Arm,Head no CommunicationsInterlock
security interlock 3 Hands,Feet,Body,Back,Face,Arm,Head yes SecurityInterlock
intravenous port 3 Hands,Feet,Body,Back,Face,Arm,Head no IntravenousPort
high-grade dermal insulation 3 Body,Head,Back yes HighGradeDermalInsulation
motorized treads 4 Feet no MotorizedTreads
inflatable axons 2 Head no General InflatableAxons
nocturnal apex 2 Head no Priest of All Suns, Priest of All Moons, Syzygyrior, Horticulturist NocturnalApex
electromagnetic sensor 1 Head,Face,Back,Body,Feet,Arm,Hands no ElectromagneticSensor
matter recompositer 3 Body no MatterRecompositer
air current microsensor 2 Body,Head no Child of the Deep, Child of the Wheel, Child of the Hearth, Fuming God-Child AirCurrentMicrosensor
custom visage 3 Face yes CustomVisage
gun rack 6 Back no GunRack
cathedra with sapphire tracery 12 Back no CathedraSapphire
cathedra with ruby tracery 12 Back no CathedraRuby
cathedra with white opal tracery 12 Back no CathedraWhiteOpal
cathedra with black opal tracery 12 Back no CathedraBlackOpal
skillsoft (low SP) 1 Head no SingleSkillsoft1
skillsoft (medium SP) 2 Head no SingleSkillsoft2
skillsoft (high SP) 3 Head no SingleSkillsoft3
skillsoft plus 8 Head no TreeSkillsoft
Schemasoft (low-tier) 2 Head yes Schemasoft2
Schemasoft (mid-tier) 3 Head yes Schemasoft3
Schemasoft (high-tier) 4 Head yes Schemasoft4
equipment rack 3 Body no EquipmentRack
bionic liver 3 Body no BionicLiver
pneumatic pistons 2 Feet no PneumaticPistons
reactive cranial plating 2 Head no ReactiveCranialPlating
high-fidelity matter recompositer 8 Body no HighFidelityMatterRecompositer
anomaly fumigator 3 Hands,Feet,Body,Back,Face,Arm,Head no AnomalyFumigator
phase harmonic modulator 2 Hands,Feet,Body,Back,Face,Arm,Head no PhaseHarmonicModulator
penetrating radar 6 Body,Back,Head,Face,Arm no PenetratingRadar
navigation system 1 Head,Arm,Hands,Body,Back no NavigationSystem
reactive trauma plate 4 Body no ReactiveTraumaPlate
micromanipulator array 5 Hands no MicromanipulatorArray
onboard recoiler 4 Hands,Feet,Body,Back,Face,Arm,Head no OnboardRecoiler
biodynamic power plant 6 Body no BiodynamicPowerPlant
fire suppression system 2 Head,Body,Back no FireSuppressionSystem
anchor spikes 2 Feet no AnchorSpikes
medassist module 3 Body,Back,Arm no MedassistModule
palladium electrodeposits 3 Head,Body,Back,Arm no PalladiumElectrodeposits
tibular hydrojets 1 Feet yes TibularHydrojets
optical multiscanner 8 Face no OpticalMultiscanner
magnetic core 4 Body no MagneticCore
skin glitter 1 Face,Arm,Head,Hands,Feet no SkinGlitter1
skin glitter (high-tier) 2 Back,Body no SkinGlitter2
stasis projector 6 Head,Arm,Hands,Body,Back no StasisProjector
social coprocessor 8 Head no SocialCoprocessor
grounding shunts 2 Feet no GroundingShunts
phase-adaptive scope 4 Back no Phase-Adaptive Scope
stasis entangler 8 Feet,Back,Body no StasisEntangler
holographic visage 6 Face no HolographicVisage
grafted mirror arm 5 Arm no GraftedMirrorArm
precision force lathe 4 Head,Arm,Body,Back no PrecisionForceLathe