Gaslight chisel: Difference between revisions

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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|{{Qud shader|gaslight|gaslight}} chisel}}
| title = {{Qud text|{{Qud shader|gaslight|{{(}}gaslight{{)}}}} chisel}}
| image = none
| image = gaslight chisel.png
| overrideimages = {{altimage start}}{{altimage | gaslight chisel identified.png | type = identified}}{{altimage | gaslight chisel unidentified.png | type = unidentified}}{{altimage end}}
| pv = 9
| pv = 9
| maxpv = 9
| maxpv = 9
| vibro = no
| pvpowered = yes
| pvpowered = yes
| damage = 1d6
| damage = 1d6
| unpowereddamage = 1d2
| unpowereddamage = 1d2
| weight = 5
| weight = 5
| featureweightinfo = yes
| commerce = 120
| commerce = 120
| weaponskill = {{SkillID to name|ShortBlades}}
| weaponskill = {{SkillID to name|ShortBlades}}
| lightradius = 4
| energycellrequired = yes
| chargeused = 100
| chargeused = 100
| chargefunction = Weapon power
| chargefunction = Weapon Power
| id = Gaslight Chisel
| id = Gaslight Chisel
| complexity = 4
| complexity = 4
Line 19: Line 23:
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;W
| tilecolors = WK
| renderstr = \
| renderstr = \
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| inheritingfrom = MeleeWeapon
| inheritingfrom = MeleeWeapon
| dynamictable = {{Dynamic object|MeleeWeapons|Gaslight Chisel}}
| dynamictable = {{Dynamic object|Items|Gaslight Chisel}} </br>{{Dynamic object|MeleeWeapons|Gaslight Chisel}}
| desc = This wood-gripped hilt emits a thin, terse, undulous beam of pale green light, whose intensity is such that it may cut away steel.
| unidentifiedimage = gaslight chisel unidentified.png
| categories = Melee Weapons
| unidentifiedname = weird artifact
| unidentifiedaltname = chisel
| supportedmods = WeaponMods,CommonMods,ElectronicsMods
| desc = Through a bore in the wood grip draws a stout beam of pale light. In motion it heats to steel-melting temperature and whirrs matter away.
 
{{Qud shader|rules|{{(}}Weapon Class: Short Blades (causes bleeding on critical hit){{)}}}}
| categories = Short Blades
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
{{name|pluralcaps}} are mechanically identical to {{f|Gaslight Kris|plural}} combat-wise; the only differences are its name and how often it spawns.


One will always be found in the inventory of {{favilink|Herododicus}}.
{{Weapon Navbox}}
{{Weapon Navbox}}

Latest revision as of 00:09, 19 January 2024

gaslight chisel
9/9
PV/Max PV
♥
1d6
average: 3.5range: 1-6
$
120.00
Commerce Value
5
lbs.
Weight
PV (Unpowered)

4/4

Damage(Unpowered)

♥1d2

Charge per Use

100 Solar cell: 25 usesFidget cell: 25 usesLead-acid cell: 40 usesCombustion cell: 60 usesChem cell: 100 usesThermoelectric cell: 400 usesBiodynamic cell: 600 usesNuclear cell: 1000 usesAntimatter cell: 2000 usesMecha power core: 5000 uses

Charge Used For

Weapon Power

Complexity

4

Tier

4

<0004>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Skill Used

Short Blade

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

melee weapon, general, electronics

Character

\

ID?Use this ID to Wish for the item

Gaslight Chisel

Light Radius?This object acts as
a light source

4

Spawns in

Items
MeleeWeapons

Extra Info:
gaslight chisel

Through a bore in the wood grip draws a stout beam of pale light. In motion it heats to steel-melting temperature and whirrs matter away.

Weapon Class: Short Blades (causes bleeding on critical hit)

Perfect

Gaslight chisels are mechanically identical to gaslight kris combat-wise; the only differences are its name and how often it spawns.

One will always be found in the inventory of Herododicus.