Hydraulic irrigator: Difference between revisions

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(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(16 intermediate revisions by 3 users not shown)
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| image = hydraulic irrigator.png
| image = hydraulic irrigator.png
| gif = hydraulic irrigator animated.gif
| gif = hydraulic irrigator animated.gif
| hp = 2000
| hp = 500
| av = 12
| av = 12
| dv = -10
| dv = -10
| ma = 0
| weight = 1000
| weight = 15000
| featureweightinfo = no
| featureweightinfo = no
| maxvol = 128
| maxvol = 32
| chargeused = 5
| chargeused = 10
| chargefunction = IrrigationSystem
| chargefunction = IrrigationSystem [5], ServoMotors [5]
| id = Hydraulic Irrigator
| id = Hydraulic Irrigator
| complexity = 5
| complexity = 3
| tier = 3
| tier = 3
| bits = 0CBA13
| colorstr = &B
| canbuild = no
| candisassemble = yes
| colorstr = &c
| tilecolors = cB
| tilecolors = cB
| renderstr =
| renderstr = ¥
| extra = {{Extra info|weight = 15000 | empsensitive = yes | metal = yes | flyover = no | isoccluding = yes | animatable = yes}}
| extra = {{Extra info|weight = 1000 | empsensitive = yes | metal = yes | flyover = no | isoccluding = yes | animatable = yes | chargeconsumehydraulic = 10000}}
| inheritingfrom = SolidHighTechInstallation
| inheritingfrom = SolidHighTechInstallation
| dynamictable = {{Dynamic object|AnimatableFurniture|Hydraulic Irrigator}}
| unidentifiedname = bizarre contraption
| unidentifiedname = bizarre contraption
| unidentifiedaltname = bizarre contraption
| unidentifiedaltname = bizarre contraption
| chargeconsumehydraulic = 10000
| acid = 75
| acid = 75
| electric = 25
| electric = 25
Line 31: Line 29:
| heat = 75
| heat = 75
| supportedmods = CommonMods,ElectronicsMods
| supportedmods = CommonMods,ElectronicsMods
| desc = Magnetized steel drives a diaphragm upward and life water is propelled through glass pipes to thirsty plants.
| desc = Magnetized steel drives a diaphragm upward and life water is propelled through chrome pipes to thirsty plants.
| categories = Furniture
| categories = Machinery
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
A {{name}} is a mechanism that runs on [[hydraulic power]] and is used to water nearby vegetation to accelerate the ripening process. It consumes up to 20,000 charge per turn from the hydraulic power grid it is connected to. Several {{name|plural}} are found in {{favilink|Grit Gate}}.<ref><code>GritGate.rpm</code></ref>


[[Category:Furniture]]
=== Animated ===
{{name|plural}} can be animated via {{favilink|spray-a-brain}} or {{favilink|nano-neuro animator}}. Animated {{name|plural}} have [[Harvestry]] and [[Swimming]].
 
== Mechanics ==
Each {{name}} affects an area within a ten-tile radius. Within that area, the {{name}} causes ripening harvestable plants to ripen at an accelerated rate.{{Code Reference|class=RadiusEventSender|comment=sending an "AccelerateRipening" event}} However, the ripening mechanic is not implemented for any plants in {{gamename}}, meaning that this feature has no functional effect on any plants in game. Plants cannot ripen if they generate unripe or after they've been harvested. Ultimately, this means that the {{name}} only consumes 20,000 charge per turn and does nothing else.{{Code Reference|class=HydraulicPowerTransmission}} Plants have no mechanical need to be watered.
 
{{references|2.0.202.104}}
{{Machinery Navbox}}

Latest revision as of 03:14, 19 January 2024

hydraulic irrigator
Hydraulic irrigator
Character

¥

ID?Use this ID to Wish for hydraulic irrigator

Hydraulic Irrigator

Charge per Use

10

Charge Used For

IrrigationSystem [5], ServoMotors [5]

Max Volume

32 drams

Complexity

3

Tier

3

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general, electronics

Spawns in

AnimatableFurniture


Extra info:
hydraulic irrigator

Magnetized steel drives a diaphragm upward and life water is propelled through chrome pipes to thirsty plants.

Perfect

A hydraulic irrigator is a mechanism that runs on hydraulic power and is used to water nearby vegetation to accelerate the ripening process. It consumes up to 20,000 charge per turn from the hydraulic power grid it is connected to. Several hydraulic irrigators are found in Grit Gate.[1]

Animated

hydraulic irrigators can be animated via Spray-a-Brain or nano-neuro animator. Animated hydraulic irrigators have Harvestry and Swimming.

Mechanics

Each hydraulic irrigator affects an area within a ten-tile radius. Within that area, the hydraulic irrigator causes ripening harvestable plants to ripen at an accelerated rate.[2] However, the ripening mechanic is not implemented for any plants in Caves of Qud, meaning that this feature has no functional effect on any plants in game. Plants cannot ripen if they generate unripe or after they've been harvested. Ultimately, this means that the hydraulic irrigator only consumes 20,000 charge per turn and does nothing else.[3] Plants have no mechanical need to be watered.

References

This information is reliable as of patch 2.0.202.104.
  1. GritGate.rpm
  2. XRL.World.Parts.RadiusEventSender – sending an "AccelerateRipening" event
  3. XRL.World.Parts.HydraulicPowerTransmission