Hydraulic irrigator: Difference between revisions
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| image = hydraulic irrigator.png | | image = hydraulic irrigator.png | ||
| gif = hydraulic irrigator animated.gif | | gif = hydraulic irrigator animated.gif | ||
| hp = | | hp = 500 | ||
| av = 12 | | av = 12 | ||
| dv = -10 | | dv = -10 | ||
| weight = 1000 | |||
| weight = | |||
| featureweightinfo = no | | featureweightinfo = no | ||
| maxvol = | | maxvol = 32 | ||
| chargeused = | | chargeused = 10 | ||
| chargefunction = IrrigationSystem | | chargefunction = IrrigationSystem [5], ServoMotors [5] | ||
| id = Hydraulic Irrigator | | id = Hydraulic Irrigator | ||
| complexity = | | complexity = 3 | ||
| tier = 3 | | tier = 3 | ||
| colorstr = & | | colorstr = &B | ||
| tilecolors = cB | | tilecolors = cB | ||
| renderstr = | | renderstr = ¥ | ||
| extra = {{Extra info|weight = | | extra = {{Extra info|weight = 1000 | empsensitive = yes | metal = yes | flyover = no | isoccluding = yes | animatable = yes | chargeconsumehydraulic = 10000}} | ||
| inheritingfrom = SolidHighTechInstallation | | inheritingfrom = SolidHighTechInstallation | ||
| dynamictable = {{Dynamic object|AnimatableFurniture|Hydraulic Irrigator}} | |||
| unidentifiedname = bizarre contraption | | unidentifiedname = bizarre contraption | ||
| unidentifiedaltname = bizarre contraption | | unidentifiedaltname = bizarre contraption | ||
| chargeconsumehydraulic = 10000 | |||
| acid = 75 | | acid = 75 | ||
| electric = 25 | | electric = 25 | ||
Line 28: | Line 29: | ||
| heat = 75 | | heat = 75 | ||
| supportedmods = CommonMods,ElectronicsMods | | supportedmods = CommonMods,ElectronicsMods | ||
| desc = Magnetized steel drives a diaphragm upward and life water is propelled through | | desc = Magnetized steel drives a diaphragm upward and life water is propelled through chrome pipes to thirsty plants. | ||
| categories = Machinery | | categories = Machinery | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{ | A {{name}} is a mechanism that runs on [[hydraulic power]] and is used to water nearby vegetation to accelerate the ripening process. It consumes up to 20,000 charge per turn from the hydraulic power grid it is connected to. Several {{name|plural}} are found in {{favilink|Grit Gate}}.<ref><code>GritGate.rpm</code></ref> | ||
[[ | === Animated === | ||
{{name|plural}} can be animated via {{favilink|spray-a-brain}} or {{favilink|nano-neuro animator}}. Animated {{name|plural}} have [[Harvestry]] and [[Swimming]]. | |||
== Mechanics == | |||
Each {{name}} affects an area within a ten-tile radius. Within that area, the {{name}} causes ripening harvestable plants to ripen at an accelerated rate.{{Code Reference|class=RadiusEventSender|comment=sending an "AccelerateRipening" event}} However, the ripening mechanic is not implemented for any plants in {{gamename}}, meaning that this feature has no functional effect on any plants in game. Plants cannot ripen if they generate unripe or after they've been harvested. Ultimately, this means that the {{name}} only consumes 20,000 charge per turn and does nothing else.{{Code Reference|class=HydraulicPowerTransmission}} Plants have no mechanical need to be watered. | |||
{{references|2.0.202.104}} | |||
{{Machinery Navbox}} |
Latest revision as of 03:14, 19 January 2024
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Acid Res: 75 Elec Res: 25 Cold Res: 75 Heat Res: 75 | |
Character
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¥ |
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ID?
|
Hydraulic Irrigator |
Charge per Use
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10 |
Charge Used For
|
IrrigationSystem [5], ServoMotors [5] |
Max Volume
|
32 drams |
Complexity
|
3 |
Tier
|
3 |
Potential
Mods? |
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Spawns in
|
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Extra info:
| |
Infobox data from game version 2.0.206.57
|
Magnetized steel drives a diaphragm upward and life water is propelled through chrome pipes to thirsty plants.
A hydraulic irrigator is a mechanism that runs on hydraulic power and is used to water nearby vegetation to accelerate the ripening process. It consumes up to 20,000 charge per turn from the hydraulic power grid it is connected to. Several hydraulic irrigators are found in Grit Gate.[1]
Animated
hydraulic irrigators can be animated via Spray-a-Brain or nano-neuro animator. Animated hydraulic irrigators have Harvestry and Swimming.
Mechanics
Each hydraulic irrigator affects an area within a ten-tile radius. Within that area, the hydraulic irrigator causes ripening harvestable plants to ripen at an accelerated rate.[2] However, the ripening mechanic is not implemented for any plants in Caves of Qud, meaning that this feature has no functional effect on any plants in game. Plants cannot ripen if they generate unripe or after they've been harvested. Ultimately, this means that the hydraulic irrigator only consumes 20,000 charge per turn and does nothing else.[3] Plants have no mechanical need to be watered.
References
This information is reliable as of patch 2.0.202.104. |
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