Item mods

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Modification List

General Mods

Name Rarity Description Value TinkerTier
Desecrated Desecrated: This object has been desecrated by vandals. 1.0
Electromagnetically-shielded R Electromagnetic shielding: This item is immune to electromagnetic pulses. 1.3 Tinker II
Engraved C Engraved: This item is engraved with a scene from the life of the ancient sultan (sultan). 2.0
Extradimensional R3 Extradimensional: This item has recently materialized, inheriting some properties from its home dimension. 3.0
Fitted with suspensors R Fitted with suspensors: When powered, this item is weightless. 1.3 Tinker III
Gigantic R2 Gigantic: This item is much heavier than usual and can only be equipped by colossal creatures. [Additional details vary based on item] 1.5
Jacked R Jacked: When equipped by a robot, cyborg, or mutant with the ability to generate electricity or access to grid power, this item can draw power. 1.3 Tinker II
Jewel-encrusted R Jewel-Encrusted: This item is much more valuable than usual and grants the wearer +100 reputation with water barons. 5.0
Lacquered C Lacquered: This item repels liquids and cannot rust. 1.1 Tinker I
Magnetized Magnetized: This item floats around you. 2.0
Overloaded R Overloaded: This item has increased performance but consumes extra charge, generates heat when used, and has a chance to break relative to its charge draw. 1.3 Tinker II
Painted C Painted: This item is painted with a depiction of a historical event. 2.0
Phase-harmonic R Phase-Harmonic: This weapon can affect both in-phase and out-of-phase objects. 1.3 Tinker II
Slender C Slender: This item weighs less than normal. 1.1 Tinker I
Sturdy C Sturdy: This item cannot break or crack, though it can still be destroyed. 1.1 Tinker I
Willowy R Willowy: This item weighs much less than normal. 1.3 Tinker I

Weapon Mods

Name Rarity Description Value TinkerTier
Airfoil C Airfoil: This item can be thrown at +4 throwing range. 1.1 Tinker I
Beamsplitter R Fitted with beamsplitter: This weapon has a 3-way spread with each shot at -1 penetration. 1.3 Tinker II
Counterweighted C Counterweighted: Adds +1-3 to hit. 1.1 Tinker I
Displacer R Displacer: When powered, this weapon randomly teleports its target 1-4 tiles away on a successful hit. 1.5 Tinker II
Drum-loaded U Drum-loaded: This weapon may hold 20% additional ammo. 1.2 Tinker I
Electrified U Electrified: When powered, this weapon deals an additional (Tier - (Tier * 3 / 2)) electrical damage on hit. 1.2 Tinker I
Flaming U Flaming: When powered, this weapon deals an additional ((Tier * 0.8) - (Tier * 1.2)) heat damage on hit. 1.2 Tinker I
Freezing U Freezing: When powered, this weapon deals ((Tier * 0.8) - (Tier * 1.2)) cold damage on hit. 1.2 Tinker I
Liquid-cooled U Liquid-cooled: This weapon's rate of fire is increased, but it requires pure water to function. When fired, there's a (15-Tier) % chance that 1 dram is consumed. 1.2 Tinker I
Masterwork U Masterwork: This weapon is 5% more likely to score critical hits (standard chance is 5%). 1.2 Tinker I
Morphogenetic R Morphogenetic: When powered and used to perform a successful, damaging hit, this weapon attempts to daze all other creatures of the same species as your target on the local map. Compute power on the local lattice increases the effectiveness of this effect. 1.5 Tinker III
Nanon R Nanon: (tier-based)% chance to dismember upon penetration. 1.3 Tinker III
Nulling R Nulling: When powered, this item astrally burdens its wielder/target. Compute power on the local lattice increases the effectiveness of this effect. 1.3 Tinker II
Phase-conjugate R Phase-conjugate: This explosive shifts phase immediately before detonating. 1.5 Tinker II
Phase-harmonic R Phase-Harmonic: This weapon can affect both in-phase and out-of-phase objects. 1.3 Tinker II
Psionic Psionic: This weapon uses the wielder's Ego modifier for penetration bonus instead of Strength mod and attacks MA instead of AV. It will dissipate from the corporeal realm after some use. 1.0
Scoped C Scoped: This weapon has increased accuracy. 1.1 Tinker I
Serrated R Serrated: This weapon has a 3% chance to dismember opponents. 1.3 Tinker I
Sharp C Sharp: +1 penetration 1.1 Tinker I

Armor Mods

Name Rarity Description Value TinkerTier
Co-processor R Co-Processor: When powered, this item grants +(Tier * 0.25) Intelligence and provides (Tier * 2.5) units of compute power to the local lattice. 1.3 Tinker II
Disguise R Disguise: This item makes its wearer appear to be a <creature name>. 1.3
Feathered U Feathered: This item grants the wearer +250 reputation with birds. 1.2 Tinker I
Fitted with cleats C Fitted with cleats: +2-4 to saves vs. forced movement, knockdown, knockback, and being restrained. 1.1 Tinker I
Fitted with filters U Fitted with filters: This item protects against breathing in dangerous gases. 1.2 Tinker I
Flexiweaved U Flexiweaved: This item's DV penalty is reduced by Ceiling(Tier/2). 1.2 Tinker I
Gesticulating R Gesticulating: +2-6 Strength but disallows the use of the Floating Nearby equipment slot. 1.3 Tinker I
Lanterned U Lanterned: This item provides light. 1.2 Tinker I
Nav R Nav: When powered and booted up, this item enhances navigation. 1.5 Tinker I
Nulling R Nulling: When powered, this item astrally burdens its wielder/target. Compute power on the local lattice increases the effectiveness of this effect. 1.3 Tinker II
Padded C Padded: This item grants a 10% chance to prevent daze or stun effects, and it doubles the chance for the wearer to shake off daze and stun effects with the Shake It Off skill power. 1.1 Tinker I
Polarized C Polarized: The item offers protection against visual flash effects. 1.1 Tinker I
Recycling R Recycling: This item collects, purifies, and stores up to 8 drams of the wearer's wastewater. 1.3 Tinker I
Refractive R Refractive: This item has a chance to refract light-based attacks. 1.3 Tinker II
Reinforced U Reinforced: +1 AV 1.2 Tinker I
Scaled U Scaled: This item grants the wearer +250 reputation with unshelled reptiles. 1.2 Tinker I
Serene visage R Serene visage: +1 Willpower and reduces the cooldown of Meditate by 40 rounds 1.2 Tinker I
Six-fingered R Six-Fingered: +1 Agility 1.3 Tinker I
Snail-encrusted R Snail-Encrusted: This item is crawling with tiny snails and grants the wearer +250 reputation with mollusks. 1.2
Spiked R <on shields>

Spiked: This item adds bonus damage to Shield Slam equal to your Strength modifier and causes your target to bleed.

<on gauntlets>

Spiked: Unarmed attacks performed while this item is equipped cause bleeding.
1.3 Tinker I
Spring-loaded U Spring-loaded: +5-10 movespeed 1.2 Tinker I
Terrifying visage R Terrifying visage: This item reduces the cooldowns of Berate, Intimidate, and Menacing Stare by 10 rounds. 1.3 Tinker I
Two-faced R Two-faced: This item grants an additional face slot. 1.3 Tinker I
Visored C Visored: +1 DV 1.1 Tinker I
Wooly U Wooly: This item grants resistance to heat and cold. 1.2 Tinker I