N-pointed asterisk: Difference between revisions

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(Updated by egocarib with game version 2.0.202.96 using QBE v1.0rc2)
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| tilecolors = Cr
| tilecolors = Cr
| renderstr = *
| renderstr = *
| extra = {{Extra info|unreplicable = yes}}
| inheritingfrom = Trinket
| inheritingfrom = Trinket
| desc = A cross-section of trash reef has been whittled to the shape of a star. Chiliads of life-things, rocks, and ersatz matter ribbon its arms: a mosaic of polyps, a bouquet of kelp, burned glass, minted chrome, nebula shell, iris milk, and stray photonic fuzz peeled from a decaying hologram.
| desc = A cross-section of trash reef has been whittled to the shape of a star. Chiliads of life-things, rocks, and ersatz matter ribbon its arms: a mosaic of polyps, a bouquet of kelp, burned glass, minted chrome, nebula shell, iris milk, and stray photonic fuzz peeled from a decaying hologram.
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| categories = Trinkets
| categories = Trinkets
| gameversion = 2.0.202.96
| gameversion = 2.0.206.57
}}
}}
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An n-pointed asterisk (where n is replaced by an ordinal number between three and ten) is a unique relic created by {{favilink|Thah}} for completing the quest [[Landing Pads]], and has effects dependent on the outcome of the quest.  The asterisk confers its effects by being in the player's inventory and does not require an equipment slot.
An n-pointed asterisk (where n is replaced by a cardinal number between three and ten) is a unique relic created by {{favilink|Thah}} for completing the questline [[Landing Pads]] and [[Return to the Hydropon]], and has effects dependent on the outcome of the first of those quests.  The asterisk confers its effects by being in the player's inventory and does not require an equipment slot.


The asterisk's power and the nature of its effect are based on the number of settlements who agreed to host the [[Slynth]] and the settlement the Slynth chose, respectively. The Slynth will choose a settlement randomly from among those settlements the player secured as potential settlement locations. More powerful asterisks have more points: for example, a four-pointed asterisk is less effective than the maximal, ten-pointed asterisk. The number of points on the asterisk is equal to the total number of settlements who agreed to host the Slynth, up to a maximum value of 10.{{Code Reference|class=PointedAsteriskBuilder}}
The asterisk's power and the nature of its effect are based on the number of settlements who agreed to host the [[slynth]] and the settlement the slynth chose, respectively. The slynth will choose a settlement randomly from among those settlements the player secured as potential settlement locations. More powerful asterisks have more points: for example, a four-pointed asterisk is less effective than the maximal, ten-pointed asterisk. The number of points on the asterisk is equal to the total number of settlements who agreed to host the slynth, up to a maximum value of 10. There are also four unique sprites for the asterisk depending on the number of points that it has.{{Code Reference|class=PointedAsteriskBuilder}}


== Possible Effects ==
== Possible Effects ==
* Asterisk of {{favilink|Joppa}} gives a percent chance for consumed liquids (be they {{favilink|water}} or {{favilink|brain brine}}) to grant their effects twice. The chance is equal to '''4 + (2 * Points)'''.{{Code Reference|class=PointedAsteriskBuilder|method=AddJoppaEffect}}
{| class="wikitable"
* Asterisk of {{favilink|Grit Gate}} gives a chance to recover two of an item's most valuable bit when disassembling. The chance is equal to '''2 * Points'''.{{Code Reference|class=PointedAsteriskBuilder|method=AddBarathrumitesEffect}}
! Slynth Resettlement Location
* Asterisk of {{favilink|Six Day Stilt|prefix:The}} (from [[Sheba Hagadias]]) allows you to [[Proselytize]] 1 additional follower. If the asterisk has 7 or more points, it also allows you to [[Beguile]] one additional follower.{{Code Reference|class=PointedAsteriskBuilder|method=AddMechanimistsEffect}}
! Asterisk Effect
* Asterisk of {{favilink|Kyakukya}} makes [[fungal infections]] grant additional AV and resistance to all elements, similar to high-level armor. The AV bonus is equal to '''Points / 3''', rounded down. The resistance to elements bonus is equal to '''Floor(Points / 3) * 4'''.{{Code Reference|class=PointedAsteriskBuilder|method=AddKyakukyaEffect}}
! Scaling Notes
* Asterisk of {{favilink|Bey Lah}} increases [[quickness]] for each negative effect. The bonus is equal to '''5 + (2 * Points)'''.{{Code Reference|class=PointedAsteriskBuilder|method=AddHindrenEffect}}
|-
* Asterisk of {{favilink|Ezra}} gives a bonus to reputation with all [[factions that existed during the time of the sultanate]]. The bonus is equal to '''10 + (10 * Points)'''.{{Code Reference|class=PointedAsteriskBuilder|method=AddEzraEffect}}
| {{favilink|Joppa}}
* Asterisk of {{Favilink|Tomb of the Eaters}} ([[Mopango]]) allows the player to detect unidentified artifacts within a radius. A ten-pointed asterisk identifies artifacts on the entire screen (radius 80). Otherwise, the radius for identification equals '''2 * (Points - 1) + 1'''{{Code Reference|class=PointedAsteriskBuilder|method=AddMopangoEffect}}
| Gives a chance for consumed liquids (be they {{favilink|water}} or {{favilink|brain brine}}) to grant their effects twice.
* Asterisk of {{favilink|Yd Freehold}} reduces the reputation cost for recruiting allies. The reduction is equal to '''17 + (3 * Points)'''.{{Code Reference|class=PointedAsteriskBuilder|method=AddYdFreeholdEffect}}
| The chance is equal to '''4 + (2 * Points)'''.{{Code Reference|class=PointedAsteriskBuilder|method=AddJoppaEffect}}
* Asterisk of a procedurally-generated [[village]] will be chosen from the effects above, or the following unique pariah effect. Each effect has a one-in-nine chance of being chosen (~11%).
|-
** Pariah effect: Chance for hostile creatures to wander away disinterestedly when they first notice you. The chance is equal to the number of points on the asterisk. This effect does not work on [[esper hunters]] or [[evil twins]].{{Code Reference|class=PointedAsteriskBuilder|method=AddPariahsEffect}}
| {{favilink|Grit Gate}}
| Gives a chance to recover two of a non-tinkered item's most valuable bit when disassembling.
| The chance is equal to '''2 * Points'''.{{Code Reference|class=PointedAsteriskBuilder|method=AddBarathrumitesEffect}}{{Code Reference|class=HighBitBonus}}
|-
| {{favilink|Six Day Stilt|prefix:The}} ([[Sheba Hagadias]])
| Allows you to [[Proselytize]] one additional follower.
| If the asterisk has 7 or more points, also allows you to [[Beguile]] one additional follower.{{Code Reference|class=PointedAsteriskBuilder|method=AddMechanimistsEffect}}
|-
| {{favilink|Kyakukya}}
| Makes [[fungal infections]] grant additional AV and resistance to all elements.
| AV bonus is equal to '''Points / 3''', rounded down. Resistance to elements is equal to '''Floor(Points / 3) * 4'''.{{Code Reference|class=PointedAsteriskBuilder|method=AddKyakukyaEffect}}
|-
| {{favilink|Bey Lah}}
| Increased [[quickness]] for each negative effect on the holder.
| The increase per effect is equal to '''5 + (2 * Points)'''.{{Code Reference|class=PointedAsteriskBuilder|method=AddHindrenEffect}}
|-
| {{favilink|Ezra}}
| Gives a bonus to reputation with all [[factions that existed during the time of the sultanate]].
| The reputation bonus is equal to '''10 + (10 * Points)'''.{{Code Reference|class=PointedAsteriskBuilder|method=AddEzraEffect}}
|-
| {{Favilink|Tomb of the Eaters}} ([[Mopango]])
| Detects unidentified artifacts within a radius.  
| A ten-pointed asterisk identifies artifacts on the entire screen (radius 80). Otherwise, the radius for identification equals '''2 * (Points - 1) + 1'''{{Code Reference|class=PointedAsteriskBuilder|method=AddMopangoEffect}}
|-
| {{favilink|Yd Freehold}}
| Reduces the reputation cost for recruiting allies by water ritual.
| The reduction is equal to '''17 + (3 * Points)'''.{{Code Reference|class=PointedAsteriskBuilder|method=AddYdFreeholdEffect}}
|-
| {{favilink|Lulihart, hindren pariah}} ([[Pariahs]])
| Chance for hostile creatures to wander away disinterestedly when they first notice you.
| The chance is equal to the number of points on the asterisk out of 100. This effect does not work on [[esper hunters]] or [[evil twins]].{{Code Reference|class=PointedAsteriskBuilder|method=AddPariahsEffect}}
|-
| {{favilink|Dyvvrach}} ([[Chavvah]])
| Increases the [[willpower]] of you and your followers.
| The increase is equal to '''3 + (Points - 3) / 2'''.{{Code Reference|class=PointedAsteriskBuilder|method=AddChavvahEffect}}
|-
| Any other procedurally-generated [[village]]
| A random effect chosen from the effects above. Each effect has a one-in-ten chance of being chosen (10%).
|}


{{references|2.0.202.94}}
Note that the Mopango effect only detects artifacts, it does not identify them.


[[Category:Wants Alternate Sprites]]
{{references|2.0.202.97}}

Latest revision as of 00:22, 25 February 2024

n-pointed asterisk
$
500.00
Commerce Value
1
lb.
Weight
Tier

7

Character

*

ID?Use this ID to Wish for the item

n-Pointed Asterisk

Extra Info:
n-pointed asterisk

A cross-section of trash reef has been whittled to the shape of a star. Chiliads of life-things, rocks, and ersatz matter ribbon its arms: a mosaic of polyps, a bouquet of kelp, burned glass, minted chrome, nebula shell, iris milk, and stray photonic fuzz peeled from a decaying hologram.

This item doesn't need to be equipped for its effects to be active.

Perfect

An n-pointed asterisk (where n is replaced by a cardinal number between three and ten) is a unique relic created by Thah for completing the questline Landing Pads and Return to the Hydropon, and has effects dependent on the outcome of the first of those quests. The asterisk confers its effects by being in the player's inventory and does not require an equipment slot.

The asterisk's power and the nature of its effect are based on the number of settlements who agreed to host the slynth and the settlement the slynth chose, respectively. The slynth will choose a settlement randomly from among those settlements the player secured as potential settlement locations. More powerful asterisks have more points: for example, a four-pointed asterisk is less effective than the maximal, ten-pointed asterisk. The number of points on the asterisk is equal to the total number of settlements who agreed to host the slynth, up to a maximum value of 10. There are also four unique sprites for the asterisk depending on the number of points that it has.[1]

Possible Effects

Slynth Resettlement Location Asterisk Effect Scaling Notes
Joppa Gives a chance for consumed liquids (be they water or brain brine) to grant their effects twice. The chance is equal to 4 + (2 * Points).[2]
Grit Gate Gives a chance to recover two of a non-tinkered item's most valuable bit when disassembling. The chance is equal to 2 * Points.[3][4]
The Six Day Stilt (Sheba Hagadias) Allows you to Proselytize one additional follower. If the asterisk has 7 or more points, also allows you to Beguile one additional follower.[5]
Kyakukya Makes fungal infections grant additional AV and resistance to all elements. AV bonus is equal to Points / 3, rounded down. Resistance to elements is equal to Floor(Points / 3) * 4.[6]
Bey Lah Increased quickness for each negative effect on the holder. The increase per effect is equal to 5 + (2 * Points).[7]
Ezra Gives a bonus to reputation with all factions that existed during the time of the sultanate. The reputation bonus is equal to 10 + (10 * Points).[8]
Tomb of the Eaters (Mopango) Detects unidentified artifacts within a radius. A ten-pointed asterisk identifies artifacts on the entire screen (radius 80). Otherwise, the radius for identification equals 2 * (Points - 1) + 1[9]
Yd Freehold Reduces the reputation cost for recruiting allies by water ritual. The reduction is equal to 17 + (3 * Points).[10]
Lulihart, hindren pariah (Pariahs) Chance for hostile creatures to wander away disinterestedly when they first notice you. The chance is equal to the number of points on the asterisk out of 100. This effect does not work on esper hunters or evil twins.[11]
Dyvvrach (Chavvah) Increases the willpower of you and your followers. The increase is equal to 3 + (Points - 3) / 2.[12]
Any other procedurally-generated village A random effect chosen from the effects above. Each effect has a one-in-ten chance of being chosen (10%).

Note that the Mopango effect only detects artifacts, it does not identify them.

References

This information is reliable as of patch 2.0.202.97.
  1. XRL.World.Parts.PointedAsteriskBuilder
  2. XRL.World.Parts.PointedAsteriskBuilder, method AddJoppaEffect
  3. XRL.World.Parts.PointedAsteriskBuilder, method AddBarathrumitesEffect
  4. XRL.World.Parts.HighBitBonus
  5. XRL.World.Parts.PointedAsteriskBuilder, method AddMechanimistsEffect
  6. XRL.World.Parts.PointedAsteriskBuilder, method AddKyakukyaEffect
  7. XRL.World.Parts.PointedAsteriskBuilder, method AddHindrenEffect
  8. XRL.World.Parts.PointedAsteriskBuilder, method AddEzraEffect
  9. XRL.World.Parts.PointedAsteriskBuilder, method AddMopangoEffect
  10. XRL.World.Parts.PointedAsteriskBuilder, method AddYdFreeholdEffect
  11. XRL.World.Parts.PointedAsteriskBuilder, method AddPariahsEffect
  12. XRL.World.Parts.PointedAsteriskBuilder, method AddChavvahEffect