Nylon bodypack: Difference between revisions
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| extra = {{Extra info|carrybonus = 20}} | | extra = {{Extra info|carrybonus = 20}} | ||
| inheritingfrom = BaseCloak | | inheritingfrom = BaseCloak | ||
| dynamictable = {{Dynamic object|Items|Nylon Bodypack}} | |||
| wornon = Back | | wornon = Back | ||
| supportedmods = CloakMods,CommonMods | |||
| desc = A large, moss-colored pack equipped with shoulder straps and a hip belt. | | desc = A large, moss-colored pack equipped with shoulder straps and a hip belt. | ||
{{Qud shader|rules|{{(}}+20% carry capacity{{)}}}} | {{Qud shader|rules|{{(}}+20% carry capacity{{)}}}} | ||
| categories = Backpacks | | categories = Backpacks | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
A {{name}} is a piece of back-slot equipment which increases the [[ | A {{name}} is a piece of back-slot equipment which increases the [[carry capacity]] of its wearer by 20% when worn. However, it does not provide any {{AV}}[[AV]] or {{DV}}[[DV]]. | ||
==Tips== | ==Tips== | ||
{{Opinion}} | {{Opinion}} | ||
* A {{name}} can be an extremely valuable piece of equipment for low-[[strength]] characters who otherwise may struggle with carrying all their equipment and any loot they find. However, because it increases carrying capacity by a percentage value, the higher a character's strength already is, the greater a bonus they will get from wearing a {{name}}. | * A {{name}} can be an extremely valuable piece of equipment for low-[[strength]] characters who otherwise may struggle with carrying all their equipment and any loot they find. However, because it increases carrying capacity by a percentage value, the higher a character's strength already is, the greater a bonus they will get from wearing a {{name}}. | ||
[[ | * For a nylon bodypack to provide more carry capacity than it encumbers by, a character would need a minimum of 50 carry capacity. As having a mere 4 points of strength would give 60 carry capacity, this is not likely to be a concern, unless you have had extremely bad luck with [[stat sap]]s. | ||
* If you are looking solely to optimize carry capacity, a nylon bodypack will begin providing more effective carry capacity than a {{favilink|molly netting}} at 14 strength (specifically, the break even point is 200 carry capacity). With 13 or less strength, the weight of the bodypack offsets its 4% higher carry capacity bonus, and the netting would provide more effective capacity. If modified to be [[Slender]] and/or [[Willowy]], the bodypack will always provide more effective carry capacity than the netting will, unless you have a strength far below what it's possible to start with. | |||
{{Back Equipment Navbox}} |
Latest revision as of 01:08, 19 January 2024
nylon bodypack
Tier
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3 |
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Potential
Mods? |
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Character
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ID?
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Nylon Bodypack |
Worn On
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Back |
Spawns in
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Extra Info:
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Infobox data from game version 2.0.206.57
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nylon bodypack
A large, moss-colored pack equipped with shoulder straps and a hip belt.
+20% carry capacity
A nylon bodypack is a piece of back-slot equipment which increases the carry capacity of its wearer by 20% when worn. However, it does not provide any AV or DV.
Tips
This section is opinion-based. Your mileage may vary.
- A nylon bodypack can be an extremely valuable piece of equipment for low-strength characters who otherwise may struggle with carrying all their equipment and any loot they find. However, because it increases carrying capacity by a percentage value, the higher a character's strength already is, the greater a bonus they will get from wearing a nylon bodypack.
- For a nylon bodypack to provide more carry capacity than it encumbers by, a character would need a minimum of 50 carry capacity. As having a mere 4 points of strength would give 60 carry capacity, this is not likely to be a concern, unless you have had extremely bad luck with stat saps.
- If you are looking solely to optimize carry capacity, a nylon bodypack will begin providing more effective carry capacity than a molly netting at 14 strength (specifically, the break even point is 200 carry capacity). With 13 or less strength, the weight of the bodypack offsets its 4% higher carry capacity bonus, and the netting would provide more effective capacity. If modified to be Slender and/or Willowy, the bodypack will always provide more effective carry capacity than the netting will, unless you have a strength far below what it's possible to start with.
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