Offhand: Difference between revisions

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m (Teamtoto moved page Off-hand to Offhand)
(game calls it offhand without the dash, more clarifications on beak)
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'''Off-hand''' is a term used in game to refer to any limb with a [[:Category:Melee Weapons|melee weapon]] that is not the {{qud text|&G* primary limb}}. Certain limbs default to a default melee weapon if not equipped with anything, such as hands defaulting to fists. On game start, this defaults to either the left or right hand. Which limb is the primary limb can be set by selecting the limb on the equipment screen and pressing [Tab].
'''Offhand''' is a term used in game to refer to any limb with a [[:Category:Melee Weapons|melee weapon]] that is not the {{qud text|&G* primary limb}}. Certain limbs default to a default melee weapon if not equipped with anything, such as hands defaulting to fists. On game start, this defaults to either the left or right hand. Which limb is the primary limb can be set by moving the cursor over the limb on the equipment screen and pressing [Tab].


=== Classifications of limbs ===
=== Classifications of limbs ===
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! Base chance of attacking per turn
! Base chance of attacking per turn
! Affected by [[Offhand Strikes]], [[Ambidexterity]], [[Two-weapon Fighting]]
! Affected by [[Offhand Strikes]], [[Ambidexterity]], [[Two-weapon Fighting]]
! [[Jab]] eligible*
! [[Jab]] eligible<sup>1</sup>
! [[Flurry]] eligible
! [[Flurry]] eligible
|-
|-
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|-
|-
| Mutated Limbs
| Mutated Limbs
| Limbs and weapons gained from the mutations: [[Multiple Arms]], [[Burrowing Claws]], or [[Horns]]. Despite the name, it does '''not''' count limbs grown from being a [[Chimera]], which are off-hands.
| Limbs and weapons gained from the mutations: [[Multiple Arms]], [[Burrowing Claws]], or [[Horns]]<sup>2</sup>. Despite the name, it does '''not''' count limbs grown from being a [[Chimera]], which are offhands.
|  
|  
'''Multiple Arms''': (7 + mut Level × 3)%
'''Multiple Arms''': (7 + mut Level × 3)%
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| yes
| yes
|-
|-
| Off-hand
| Offhand
| Every other limb that does not fall into the above categories. See the below section for more specifications.
| Every other limb that does not fall into the above categories. See the below section for more specifications.
| 15%
| 15%
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| yes
| yes
|}
|}
<small>*This assumes that the limb is wielding a short blade</small>
<small>
# This assumes that the limb is wielding a short blade
# Beak would fall under this as well but its peck attack is non functional as of 2.0.201.67</small>


== Additional methods of gaining off-hands ==
== Additional methods of gaining offhands ==
Despite being called "off-hands" any limb that can hold a melee weapon.
Despite being called "offhands" any limb that can hold a melee weapon.
* If the left or right hand no longer is a primary hand, it becomes an off-hand.
* If the left or right hand no longer is a primary hand, it becomes an offhand.
* Extra hands (and [[List of Body Parts#hand|hand variants]]) grown from [[Chimera]].
* Extra hands (and [[List of Body Parts#hand|hand variants]]) grown from [[Chimera]].
* Armor or modifications that can attack can make unconventional body parts count as off-hands: {{favilink|VISAGE}}, {{favilink|folded carbide wristblade}}, and any [[magnetized]] melee weapon will make the floating nearby slot an off-hand.
* Armor or modifications that can attack can make unconventional body parts count as off-hands: {{favilink|VISAGE}}, {{favilink|folded carbide wristblade}}, and any [[magnetized]] melee weapon will make the floating nearby slot an offhand.
All of these follow the same rules as normal off-hands, which means they have a base 15% of attacking, can be affected by Dual Wield passives, Jab, and Flurry.
All of these follow the same rules as normal offhands, which means they have a base 15% of attacking, can be affected by Dual Wield passives, Jab, and Flurry.


{{Mechanics Navbox}}
{{Mechanics Navbox}}
[[Category:Mechanics]]
[[Category:Mechanics]]

Revision as of 17:42, 6 February 2021

Offhand is a term used in game to refer to any limb with a melee weapon that is not the * primary limb. Certain limbs default to a default melee weapon if not equipped with anything, such as hands defaulting to fists. On game start, this defaults to either the left or right hand. Which limb is the primary limb can be set by moving the cursor over the limb on the equipment screen and pressing [Tab].

Classifications of limbs

The table below is to aid in describing what is considered an off-hand and what is not:

Limb type Description Base chance of attacking per turn Affected by Offhand Strikes, Ambidexterity, Two-weapon Fighting Jab eligible1 Flurry eligible
Primary limb Main limb used to attack. Can be selected on the equipment screen. 100% not applicable not applicable not applicable
Mutated Limbs Limbs and weapons gained from the mutations: Multiple Arms, Burrowing Claws, or Horns2. Despite the name, it does not count limbs grown from being a Chimera, which are offhands.

Multiple Arms: (7 + mut Level × 3)%
Burrowing Claws: 20%
Horns: 20%

no yes yes
Robotic Arms Arms granted by helping hands. 8% no no yes
Offhand Every other limb that does not fall into the above categories. See the below section for more specifications. 15% yes yes yes

  1. This assumes that the limb is wielding a short blade
  2. Beak would fall under this as well but its peck attack is non functional as of 2.0.201.67

Additional methods of gaining offhands

Despite being called "offhands" any limb that can hold a melee weapon.

  • If the left or right hand no longer is a primary hand, it becomes an offhand.
  • Extra hands (and hand variants) grown from Chimera.
  • Armor or modifications that can attack can make unconventional body parts count as off-hands: VISAGE, folded carbide wristblade, and any magnetized melee weapon will make the floating nearby slot an offhand.

All of these follow the same rules as normal offhands, which means they have a base 15% of attacking, can be affected by Dual Wield passives, Jab, and Flurry.