Offhand

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Off-hand is a term used in game to refer to any limb with a melee weapon that is not the * primary limb. Certain limbs default to a default melee weapon if not equipped with anything, such as hands defaulting to fists. On game start, this defaults to either the left or right hand. Which limb is the primary limb can be set by selecting the limb on the equipment screen and pressing [Tab].

Classifications of limbs

Limb type description Base chance of attacking per turn Affected by Offhand Strikes, Ambidexterity, Two-weapon Fighting Jab eligible* Flurry eligible
Primary limb Main limb used to attack. Can be selected on the equipment screen. 100% not applicable not applicable not applicable
Mutated Limbs Limbs and weapons gained from the mutations: Multiple Arms, Beak, Burrowing Claws, or Horns. Despite the name, it does not count limbs grown from being a Chimera, which are off-hands. mutation and mutation level dependent no yes yes
Robotic Arms Arms granted by helping hands. 8% no no yes
Off-hand Every other limb that does not fall into the above categories. See the below section for more specifications. 15% yes yes yes

*This assumes that the limb is wielding a short blade

Additional methods of gaining off-hands

Despite being called "off-hands" any limb that can hold a melee weapon.

  • If the left or right hand no longer is a primary hand, it becomes an off-hand.
  • Extra hands (and hand variants) grown from Chimera.
  • Armor or modifications that can attack can make unconventional body parts count as off-hands: VISAGE, folded carbide wristblade, and any magnetized melee weapon will make the floating nearby slot an off-hand.

All of these follow the same rules as normal off-hands, which means they have a base 15% of attacking, can be affected by Dual Wield passives, Jab, and Flurry.