Quantum rippler: Difference between revisions

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Quantum ripplers are vulnerable to [[reality stabilization]] effects, which can cause them to implode and generate a [[Neutron_flux#Volatility|neutron flux explosion]] with a force of 20,000 and {{heart}}{{dice tooltip|12d10+300}} damage. {{Code Reference|class=QuantumRippler}}
Quantum ripplers are vulnerable to [[reality stabilization]] effects, which can cause them to implode and generate a [[Neutron_flux#Volatility|neutron flux explosion]] with a force of 20,000 and {{heart}}{{dice tooltip|12d10+300}} damage. {{Code Reference|class=QuantumRippler}}
There are two types of {{name|plural}} - one that is powered by broadcast power{{XML Reference|object|Quantum Rippler}}, and one that is powered by grid (electric or hydrolic) power{{XML Reference|object|Grid Quantum Rippler}}. The broadcast power version can receive up to 100 charge from broadcast power per turn, while the grid version can receive up to 1000 electric or hydraulic power per turn.


== References ==
== References ==

Revision as of 14:06, 11 March 2023

quantum rippler
Quantum rippler.png
Character

ID?Use this ID to Wish for quantum rippler

Quantum Rippler

Charge per Use

500

Charge Used For

QuantumRippler

Complexity

6

Tier

7


Extra info:
quantum rippler

Out of a gold-plated box, kaleidoscopic tiles and tones harmonize over several dimensions.

Perfect

A quantum rippler is a high-tech device that appears to be designed to help stabilize space-time vortices.

Quantum ripplers are vulnerable to reality stabilization effects, which can cause them to implode and generate a neutron flux explosion with a force of 20,000 and ♥12d10+300312-420 (Avg: 366) damage. [1]

There are two types of quantum ripplers - one that is powered by broadcast power[2], and one that is powered by grid (electric or hydrolic) power[3]. The broadcast power version can receive up to 100 charge from broadcast power per turn, while the grid version can receive up to 1000 electric or hydraulic power per turn.

References

This information is reliable as of patch 2.0.201.114.
  1. XRL.World.Parts.QuantumRippler
  2. ObjectBlueprints.xml, object name Quantum Rippler
  3. ObjectBlueprints.xml, object name Grid Quantum Rippler