Reactive cranial plating: Difference between revisions
Jump to navigation
Jump to search
m (no desc) |
No edit summary |
||
Line 28: | Line 28: | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{ | Despite claiming protection only against "kinetic effects," {{name}} protects against all forms of dazing and stunning. {{Code Reference|class=CyberneticsReactiveCranialPlat}} | ||
{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
{{Cybernetics Navbox}} | {{Cybernetics Navbox}} |
Revision as of 07:53, 31 May 2022
reactive cranial plating
2 lbs. Weight | |
Complexity
|
3 |
---|---|
Character
|
ç |
ID?
|
ReactiveCranialPlating |
Spawns in
|
|
Infobox data from game version 2.0.203.20
|
[Implant] - reactive cranial plating
Carbide plates are molded to skull shape and alloyed with foam that inflates on impact.
You cannot be dazed or stunned by kinetic effects.
Target body parts: Head
License points: 2
Only compatible with True Kin genotypes
Despite claiming protection only against "kinetic effects," reactive cranial plating protects against all forms of dazing and stunning. [1]
Cybernetic Info
License point cost
|
2 |
---|---|
Slots
|
Head |
Destroyed when removed
|
No |
- ↑
XRL.World.Parts.CyberneticsReactiveCranialPlat