Slip ring: Difference between revisions
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+5% chance to slip away from natural melee attacks{{)}}}} | +5% chance to slip away from natural melee attacks{{)}}}} | ||
| categories = Bracelets | | categories = Bracelets | ||
| gameversion = 2.0. | | gameversion = 2.0.203.20 | ||
}} | }} | ||
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Revision as of 06:06, 19 February 2022
Max Volume
|
8 drams |
---|---|
Charge per Use
|
1 |
Charge Used For
|
Slipperiness |
Charge per Dram
|
10000 |
Complexity
|
5 |
Tier
|
5 |
<0035> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Potential
Mods? |
|
Character
|
] |
ID?
|
Slip Ring |
Worn On
|
Arm |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.203.20
|
Slick grease-stuff coats the hexagonally-arranged pores across the surface of the metal torus. There's a push cap for lubricant refills.
+15 to saves vs. being grabbed
+5% chance to slip away from natural melee attacks
A slip ring gives a large bonus to saves against being latched onto and also gives a small chance to avoid melee attacks that might otherwise pass the wearer's DV. It requires a supply of any slippery liquid — such as gel, ink, oil, or slime — to function. However, the jacked and fitted with suspensors mods allow it to be powered by electricity instead.[1][2]
Slip rings may be overloaded, improving the save bonus to +19 and the "slip away" chance to 6%.
References
This information is reliable as of patch 2.0.202.96. |
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