Slip ring: Difference between revisions

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(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(4 intermediate revisions by 2 users not shown)
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| tilecolors = gy
| tilecolors = gy
| renderstr = ]
| renderstr = ]
| extra = {{Extra info|powerloadsensitive = yes | leakswhenbroken = 10-20}}
| extra = {{Extra info|powerloadsensitive = yes | metal = yes | leakswhenbroken = 10-20}}
| inheritingfrom = BaseBracelet
| inheritingfrom = BaseUtilityBracelet
| dynamictable = {{Dynamic object|Items|Slip Ring}}
| dynamictable = {{Dynamic object|Items|Slip Ring}}
| unidentifiedimage = slip ring unidentified.png
| unidentifiedimage = slip ring unidentified.png
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+5% chance to slip away from natural melee attacks{{)}}}}
+5% chance to slip away from natural melee attacks{{)}}}}
| categories = Bracelets
| categories = Bracelets
| gameversion = 2.0.203.20
| gameversion = 2.0.206.57
}}
}}
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A {{name}} gives a large bonus to [[saves]] against being [[latched onto]] and also gives a small chance to avoid melee attacks that might otherwise pass the wearer's [[DV]].  It requires a supply of any slippery liquid — such as {{favilink|gel}}, {{favilink|ink}}, {{favilink|oil}}, or {{favilink|slime}} — to function. However, the [[jacked]] and [[fitted with suspensors]] mods allow it to be powered by electricity instead.{{Code Reference|class=LiquidFueledPowerPlant}}{{Code Reference|class=SlipRing}}
A {{name}} gives a large bonus to [[saves]] against being [[latched onto]] and also gives a small chance to avoid melee attacks that might otherwise pass the wearer's {{DV}}[[DV]].  It requires a supply of any slippery liquid — such as {{favilink|gel}}, {{favilink|ink}}, {{favilink|oil}}, or {{favilink|slime}} — to function. However, the [[jacked]] and [[fitted with suspensors]] mods allow it to be powered by electricity instead.{{Code Reference|class=LiquidFueledPowerPlant}}{{Code Reference|class=SlipRing}}


{{name|pluralcaps}} may be [[overloaded]], improving the save bonus to +19 and the "slip away" chance to 6%.
{{name|pluralcaps}} may be [[overloaded]], improving the save bonus to +19 and the "slip away" chance to 6%.

Latest revision as of 01:45, 19 January 2024

slip ring
Max Volume

8 drams

Charge per Use

1

Charge Used For

Slipperiness

Charge per Dram

10000

Complexity

5

Tier

5

<0035>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general

Character

]

ID?Use this ID to Wish for the item

Slip Ring

Worn On

Arm

Spawns in

Items

Extra Info:
slip ring

Slick grease-stuff coats the hexagonally-arranged pores across the surface of the metal torus. There's a push cap for lubricant refills.

+15 to saves vs. being grabbed
+5% chance to slip away from natural melee attacks

Perfect

A slip ring gives a large bonus to saves against being latched onto and also gives a small chance to avoid melee attacks that might otherwise pass the wearer's ○DV. It requires a supply of any slippery liquid — such as gel, ink, oil, or slime — to function. However, the jacked and fitted with suspensors mods allow it to be powered by electricity instead.[1][2]

Slip rings may be overloaded, improving the save bonus to +19 and the "slip away" chance to 6%.

References

This information is reliable as of patch 2.0.202.96.
  1. XRL.World.Parts.LiquidFueledPowerPlant
  2. XRL.World.Parts.SlipRing