Slumberling: Difference between revisions

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==Tips==
==Tips==
{{Opinion}}
{{Opinion}}
* For a {{name}} to charge, there must be at least two tiles between them and their target. This means that if the player character stays exactly one tile away from the {{name}}, it will be unable to charge.
* Slumberlings are safe to exist near even for very early-game players, as long as the player remains vigilant of other creatures likely to wake them up, such as snapjaws.
* For a {{name}} to charge, there must be at least two tiles between them and their target. This means that as long as the player character ends their turn ''exactly'' one tile away from the {{name}}, it will be unable to charge ''and'' unable to attack in melee, rendering it effectively harmless.
* If a {{name}} aggros on you, don't panic. It ''will'' fall asleep again soon, so do your best to kite it until it does.
* Since they appear in early game areas, it is usually the first source of a +2 ego [[face]] that players will come across.
* Since they appear in early game areas, it is usually the first source of a +2 ego [[face]] that players will come across.


{{Creature Navbox|Bears}}
{{Creature Navbox|Bears}}

Revision as of 17:03, 6 October 2019

slumberling
Slumberling.png
Character

u

ID?Use this ID to Wish for slumberling

Slumberling

Faction

bears (Loved100 Reputation)

Demeanor

aggressive

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Role

Lurker

Spawns in

Jungle_Creatures
Ruins_Creatures

slumberling

You nearly mistake it for a boulder, and then you spot a crease in their hide as they draw a slow, hibernative breath. Suddenly you understand the saying among pig farmers: always fear large rocks.

Perfect

A slumberling is a rare creature found within the underground. Particularly, there will be one at least one within the Waterlogged tunnel and Grit Gate.

By default, they prefer to sleep. However, other creatures as well as the player will attempt to attack it due to its hostile nature. An attack will force it to wake up and charge. It does not discern who was the cause of awakening: the slumberling will tend to strike the player character first. After a couple of turns, the slumberling will lapse back into hibernation.

Tips

This section is opinion-based. Your mileage may vary.
  • Slumberlings are safe to exist near even for very early-game players, as long as the player remains vigilant of other creatures likely to wake them up, such as snapjaws.
  • For a slumberling to charge, there must be at least two tiles between them and their target. This means that as long as the player character ends their turn exactly one tile away from the slumberling, it will be unable to charge and unable to attack in melee, rendering it effectively harmless.
  • If a slumberling aggros on you, don't panic. It will fall asleep again soon, so do your best to kite it until it does.
  • Since they appear in early game areas, it is usually the first source of a +2 ego face that players will come across.