Stabilizer arm locks: Difference between revisions
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{{Missing info | Mechanically, how exactly does this implant affect accuracy? Do multiple stack with each other?}} | |||
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{{As Of Patch|2.0.201.48}} | {{As Of Patch|2.0.201.48}} |
Revision as of 06:49, 25 November 2020
This article has information that is missing or not up to par.
Reason: Mechanically, how exactly does this implant affect accuracy? Do multiple stack with each other? |
This article has information that is missing or not up to par.
Reason: Mechanically, how exactly does this implant affect accuracy? Do multiple stack with each other?
Reason: Mechanically, how exactly does this implant affect accuracy? Do multiple stack with each other?
This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it. |
This information is reliable as of patch 2.0.201.48. If this is no longer the current patch, you can help by updating it.
stabilizer arm locks
5 lbs. Weight | |
Complexity
|
3 |
---|---|
Character
|
ç |
ID?
|
StabilizerArmLocks |
[Implant] - stabilizer arm locks
Chrome clasps fasten arm joints to emulate the stillness of unlife.
For the purpose of determining your accuracy with ranged attacks, your agility is treated as if it were 6 points higher.
Target body parts: Arm
License points: 2
Only compatible with True Kin genotypes
Cybernetic Info
License point cost
|
2 |
---|---|
Slots
|
Arm |
Destroyed when removed
|
No |
This article is a stub. You can help Caves of Qud Wiki by expanding it. |
This article is a stub. You can help Caves of Qud Wiki by expanding it.
stabilizer arm locks are a cybernetic implant which, when installed in an arm cybernetic slot, makes the implanted creature more accurate with ranged attacks.
They are one of the starting implants available when creating a True Kin character.