Star kraken: Difference between revisions

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(Basic description, needs table of items produced)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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{{stub}}
{{Missing info|What population table or other logic is used to determine the items that a star kraken leaves behind? This could benefit from a section similar to [[Salt kraken#Burrowing]]}}
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{{Character
{{Character
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| extra = {{Extra info|weight = 40000 | noprone = yes | bodytype = Star}}
| extra = {{Extra info|weight = 40000 | noprone = yes | bodytype = Star}}
| inheritingfrom = BaseStar
| inheritingfrom = BaseStar
| dynamictable = {{Dynamic object|PalladiumReef_Creatures|Star Kraken}} </br>{{Dynamic object|PalladiumReef_Creatures|Star Kraken}}
| dynamictable = {{Dynamic object|PalladiumReef_Creatures|Star Kraken}}
| quickness = 100
| quickness = 100
| movespeed = 100
| movespeed = 100
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| demeanor = docile
| demeanor = docile
| gender = neuter
| gender = neuter
| inventory = {{inventory|StarKraken_Arm|5|no|100}}
| inventory = {{inventory|StarKraken_Arm|5|no|100|no}}
| skills = {{SkillID to name|Dual_Wield}} </br>{{SkillID to name|Dual_Wield_Ambidexterity}} </br>{{SkillID to name|Dual_Wield_Two_Weapon_Fighting}}
| skills = {{SkillID to name|Multiweapon_Fighting}} </br>{{SkillID to name|Multiweapon_Expertise}} </br>{{SkillID to name|Multiweapon_Mastery}}
| mutations = {{creature mutation|{{MutationID to name|Regeneration}}|20|16}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|3|16}}
| mutations = {{creature mutation|{{MutationID to name|Regeneration}}|20|16}} </br>{{creature mutation|{{MutationID to name|DarkVision}}|3|16}}
| desc = A full-scale continental shelf of half-calcified, star-orchid body mass creeps over the earth, sending stone, chrome, wood, and brass to quivers. Hundreds of thousands of underspines convey =pronouns.possessive= quincunx of cyclopean arms into motion, and a delta of subducting stomach muscle sticks and subsumes matter into =pronouns.possessive= somatic star-bounds. In =pronouns.possessive= wake an arcology of disarranged world-fragments is raised.
| desc = A full-scale continental shelf of half-calcified, star-orchid body mass creeps over the earth, sending stone, chrome, wood, and brass to quivers. Hundreds of thousands of underspines convey =pronouns.possessive= quincunx of cyclopean arms into motion, and a delta of subducting stomach muscle sticks and subsumes matter into =pronouns.possessive= somatic star-bounds. In =pronouns.possessive= wake an arcology of disarranged world-fragments is raised.
| categories = Animals
| categories = Animals
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
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{{name|pluralcaps}} are [[mysterious strangers]] who behave similarly to {{favilink|salt kraken|plural}}, charting a slow, linear course across Qud and swallowing up items and creatures in front of them.  They are docile in nature, refraining from conflict unless attacked. However, standing in the behemoth's path (highlighted in red) can cause [[instant death]] by swallowing.  They possess five {{favilink id|StarKraken_Arm|plural}} ({{PV}}32 {{heart}}5d5), all [[Dual Wield]] skills and {{favilink|Regeneration}} at level 20, making them extremely formidable.


'''Star krakens''' are [[Mysterious strangers]] who behave similarly to {{favilink|salt kraken|plural}}, moving slowly and swallowing up items and creatures in front of them.  Like salt krakens, they are initially peaceful to the player.
The items which appear in the wake of a {{name|possessive}} passing are significantly more various than their desert brethren; the detritus can include rare corpses, walls, furniture, liquids and gas clouds of various materials.  Occasionally they will even produce objects that do not normally exist in Qud, or are normally hidden (such as the [[Bell of Rest]]).  Regardless of location, they will produce {{favilink|Palladium Reef}} scenery such as {{favilink|finger coral}} and {{favilink|palladium strut|plural}}.


The items which appear in the wake of a star kraken's passing are significantly more varied; these can include high tier artifacts, rare corpses, unusual liquids and walls of various materials.
Occasionally, a {{name}} will spawn an artifact or creature of apparently random tier in its wake.  Certain creatures such as {{favilink|dromad trader|plural}} may emerge with an entourage and full inventory.  Spawned creatures that attack the {{name}} will be promptly re-ingested.
 
{{Creature Navbox|Mysterious strangers}}

Latest revision as of 14:55, 18 January 2024

This article has information that is missing or not up to par.
Reason: What population table or other logic is used to determine the items that a star kraken leaves behind? This could benefit from a section similar to Salt kraken#Burrowing
star kraken
Star kraken.png
Character

W

ID?Use this ID to Wish for star kraken

Star Kraken

Faction

mysterious strangers (Loved100 Reputation)

Demeanor

docile

Gender

neuter

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

1125 XP

XP Tier

9

Role

Tank

Spawns in

PalladiumReef_Creatures


Extra info:
  • Cannot be knocked prone
  • Weighs 40000 lbs

Limbs* (Star): * Excludes limbs granted via mutations
star kraken

A full-scale continental shelf of half-calcified, star-orchid body mass creeps over the earth, sending stone, chrome, wood, and brass to quivers. Hundreds of thousands of underspines convey its quincunx of cyclopean arms into motion, and a delta of subducting stomach muscle sticks and subsumes matter into its somatic star-bounds. In its wake an arcology of disarranged world-fragments is raised.

Perfect

Star krakens are mysterious strangers who behave similarly to salt krakens, charting a slow, linear course across Qud and swallowing up items and creatures in front of them. They are docile in nature, refraining from conflict unless attacked. However, standing in the behemoth's path (highlighted in red) can cause instant death by swallowing. They possess five \cyclopean arms (32 ♥5d5), all Dual Wield skills and Regeneration at level 20, making them extremely formidable.

The items which appear in the wake of a star kraken's passing are significantly more various than their desert brethren; the detritus can include rare corpses, walls, furniture, liquids and gas clouds of various materials. Occasionally they will even produce objects that do not normally exist in Qud, or are normally hidden (such as the Bell of Rest). Regardless of location, they will produce Palladium Reef scenery such as finger coral and palladium struts.

Occasionally, a star kraken will spawn an artifact or creature of apparently random tier in its wake. Certain creatures such as dromad traders may emerge with an entourage and full inventory. Spawned creatures that attack the star kraken will be promptly re-ingested.