Stun rod: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
No edit summary
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(24 intermediate revisions by 5 users not shown)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.200.71}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|c|stun}} rod}}
| title = {{Qud text|{{Qud shader|c|{{(}}stun{{)}}}} rod}}
| image = stun rod.png
| image = stun rod.png
| overrideimages = {{altimage start}}{{altimage | stun rod identified.png | type = identified}}{{altimage | stun rod unidentified.png | type = unidentified}}{{altimage end}}
| pv = 4
| pv = 4
| maxpv = 6
| maxpv = 6
| vibro = no
| damage = 1d2
| damage = 1d2
| weight = 2
| weight = 2
| featureweightinfo = yes
| commerce = 50
| commerce = 50
| weaponskill = {{SkillID to name|Cudgel}}
| weaponskill = {{SkillID to name|Cudgel}}
| energycellrequired = yes
| chargeused = 10
| chargeused = 10
| chargefunction = Stun effect
| chargefunction = Stun effect
Line 19: Line 20:
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;y
| colorstr = &amp;c
| tilecolors = cy
| renderstr = \
| renderstr = \
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}}
| inheritingfrom = MeleeWeapon
| inheritingfrom = MeleeWeapon
| dynamictable = {{Dynamic object|MeleeWeapons|Stun Rod}}
| dynamictable = {{Dynamic object|Items|Stun Rod}} </br>{{Dynamic object|MeleeWeapons|Stun Rod}}
| desc = A telescoping, slate-colored rod with a knob on the head.~J211
| unidentifiedimage = stun rod unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| supportedmods = WeaponMods,CommonMods,ElectronicsMods
| desc = A long slate rod flares out at the collar to hold capacitors and a concussive corm.
 
{{Qud shader|rules|{{(}}Strength Bonus Cap: 2
Weapon Class: Cudgel (dazes on critical hit){{)}}}}
| categories = Cudgels
| categories = Cudgels
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
When powered, has a 25% chance to [[Stunned|stun]] an enemy for 1d4 turns. While stunned, the enemy has a chance to make a [[Save|toughness save]] each turn (difficulty 15) to snap out of the effect sooner.
A {{name}} is a type of [[:Category:Cudgels|cudgel]] which, when powered, can stun enemies on hit. It is a part of the starting equipment for [[True Kin]] of the [[Artifex]] [[Castes|caste]].
 
When powered, has a 25% chance to [[Stunned|stun]] an enemy for 1d4 turns. While stunned, the enemy has a chance to make a [[Save|toughness save]] each turn (difficulty 12) to snap out of the effect sooner.
{{Weapon Navbox}}


[[Category:Cudgels]]
[[Category:Cudgels]]

Latest revision as of 22:18, 18 January 2024

stun rod
4/6
PV/Max PV
♥
1d2
average: 1.5range: 1-2
$
50.00
Commerce Value
2
lbs.
Weight
Charge per Use

10 Solar cell: 250 usesFidget cell: 250 usesLead-acid cell: 400 usesCombustion cell: 600 usesChem cell: 1000 usesThermoelectric cell: 4000 usesBiodynamic cell: 6000 usesNuclear cell: 10000 usesAntimatter cell: 20000 usesMecha power core: 50000 uses

Charge Used For

Stun effect

Complexity

1

Tier

1

<001>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker I

Skill Used

Cudgel

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

melee weapon, general, electronics

Character

\

ID?Use this ID to Wish for the item

Stun Rod

Spawns in

Items
MeleeWeapons

Extra Info:
stun rod

A long slate rod flares out at the collar to hold capacitors and a concussive corm.

Strength Bonus Cap: 2
Weapon Class: Cudgel (dazes on critical hit)

Perfect

A stun rod is a type of cudgel which, when powered, can stun enemies on hit. It is a part of the starting equipment for True Kin of the Artifex caste.

When powered, has a 25% chance to stun an enemy for 1d4 turns. While stunned, the enemy has a chance to make a toughness save each turn (difficulty 12) to snap out of the effect sooner.