Stun rod: Difference between revisions

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(Updated by Librarianmage with game version 2.0.204.82 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
Line 30: Line 30:
| unidentifiedaltname = weird artifact
| unidentifiedaltname = weird artifact
| supportedmods = WeaponMods,CommonMods,ElectronicsMods
| supportedmods = WeaponMods,CommonMods,ElectronicsMods
| desc = A long slate rod flares out at the collar to hold capacitors and an concussive corm.
| desc = A long slate rod flares out at the collar to hold capacitors and a concussive corm.


{{Qud shader|rules|{{(}}Strength Bonus Cap: 2
{{Qud shader|rules|{{(}}Strength Bonus Cap: 2
Weapon Class: Cudgel (dazes on critical hit){{)}}}}
Weapon Class: Cudgel (dazes on critical hit){{)}}}}
| categories = Cudgels
| categories = Cudgels
| gameversion = 2.0.204.82
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->

Latest revision as of 22:18, 18 January 2024

stun rod
4/6
PV/Max PV
♥
1d2
average: 1.5range: 1-2
$
50.00
Commerce Value
2
lbs.
Weight
Charge per Use

10 Fidget cell: 250 usesSolar cell: 250 usesLead-acid cell: 400 usesCombustion cell: 600 usesChem cell: 1000 usesThermoelectric cell: 4000 usesBiodynamic cell: 6000 usesNuclear cell: 10000 usesAntimatter cell: 20000 usesMecha power core: 50000 uses

Charge Used For

Stun effect

Complexity

1

Tier

1

<001>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker I

Skill Used

Cudgel

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

melee weapon, general, electronics

Character

\

ID?Use this ID to Wish for the item

Stun Rod

Spawns in

Items
MeleeWeapons

Extra Info:
stun rod

A long slate rod flares out at the collar to hold capacitors and a concussive corm.

Strength Bonus Cap: 2
Weapon Class: Cudgel (dazes on critical hit)

Perfect

A stun rod is a type of cudgel which, when powered, can stun enemies on hit. It is a part of the starting equipment for True Kin of the Artifex caste.

When powered, has a 25% chance to stun an enemy for 1d4 turns. While stunned, the enemy has a chance to make a toughness save each turn (difficulty 12) to snap out of the effect sooner.