Wardens Esther: Difference between revisions

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{{Name}} are, collectively, the [[:Category:Fellowship of Wardens (faction)|wardens]] of the {{Favilink|Six Day Stilt}}. They are a mutated human.  
{{Name}} are, collectively, the [[:Category:Fellowship of Wardens (faction)|wardens]] of the {{Favilink|Six Day Stilt}}. They are a mutated human.  


== Overview ==
Wardens Esther is found guarding the entrance to the Six Day Stilt and serves to protect the inhabitants of the {{favilink|Stiltgrounds}} from harm. They begin neutral to the player, but will become hostile if the player poses a threat to them or the people of the Stilt.
Wardens Esther is found guarding the entrance to the Six Day Stilt and serves to protect the inhabitants of the {{favilink|Stiltgrounds}} from harm, becoming hostile if they witness the player attacking one; likewise, the denizens of the Stiltgrounds will become hostile if the player is seen attacking Esther.  


Though appearing to be a lone entity, Wardens Esther is actually multiple individuals inhabiting a single form; this is in reference to Esther's signature mutation, [[Temporal Fugue]]. Esther will utilize this ability to split into their constituents, all identical copies of each other. They specialize in the use of [[Cudgel|cudgels]] and [[Shield|shields]] in melee combat.
== Character ==
Though appearing to be a lone entity, Wardens Esther is actually multiple individuals inhabiting a single form; this is in reference to Esther's signature mutation, [[Temporal Fugue]].
 
Though Esther serves as the wardens of the Stilt, they claim not to be a [[Mechanimists|Mechanimist]] themselves. How they came to inhabit and protect the Stilt is unknown.  


== Combat ==  
== Combat ==  
=== Mutations ===
Esther beings neutral to the player, but can become hostile if the player attacks them or any Mechanimists in view of them, or is found stealing from containers around the Stiltgrounds. Esther can also become hostile if the player's [[reputation]] with the Fellowship of Wardens falls low enough.
Wardens Esther possess Temporal Fugue at base level 7 and [[Teleportation]] at base level 1, which will be increased to 10-11 and 4-5 respectively due to their variable [[Ego]] modifier. They also possess [[Heightened Quickness]] at level 6.
 
Temporal Fugue allows Esther to split into 5-6 additional individuals for 30 rounds, all being nearly completely identical in all aspects, including equipment, mutations, stats, skills, etc. Esther will use Temporal Fugue in combat, and the copies produced will share relations, attacking those hostile to the original. Teleportation allows Esther to instantly teleport to any visible tile with a certain margin of error, which they will use in combat to instantly close the distance between them and their target. Finally, their Heightened Quickness will increase their overall [[Quickness]] score, allowing them to perform nearly all [[Action cost|actions]] more quickly.<ref name="Object"><code>ObjectBlueprints.xml</code></ref>


=== Equipment ===
=== Equipment ===
Line 69: Line 68:
Esther possesses [[Cudgel Proficiency]] and two shield skills, [[Block]] and [[Shield Slam]]. These allow them to more frequently block attacks with their shield, and use it offensively to deal damage.<ref name="Object"/>
Esther possesses [[Cudgel Proficiency]] and two shield skills, [[Block]] and [[Shield Slam]]. These allow them to more frequently block attacks with their shield, and use it offensively to deal damage.<ref name="Object"/>


== Special Properties ==
=== Mutations ===
Wardens Esther possess Temporal Fugue at base level 7 and [[Teleportation]] at base level 1, which will be increased to 10-11 and 4-5 respectively due to their variable [[Ego]] modifier. They also possess [[Heightened Quickness]] at level 6.


Temporal Fugue allows Esther to split into 5-6 additional individuals for 30 rounds, all being nearly completely identical in all aspects, including equipment, mutations, stats, skills, etc. Esther will use Temporal Fugue in combat, and the copies produced will share relations, attacking those hostile to the original. Teleportation allows Esther to instantly teleport to any visible tile with a certain margin of error, which they will use in combat to instantly close the distance between them and their target. Finally, their Heightened Quickness will increase their overall [[Quickness]] score, allowing them to perform nearly all [[Action cost|actions]] more quickly.<ref name="Object"><code>ObjectBlueprints.xml</code></ref>
== Traits ==
Esther can never spawn hated by the [[Mechanimists]] or [[dromad merchants]].<ref name="Object"/>
Esther can never spawn hated by the [[Mechanimists]] or [[dromad merchants]].<ref name="Object"/>


=== Water Ritual ===
== Water Ritual ==
 
The player can perform the water ritual with Wardens Esther to learn the Shield skill in exchange for reputation with the Fellowship of Wardens.
The player can perform the water ritual with Wardens Esther to learn the Shield skill in exchange for [[reputation]] with the Fellowship of Wardens.


Esther can also teach the player the signature recipe of the Six Day Stilt, [[Hot and Spiny]].<ref name="Object"/>
Esther can also teach the player the signature recipe of the Six Day Stilt, [[Hot and Spiny]].<ref name="Object"/>

Revision as of 03:36, 16 February 2021

Wardens Esther
Wardens esther.png
Character

w

ID?Use this ID to Wish for Wardens Esther

Warden Esthers

Faction

Fellowship of Wardens (Loved100 Reputation)

Demeanor

neutral

Gender

females

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Corpse Dropped

human corpse(favilink error!) (90%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

750 XP

XP Tier

6

Role

NPC


Extra info:
Wardens Esther

There's a saying among the vintners who hoist their sails toward the Stilt. 'One rose is fair; five is death.' Indeed, when a single shawl swathes her face and the Esthers are one, there is peace beneath the Stilt. But when she's joined by her sisters, and scarlet ribbons thrash in the desert air, there is only blood and justice.

Perfect

Wardens Esther are, collectively, the wardens of the Six Day Stilt. They are a mutated human.

Wardens Esther is found guarding the entrance to the Six Day Stilt and serves to protect the inhabitants of the Stiltgrounds from harm. They begin neutral to the player, but will become hostile if the player poses a threat to them or the people of the Stilt.

Character

Though appearing to be a lone entity, Wardens Esther is actually multiple individuals inhabiting a single form; this is in reference to Esther's signature mutation, Temporal Fugue.

Though Esther serves as the wardens of the Stilt, they claim not to be a Mechanimist themselves. How they came to inhabit and protect the Stilt is unknown.

Combat

Esther beings neutral to the player, but can become hostile if the player attacks them or any Mechanimists in view of them, or is found stealing from containers around the Stiltgrounds. Esther can also become hostile if the player's reputation with the Fellowship of Wardens falls low enough.

Equipment

Esther always comes equipped with carbide plate armor, carbide boots, carbide gauntlets, a scarlet shawl, a carbide shield, and a carbide folding hammer. The PV of their hammer will be 7-8 due to their variable Strength, and the hammer itself will deal ♥2d42-8 (Avg: 5) damage.

Esther can also possess a random item from Junk 7 due to their level.[1] Esther will automatically equip the item, replacing other items that may occupy the same slot, if the random item's stats are higher.

Finally, Esther will always possess 3 waterskins containing various quantities of water.[2]

Skills

Esther possesses Cudgel Proficiency and two shield skills, Block and Shield Slam. These allow them to more frequently block attacks with their shield, and use it offensively to deal damage.[2]

Mutations

Wardens Esther possess Temporal Fugue at base level 7 and Teleportation at base level 1, which will be increased to 10-11 and 4-5 respectively due to their variable Ego modifier. They also possess Heightened Quickness at level 6.

Temporal Fugue allows Esther to split into 5-6 additional individuals for 30 rounds, all being nearly completely identical in all aspects, including equipment, mutations, stats, skills, etc. Esther will use Temporal Fugue in combat, and the copies produced will share relations, attacking those hostile to the original. Teleportation allows Esther to instantly teleport to any visible tile with a certain margin of error, which they will use in combat to instantly close the distance between them and their target. Finally, their Heightened Quickness will increase their overall Quickness score, allowing them to perform nearly all actions more quickly.[2]

Traits

Esther can never spawn hated by the Mechanimists or dromad merchants.[2]

Water Ritual

The player can perform the water ritual with Wardens Esther to learn the Shield skill in exchange for reputation with the Fellowship of Wardens.

Esther can also teach the player the signature recipe of the Six Day Stilt, Hot and Spiny.[2]

Interestingly, due to being multiple individuals, Wardens Esther will be referred to by the rare “water-sisters” in the water ritual.

Conversations

Subpage: Wardens Esther/Conversations

References

  1. XRL.World.Parts.RandomLoot
  2. 2.0 2.1 2.2 2.3 2.4 ObjectBlueprints.xml