Wardens Esther
Level: 30 | |
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Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
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ID?
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Warden Esthers |
Faction
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Fellowship of Wardens (Loved100 Reputation) |
Demeanor
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neutral |
Gender
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Inventory
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Inventory
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Skills
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Skills
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Mutations
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Mutations
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Corpse Dropped
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human corpse(favilink error!) (90%) |
Experience?
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750 XP |
XP Tier
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6 |
Role
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NPC |
Extra info:
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Infobox data from game version 2.0.201.60
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There's a saying among the vintners who hoist their sails toward the Stilt. 'One rose is fair; five is death.' Indeed, when a single shawl swathes her face and the Esthers are one, there is peace beneath the Stilt. But when she's joined by her sisters, and scarlet ribbons thrash in the desert air, there is only blood and justice.
Wardens Esther are, collectively, the wardens of the Six Day Stilt. They are a mutated human.
Wardens Esther is found guarding the entrance to the Six Day Stilt and serves to protect the inhabitants of the Stiltgrounds from harm. They begin neutral to the player, but will become hostile if the player poses a threat to them or the people of the Stilt.
Character
Though appearing to be a lone entity, Wardens Esther is actually multiple individuals inhabiting a single form; this is in reference to Esther's signature mutation, Temporal Fugue.
Though Esther serves as the wardens of the Stilt, they claim not to be a Mechanimist themselves. How they came to inhabit and protect the Stilt is unknown.
Combat
Esther beings neutral to the player, but can become hostile if the player attacks them or any Mechanimists in view of them, or is found stealing from containers around the Stiltgrounds. Esther can also become hostile if the player's reputation with the Fellowship of Wardens falls low enough.
Equipment
Esther always comes equipped with carbide plate armor, carbide boots, carbide gauntlets, a scarlet shawl, a carbide shield, and a carbide folding hammer. The PV of their hammer will be 7-8 due to their variable Strength, and the hammer itself will deal 2d42-8 (Avg: 5) damage.
Esther can also possess a random item from Junk 7 due to their level.[1] Esther will automatically equip the item, replacing other items that may occupy the same slot, if the random item's stats are higher.
Finally, Esther will always possess 3 waterskins containing various quantities of water.[2]
Skills
Esther possesses Cudgel Proficiency and two shield skills, Block and Shield Slam. These allow them to more frequently block attacks with their shield, and use it offensively to deal damage.[2]
Mutations
Wardens Esther possess Temporal Fugue at base level 7 and Teleportation at base level 1, which will be increased to 10-11 and 4-5 respectively due to their variable Ego modifier. They also possess Heightened Quickness at level 6.
Temporal Fugue allows Esther to split into 5-6 additional individuals for 30 rounds, all being nearly completely identical in all aspects, including equipment, mutations, stats, skills, etc. Esther will use Temporal Fugue in combat, and the copies produced will share relations, attacking those hostile to the original. Teleportation allows Esther to instantly teleport to any visible tile with a certain margin of error, which they will use in combat to instantly close the distance between them and their target. Finally, their Heightened Quickness will increase their overall Quickness score, allowing them to perform nearly all actions more quickly.[2]
Traits
Esther can never spawn hated by the Mechanimists or dromad merchants.[2]
Water Ritual
The player can perform the water ritual with Wardens Esther to learn the Shield skill in exchange for reputation with the Fellowship of Wardens.
Esther can also teach the player the signature recipe of the Six Day Stilt, Hot and Spiny.[2]
Interestingly, due to being multiple individuals, Wardens Esther will be referred to by the rare “water-sisters” in the water ritual.
Conversations
- Subpage: Wardens Esther/Conversations
References
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