Witchwood bark: Difference between revisions

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(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
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{{name|capitalize}} is an early game healing item that is harvested (using the [[Harvestry]] skill) from ripe {{favilink|witchwood tree|plural}}, which have red bark instead of brown. They are also sold by {{favilink|Apothecary|plural}}.
{{name|capitalize}} is an early game healing item that is harvested (using the [[Harvestry]] skill) from ripe {{favilink|witchwood tree|plural}}, which have red bark instead of brown. They are also sold by {{favilink|Apothecary|plural}}.


Consuming one will instantly heal the user by {{Heart}}{{dice tooltip|1d16+24}} HP. However, if the strength of [[Confused|Confusion]] (1d8) is greater than the consumer's [[MA]] * (Amount eaten in a row) * 3, the creature will be inflicted with [[Confused]] for {{dice tooltip|5d3}} turns. "In a row" in this case refers to the number of {{name|plural}} which are eaten within 15 turns of each other. <ref>XRL.World.Parts.ConfuseOnEat</ref>
Consuming one will instantly heal the user by {{Heart}}{{dice tooltip|1d16+24}} HP. However, if the strength of [[Confused|Confusion]] (1d8) is greater than the consumer's [[MA]] - (Amount eaten in a row) * 3, the creature will be inflicted with [[Confused]] for {{dice tooltip|5d3}} turns. "In a row" in this case refers to the number of {{name|plural}} which are eaten within 15 turns of each other. <ref>XRL.World.Parts.ConfuseOnEat</ref>


==Tips==
==Tips==

Revision as of 18:52, 25 October 2021

witchwood bark
Witchwood bark.png
Weight

1#

0.01

Character

'

ID?Use this ID to Wish for the item

Witchwood Bark

None

0

Healing

1d16+24

Harvested from

witchwood wreath
witchwood tree

On Eat

Confusion

witchwood bark

A flake of witchwood bark; the inside shimmers with a silvery light, and smells faintly of myrrh.

Heals and confuses when eaten.

Perfect
A warm tingling washes over you.

— upon consuming

Witchwood bark is an early game healing item that is harvested (using the Harvestry skill) from ripe witchwood trees, which have red bark instead of brown. They are also sold by apothecaries.

Consuming one will instantly heal the user by ♥1d16+2425-40 (Avg: 32.5) HP. However, if the strength of Confusion (1d8) is greater than the consumer's MA - (Amount eaten in a row) * 3, the creature will be inflicted with Confused for 5d35-15 (Avg: 10) turns. "In a row" in this case refers to the number of witchwood barks which are eaten within 15 turns of each other. [1]

Tips

This section is opinion-based. Your mileage may vary.
  • Passing the confusion save is directly tied to MA, so having high willpower will mitigate the confusion effects.
  • Once confused, there is no drawback to eating more, if you are able to find which item stack is the witchwood bark.
  • They are extremely cheap and easy to find, which make them near essential for the early game.
  • Strategies for combating Confused apply here.
  • While harvestry makes acquiring large amounts of witchwood bark easier, it is also a viable strategy to buy it, due to its extremely low commerce value and thus price.

Trivia

Caution: This article or section contains unverified speculation and should not be considered canonical.
  • Witchwood bark may be inspired by real-life willow bark, which can provide an Aspirin-like painkiller effect when chewed.

References

  1. XRL.World.Parts.ConfuseOnEat