Wrist calc: Difference between revisions

From Caves of Qud Wiki
Jump to navigation Jump to search
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
Tags: Manual revert Reverted
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(13 intermediate revisions by 2 users not shown)
Line 10: Line 10:
| commerce = 20
| commerce = 20
| lightradius = 2
| lightradius = 2
| energycellrequired = yes
| chargeused = 2
| chargeused = 2
| chargefunction = BootSequence [1], ComputeNode [1]
| chargefunction = BootSequence [1], ComputeNode [1]
| id = Wristcomp
| id = Wristcalc
| complexity = 4
| complexity = 4
| tier = 4
| tier = 4
Line 19: Line 20:
| candisassemble = yes
| candisassemble = yes
| colorstr = &c
| colorstr = &c
| tilecolors = cc
| tilecolors = cC
| renderstr = ]
| renderstr = ]
| extra = {{Extra info|empsensitive = yes | metal = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}}
| inheritingfrom = Wristcalc
| inheritingfrom = BaseUtilityBracelet
| unidentifiedinfo = {{Unidentified info | tile = wrist calc unidentified.png | name = weird artifact | altname = metal bracelet }}
| dynamictable = {{Dynamic object|Items|Wristcalc}}
| unidentifiedimage = wrist calc unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = metal bracelet
| wornon = Arm
| wornon = Arm
| supportedmods = CommonMods,ElectronicsMods
| supportedmods = CommonMods,ElectronicsMods
Line 30: Line 34:
{{Qud shader|rules|{{(}}When equipped and powered, provides 10 units of compute power to the local lattice.{{)}}}}
{{Qud shader|rules|{{(}}When equipped and powered, provides 10 units of compute power to the local lattice.{{)}}}}
{{Qud shader|rules|{{(}}When equipped, provides light in radius 2.{{)}}}}
{{Qud shader|rules|{{(}}When equipped, provides light in radius 2.{{)}}}}
{{Qud shader|rules|{{(}}When equipped and powered, this item grants a bonus to identifying artifacts as if your Intelligence score were increased by 2.{{)}}}}
| categories = Bracelets
| categories = Bracelets
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
Line 45: Line 50:
* The light provided by this item is significantly less than a {{favilink|torch}} or {{favilink|glowsphere}}, and would be very unreliable as a primary light source.
* The light provided by this item is significantly less than a {{favilink|torch}} or {{favilink|glowsphere}}, and would be very unreliable as a primary light source.


{{Arm Equipment Navbox}}
[[Category:Light Sources]]
[[Category:Light Sources]]

Latest revision as of 01:45, 19 January 2024

wrist calc
Charge per Use

2 Solar cell: 1250 usesFidget cell: 1250 usesLead-acid cell: 2000 usesCombustion cell: 3000 usesChem cell: 5000 usesThermoelectric cell: 20000 usesBiodynamic cell: 30000 usesNuclear cell: 50000 usesAntimatter cell: 100000 usesMecha power core: 250000 uses

Charge Used For

BootSequence [1], ComputeNode [1]

Complexity

4

Tier

4

<0124>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general, electronics

Character

]

ID?Use this ID to Wish for the item

Wristcalc

Light Radius?This object acts as
a light source

2

Worn On

Arm

Spawns in

Items

Extra Info:
wrist calc

Diodes burn their cyan light through an atmosphere of glass curved around a metal link.

When equipped and powered, provides 10 units of compute power to the local lattice.
When equipped, provides light in radius 2.
When equipped and powered, this item grants a bonus to identifying artifacts as if your Intelligence score were increased by 2.

Perfect

When powered and booted up, the wrist calc:

When unpowered, the wrist calc does not provide any of these effects.

Notes

This section is opinion-based. Your mileage may vary.
  • The light provided by this item is significantly less than a torch or glowsphere, and would be very unreliable as a primary light source.