Wrist calc: Difference between revisions
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| commerce = 20 | | commerce = 20 | ||
| lightradius = 2 | | lightradius = 2 | ||
| energycellrequired = yes | |||
| chargeused = 2 | | chargeused = 2 | ||
| chargefunction = BootSequence [1], ComputeNode [1] | | chargefunction = BootSequence [1], ComputeNode [1] | ||
| id = | | id = Wristcalc | ||
| complexity = 4 | | complexity = 4 | ||
| tier = 4 | | tier = 4 | ||
Line 19: | Line 20: | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &c | | colorstr = &c | ||
| tilecolors = | | tilecolors = cC | ||
| renderstr = ] | | renderstr = ] | ||
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | metal = yes | energycellrequired = yes}} | ||
| inheritingfrom = Wristcalc | | inheritingfrom = BaseUtilityBracelet | ||
| dynamictable = {{Dynamic object|Items|Wristcalc}} | |||
| unidentifiedimage = wrist calc unidentified.png | | unidentifiedimage = wrist calc unidentified.png | ||
| unidentifiedname = weird artifact | | unidentifiedname = weird artifact | ||
Line 32: | Line 34: | ||
{{Qud shader|rules|{{(}}When equipped and powered, provides 10 units of compute power to the local lattice.{{)}}}} | {{Qud shader|rules|{{(}}When equipped and powered, provides 10 units of compute power to the local lattice.{{)}}}} | ||
{{Qud shader|rules|{{(}}When equipped, provides light in radius 2.{{)}}}} | {{Qud shader|rules|{{(}}When equipped, provides light in radius 2.{{)}}}} | ||
{{Qud shader|rules|{{(}}When equipped and powered, this item grants a bonus to identifying artifacts as if your Intelligence score were increased by 2.{{)}}}} | |||
| categories = Bracelets | | categories = Bracelets | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
Line 47: | Line 50: | ||
* The light provided by this item is significantly less than a {{favilink|torch}} or {{favilink|glowsphere}}, and would be very unreliable as a primary light source. | * The light provided by this item is significantly less than a {{favilink|torch}} or {{favilink|glowsphere}}, and would be very unreliable as a primary light source. | ||
{{Arm Equipment Navbox}} | |||
[[Category:Light Sources]] | [[Category:Light Sources]] |
Latest revision as of 01:45, 19 January 2024
wrist calc
Charge per Use
|
2 |
---|---|
Charge Used For
|
BootSequence [1], ComputeNode [1] |
Complexity
|
4 |
Tier
|
4 |
<0124> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Potential
Mods? |
|
Character
|
] |
ID?
|
Wristcalc |
Light Radius?
|
2 |
Worn On
|
Arm |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.206.57
|
wrist calc
Diodes burn their cyan light through an atmosphere of glass curved around a metal link.
When equipped and powered, provides 10 units of compute power to the local lattice.
When equipped, provides light in radius 2.
When equipped and powered, this item grants a bonus to identifying artifacts as if your Intelligence score were increased by 2.
When powered and booted up, the wrist calc:
- Grants a +2 bonus to artifact examination. This bonus does not stack with other wrist calcs or advanced toolkits.
- Acts as a weak light source with a radius of 2.
- Provides 10 units of compute power to the local lattice.
When unpowered, the wrist calc does not provide any of these effects.
Notes
This section is opinion-based. Your mileage may vary.
- The light provided by this item is significantly less than a torch or glowsphere, and would be very unreliable as a primary light source.
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