Drilldown: ItemsTable

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ItemsTable > UnpoweredDamage: None & ToHit: None & Skill : Axe or Cudgel or no skill & Healing: None & PreservedQuantity: None

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BasePV:
Vibro:
PoweredPV:
Damage:
None (577) · 1 (63) · 1d2 (33) · 1d3 (21) · 2d2 (18) · 1d4 (11) · 2d3 (9) · 4d4 (6) · 2d4 (6) · 3d3 (6) · 1d6 (6) · 1d6+1 (5) · 2d6 (5) · 1d3+1 (5) · 6d2 (4)
UnpoweredDamage: (Click arrow to add another value)
PrimaryDamageElement:
ToHit:
Skill: (Click arrow to add another value)
ObjectID:
AgilityBonus:
StrengthBonus:
WillpowerBonus:
ToughnessBonus:
IntelligenceBonus:
Healing: (Click arrow to add another value)
HarvestedInto:
PreservedInto:
PreservedQuantity:
ElementalDamage:
ElementalType:
JoinKey:
 

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