Force modulator: Difference between revisions
Jump to navigation
Jump to search
imported>Trashmonks |
imported>Trashmonks |
||
Line 1: | Line 1: | ||
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|{{Qud shader|Y|{{(}}force modulator{{)}}}}}} | | title = {{Qud text|{{Qud shader|Y|{{(}}force modulator{{)}}}}}} | ||
Line 21: | Line 20: | ||
Only compatible with True Kin genotypes{{)}}}} | Only compatible with True Kin genotypes{{)}}}} | ||
| categories = Cybernetics | | categories = Cybernetics | ||
| gameversion = 2.0.201.53 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> |
Revision as of 16:25, 28 November 2020
force modulator
0 lbs. Weight | |
Complexity
|
3 |
---|---|
Character
|
ç |
ID?
|
ForceModulator |
Infobox data from game version 2.0.201.53
|
[Implant] - force modulator
The emitted frequencies of your tiniest bits are synchronized with the standardized band for force emission.
You can walk through forcefields.
Target body parts: Hands, Feet, Body, Back, Face, Arm, Head
License points: 1
Only compatible with True Kin genotypes
Cybernetic Info
License point cost
|
1 |
---|---|
Slots
|
Hands • Feet • Body • Back • Face • Arm • Head |
Destroyed when removed
|
No |
This article looks like it has no description. You can write a bit about Force modulator by editing it. Remove this template once a description is added. |
This article looks like it has no description. You can write a bit about Force modulator by editing it. Remove this template once a description is added.
This article looks like it has no description. You can write a bit about Force modulator by editing it. Remove this template once a description is added.