Early Game Checklist: Difference between revisions
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{Mechanics Navbox}} | |||
{{Navbox | {{Navbox | ||
| name = Teamtoto/Sandbox2 | | name = Teamtoto/Sandbox2 | ||
Line 19: | Line 20: | ||
| list3 = <span style="display:inline-block">{{#cargo_query:table=_pageData|where=_categories HOLDS 'Character' AND _pageNamespace = '0'| | | list3 = <span style="display:inline-block">{{#cargo_query:table=_pageData|where=_categories HOLDS 'Character' AND _pageNamespace = '0'| | ||
|format=list|delimiter= - </span><span style="display:inline-block">}}</span> | |format=list|delimiter= - </span><span style="display:inline-block">}}</span> | ||
}} | }} | ||
{{Navbox | {{Navbox | ||
| name = Teamtoto/Sandbox2 | | name = Teamtoto/Sandbox2 | ||
| title = | | title = [[Skills and Powers]] | ||
| listclass = hlist | | listclass = hlist | ||
| state = {{{state|auto}}} | | state = {{{state|auto}}} |
Revision as of 17:31, 31 October 2019
|
|
|
Sultans were people in power during 1 of 5 periods before a game has started.
Sultan Elements
All sultans have a certain theme around them. This theme will affect their professions, preferred materials, and actions.
Glass
- Profession: Glassblower, Window maker
Glass themed sultans enjoy glass, mirrors, and prisms.
Possible Relic Properties of Glass Sultans | |
---|---|
Glazed | Melee Weapon |
Reflect | Armor and Shields |
Clairvoyance | Armor and Shields |
Jewels
- Profession: Jeweler, Geologist
Jewel themed sultans enjoy wearing and collecting gemstones and geodes.
Possible Relic Properties of Jewel Sultans | |
---|---|
+(1-2) Ego | Melee Weapon, Armor and Shields |
Transmute into Gem | Melee Weapon |
Stars
- Profession:Astrologist, Astronomer, Stargazer
Sultans associated with stars have events and items themed around celestial bodies.
Possible Relic Properties of Star Sultans | |
---|---|
Light Manipulation | Melee Weapon, Armor, and Shields |
Time
- Profession:Historian, Scribe
Sultans associated with time have historic events related to clocks and the concept of time itself.
Possible Relic Properties of Time Sultans | |
---|---|
Temporal Fugue | Melee Weapon, Armor, and Shields |
Salt
- Profession: Cook
Sultans associated with salt focus on salt, taste, and a lack of water.
Possible Relic Properties of Salt Sultans | |
---|---|
+(1-2) Willpower | Melee Weapon |
Ice
- Profession: Geologist, Stargazer, Astronomer, Glassblower, Winter eremite
Sultans associated with ice have a wide swath of professions, but have event focused on snow, ice and the cold.
Possible Relic Properties of Ice Sultans | |
---|---|
Freezing (relic) | Melee Weapon |
+(20-30) cold resist | Armor and Shields |
Scholarship
- Profession: Scholar, Scribe, Philosopher, Scientist, Historian
Sultans who focus on scholarship are dedicated to pen and paper and an understanding of the world.
Possible Relic Properties of Scholarship Sultans | |
---|---|
Discharge a clockwork beetle friend | Melee Weapon |
+(1-2) Intelligence | Armor and Shields |
Might
- Profession: Soldier, Gladiator
Sultans that are associated with Might focus on bloody combat and a lust for fighting.
Possible Relic Properties of Might Sultans | |
---|---|
+(1-2) Strength | Melee Weapon,Armor |
Reflect | Armor and Shields |
Clairvoyance | Armor and Shields |
Chance
- Profession: Gambler
Gambling sultans have their historic events themed around precious metals like gold, and games of chance.
Possible Relic Properties of Chance Sultans | |
---|---|
The Fates have their way | Melee Weapon |
Blink | Armor and Shields |
Circuitry
- Profession: Tinker, Electrician
Sultans focused on circutry enjoy wires and electrical currents.
Possible Relic Properties of Circuitry Sultans | |
---|---|
Electrical Generation | Melee Weapon, Armor, Shields |
Travel
- Profession: Explorer, Nomad
Travelling sultans are focused around events about exploring territory, and common traveling materials such as tents and compasses.
Possible Relic Properties of Travel Sultans | |
---|---|
Teleportation | Melee Weapon, Armor, Shields |
+(8 + (Tier - 1) *3 + Random(1-4)) Movespeed | Armor and Shields |
[0-4] * 5 + (Tier - 1) * 10 + 20 Carry bonus | Armor and Shields |