Gun rack: Difference between revisions
imported>Trashmonks (Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2) |
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{{DisambigMsg|the cybernetic|the container|Gun rack (furniture)}} | |||
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{Item | {{Item | ||
| title = {{Qud text|gun rack}} | | title = {{Qud text|{{Qud shader|Y|{{(}}gun rack{{)}}}}}} | ||
| image = gun rack.png | | image = gun rack.png | ||
| | | overrideimages = {{altimage start}}{{altimage | gun rack identified.png | type = identified}}{{altimage | gun rack unidentified.png | type = unidentified}}{{altimage end}} | ||
| | | weight = 20 | ||
| | | featureweightinfo = yes | ||
| | | commerce = 240 | ||
| | | id = GunRack | ||
| id = | | complexity = 5 | ||
| | | colorstr = &C | ||
| colorstr = & | | tilecolors = Cr | ||
| | | renderstr = ç | ||
| | | inheritingfrom = BaseCyberneticsEquipment_4point | ||
| inheritingfrom = | | dynamictable = {{Dynamic object|Items|GunRack}} | ||
| dynamictable = {{Dynamic object| | | unidentifiedimage = gun rack unidentified.png | ||
| desc = | | unidentifiedname = weird artifact | ||
| categories = | | unidentifiedaltname = weird artifact | ||
| desc = The back-mounted gun rack of polished chrome has two slots for pistols to sit over each shoulder or for a single rifle to sit over the shoulder of choice. | |||
{{Qud shader|rules|{{(}}You gain an additional left and right missile weapon slot. | |||
You cannot wear equipment on your back. | |||
Target body parts: Back | |||
License points: 6 | |||
Only compatible with True Kin genotypes{{)}}}} | |||
| categories = Cybernetics | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{Cybernetics data infobox}} | |||
{{name}} is a [[cybernetics|cybernetic implant]] that grants an additional pair of missile weapon slots. If the implantee also has the [[Akimbo]] skill, they will fire all equipped [[pistols]], [[rifles]], [[bows]], and/or [[heavy weapons]] simultaneously whenever they use the missile weapon {{qud text|&Wf&yire}} action. Otherwise, the game fires only one weapon at a time, cycling through them for each separate attack. | |||
{{name}} can be combined with {{favilink|giant hands}} to allow wielding up to four non-pistol missile weapons (which normally otherwise require two hands to wield). | |||
{{ | {{Cybernetics Navbox}} | ||
[[Category:Cybernetics]] | [[Category:Cybernetics]] |
Latest revision as of 02:44, 19 January 2024
This article is about the cybernetic. For the container, see Gun rack (furniture). |
20 lbs. Weight | |
Complexity
|
5 |
---|---|
Character
|
ç |
ID?
|
GunRack |
Spawns in
|
|
Infobox data from game version 2.0.206.57
|
The back-mounted gun rack of polished chrome has two slots for pistols to sit over each shoulder or for a single rifle to sit over the shoulder of choice.
You gain an additional left and right missile weapon slot.
You cannot wear equipment on your back.
Target body parts: Back
License points: 6
Only compatible with True Kin genotypes
License point cost
|
6 |
---|---|
Slots
|
Back |
Destroyed when removed
|
No |
gun rack is a cybernetic implant that grants an additional pair of missile weapon slots. If the implantee also has the Akimbo skill, they will fire all equipped pistols, rifles, bows, and/or heavy weapons simultaneously whenever they use the missile weapon fire action. Otherwise, the game fires only one weapon at a time, cycling through them for each separate attack.
gun rack can be combined with giant hands to allow wielding up to four non-pistol missile weapons (which normally otherwise require two hands to wield).