Chiral rings: Difference between revisions
Trashmonks (talk | contribs) |
m Added sentence abt the only other creature in the game that can equip this item |
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| unidentifiedimage = chiral rings unidentified.png | | unidentifiedimage = chiral rings unidentified.png | ||
| unidentifiedname = weird artifact | | unidentifiedname = weird artifact | ||
| unidentifiedaltname = | | unidentifiedaltname = weird artifact | ||
| wornon = Floating Nearby | | wornon = Floating Nearby | ||
| usesslots = Floating Nearby, Floating Nearby, Floating Nearby | | usesslots = Floating Nearby, Floating Nearby, Floating Nearby | ||
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| desc = Giant, flattened rings of hypercooled crysteel correlate their wearer to an astronomical body and serve as celestial equator, declination, and meridian. Their edges are filed on a nanon lathe and slice through orbiting debris. | | desc = Giant, flattened rings of hypercooled crysteel correlate their wearer to an astronomical body and serve as celestial equator, declination, and meridian. Their edges are filed on a nanon lathe and slice through orbiting debris. | ||
| categories = Floating Nearby | | categories = Floating Nearby | ||
| gameversion = 2.0. | | gameversion = 2.0.207.72 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
{{name|caps}} are an armor item which take up 3 Floating Nearby slots. When powered, equipped, and booted up, they have a 10% chance per turn to [[dismember]] an adjacent enemy at a cost of 1000 [[charge]], or [[decapitate]] if the user has the appropriate skill learned. The chance stacks per adjacent enemy. Since they require 3 Floating Nearby slots, they can be equipped by [[True Kin]] who have completed the [[Tomb of the Eaters]] questline (which adds an additional Floating Nearby slot) and have a {{favilink|magnetic core}} installed, but can't be equipped by [[Mutated Human | Mutated Humans]]. | {{name|caps}} are an armor item which take up 3 Floating Nearby slots. When powered, equipped, and booted up, they have a 10% chance per turn to [[dismember]] an adjacent enemy at a cost of 1000 [[charge]], or [[decapitate]] if the user has the appropriate skill learned. The chance stacks per adjacent enemy. Since they require 3 Floating Nearby slots, they can be equipped by [[True Kin]] who have completed the [[Tomb of the Eaters]] questline (which adds an additional Floating Nearby slot) and have a {{favilink|magnetic core}} installed, but can't be equipped by [[Mutated Human | Mutated Humans]]. They may also be equipped by a [[golem]] oddity, which has three inherent Floating Nearby slots. | ||
{{Floating Nearby Objects Navbox}} | {{Floating Nearby Objects Navbox}} |
Latest revision as of 15:39, 3 July 2024
Charge per Use
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1003 |
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Charge Used For
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PoweredFloating [3], DismemberAdjacentHostiles [1000] |
Complexity
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6 |
Tier
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'"`UNIQ--finalizedvar-0--QINU`"' |
<02457> | |
Can Disassemble
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yes |
Can Build
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yes |
Tinker Skill
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Potential
Mods? |
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Character
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* |
ID?
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Chiral Rings |
Worn On
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|
Uses Slots
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Floating Nearby, Floating Nearby, Floating Nearby |
Spawns in
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Extra Info:
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Infobox data from game version 2.0.207.72
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Chiral rings are an armor item which take up 3 Floating Nearby slots. When powered, equipped, and booted up, they have a 10% chance per turn to dismember an adjacent enemy at a cost of 1000 charge, or decapitate if the user has the appropriate skill learned. The chance stacks per adjacent enemy. Since they require 3 Floating Nearby slots, they can be equipped by True Kin who have completed the Tomb of the Eaters questline (which adds an additional Floating Nearby slot) and have a magnetic core installed, but can't be equipped by Mutated Humans. They may also be equipped by a golem oddity, which has three inherent Floating Nearby slots.
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